Good day, everyone!
Controller Support + Remove Atlas Fog + Clear Atlas Paths + Effect Removal
Working with Normal, Steam, EpicGames, Korean and Chinese/Taiwan POE2 version!
Click to join:
DISCORD SERVER
In case the link fails - feel free to add me to discord friends!
Discord:
kintaro_oe
Functionality:
- The app does not inject any code at runtime; it simply reads game memory to obtain the necessary information.
- Minimap reveal and zoom-out are achieved by editing specific game files before the game is launched (the game process must be closed to apply these changes).
- Automatic detection of game version (normal,steam,epic,korea,taiwan)
- Autoflask on HP/MP/ES values
- Logout if below set threshold
- Press Escape if below set threshold
- Minimap reveal - fog of war remains rendered, allowing you to see where you've already been
- Zoomout - x1.3 x1.6 x1.9 to choose from
- Any form of autoplay, such as combining skills or using them based on certain conditions like charges, and similar scenarios
- Other build-specific scenarios that may require assistance to improve quality of life
- Server-Side offset update functionality on startup
- Server-Side application updater on a major update
New potential use cases:
- Chronomancer: Smart use of Temporal Rift to avoid returning to low health or mana
- Always perfect release of charged abilities
This app is designed for those with little to no coding knowledge or who simply don’t want to bother with updates.
What you get in the end: access to the app and my support in helping you realize any ideas you might have but struggle to implement.
Implementations by other users will be available to everyone by default.
Please join Discord for direct support - I will answer here as well but Discord is naturally faster!
Thanks and see you!
Dependencies:
Code:
Changelog
3.8
- updated chinese translations with help of a native (非常感谢你!)
- added buff based pointers
- power charge
- frenzy charge
- charged staff (monk skill)
- dm me to ask for more relevant buffs!
- added __THREAD__BUFF thread to automate charged staff for example
- updated internal memory model
- current memory model is patch safe
- meaning a patch cannot break offsets anymore
- removed updater
- too many dependencies (almost never possible)
3.6
- added support for chinese localization
- changed many internal functions
3.5
- 0.1.1 Patch ready
- introduced 6 new detections on virus-total
- fixed rubber-banding issues with monster hp always shown
- resolved zoom-out-related issues
- addressed a potential critical error when attempting to connect to github
- added chinese region specific server to solve connection issues
- config.ini allows server choice
- introduced a new file format: 'ggpx'
- partial rewrite of LibGGPK3 for better performance and ggpx support
- significantly reduced overhead as a data type
- significantly improved patching speed!
- enabling delta patching of the original GGPK, though defaults must still be reloaded each time
3.3
- removed mandatory auth.key creation (would only limit free users)
- removed region check for known users (verified skips it of course)
- fixed bug -> known files corrupted
- fixed bug -> options cannot be applied
- fixed bug -> out of sync with server time (time zone independent now)
- added back "altered effects" option with prototype selections
3.2
- bug fix - sorry!
3.1
- atlas fog remove -> added clearer lines between maps!
- added a singular option to apply custom effects (will be available soon)
- poe2 installation path is saved and settings are applied with 1-click
- fixed updater to properly update the current encryption key
- region check is disabled upon reaching poe loaded state once
- disabled ping check error message (https://github.com is mandatory to reach)
- south america region should be supported natively now
3.0b
- minor bug fixes
3.0a
- added anti anti-cheat measures
- added randomized filename (will rename on first startup)
- added randomized window title
- added inTown() check to scripts
- added remove shadows/effects feature
- added black screen mode feature
- added server auth with private key feature
- added fully encrypted server communication
- added chinese region check because of illegal reselling
- added a non-mandatory ping check (reveals potential connection issues)
- changed binary compression and encryption to a private/unique method
- changed data location to github
2.3a
- added remove atlas fog feature
- added always show enemy hp feature
- added remove delirium fog feature
- added thread sync (internal function)
- added notification message for free software
- fixed zoomout reset during campaign and certain boss encounters
- fixed an issue where XButton and Escape did not work as keys
- increased basic tickrate by 5x (average readout now 25/sec)
- adjusted GUI speed due to increased tickrate (GUI does not represent internal speed)
2.2a
- added controller support
- added error handling of some edge cases
- added support for hybrid builds
- added support for mana as life builds
2.1d
- fixed network bug with proxifier
2.1c
- added partial controller support (button presses not yet)
- added tooltip support for GUI
- added more in-app guides
- fixed .NET version check dependencies
2.1b
- all existing game versions are fully supported now
- added minimap reveal to Steam and EpicGames version
- added zoomout to Steam and EpicGames version
- added proper message popup display
- added in-app guides
- added .NET version check dependencies
- fixed rubberbanding while zoomout is active
- removed in-memory maphack (deprecated solution anyway)
2.0a
- added minimap reveal (fog of war rendered)
- added zoomout: x1.3 x1.6 x1.9
- added function to restore GGPK (do that before you patch the game - run nopatch to avoid patching)
- added automatic detection of game version (normal,steam,epic,korea,taiwan)
- added configurable flask hotkeys
- added local/server version display on GUI
- added user input block on escape instead of logout to prevent deaths on input spam
- improved tickrate
- improved startup behavior
- improved GUI performance
- fixed out of screen GUI position
- fixed behavior with Blood Magic
- fixed GUI DPI scaling
- fixed handling for encrypted VPN error (most VPN simply work - some chinese don't)
1.6a
- added maphack
- added configurable hotkeys into GUI
- startup is now almost instantly
- server verification is now almost instantly
- added save and exit sound
- updated GUI
- press ESCAPE instead of logout feature
- fixed a bug with Chaos Inoculation
1.5a
- added a GUI for general settings and readouts
- changes are valid immediately
- script restructure
- fixed button spam while dead
1.4d
- added korean client support
- added epic games client support
- fixed windows 11 restriction/bug
- fixed server time error
1.3a
- added an updater to download the most recent version
- changed patch detection
- checking for app elevation (run as administrator is required)
1.2a
- added steam version support
- added patch detection
- run with proper admin rights
- whitelist in antivirus software to avoid issues
- korea client will not be supported
1.1d
- added version check for steam/korea
- standalone client only for now
- cleared up __THREAD__UTILITY (please adjust your values)
1.1c
- added active window check before keypress
- added security check for character stat values
1.1b
- december 7 memory update
- first functional release
1.1a
- initial release
- draft __thread__utility
- draft __thread__keystate
- draft __thread__temporalrift
- not functional; intended for inspection purposes only
- current functions:
- autopot hp/mp
- autologout on lowhp
- any macro with a hotkey
- any combo skill while holding down a key for 500ms (as an example)
- chronomancer temporal rift assistance; only trigger if hp/mp is high enough (configurable values)