Originally Posted by
Emisary
Well I'm sure that in order for any of us to help you we need to know how you actually bypassed the login form...because from what I know in this topic you are the first one to obtain that result so there is none of us to know what's in there.
It's as simply as going to the Hearthstone_Data folder and renamin level0 for level9 and level1 for level0.
Then the game will load the next scene after loging in (that wondering around with the popup fact, is the main menu, where you can click Play, Practice, Arena, etc etc).
It can only be done with the old Dev Build tho, tryied with the actual beta client and couldn't load anything, just got the Splash Screen of Hearthstone Beta.
So, it can be done with the Dev Build, and all you gotta do to load the next scene is what I said, it's simple, but it doesn't loads the menu, just popups the Dwarf.
Here's the Output log, if anyone understands it:
Code:
Initialize engine version: 4.1.2f1 (911c7369eeac)
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1211]
Renderer: AMD Radeon HD 6900 Series
Vendor: ATI
VRAM: 2035 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll (this message is harmless)
Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll into Unity Child Domain
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\protobuf-net.dll (this message is harmless)
Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in 0.088 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Boo.Lang.dll (this message is harmless)
Shader warmup: 2 shaders 3 combinations 0.001s
Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\System.Core.dll (this message is harmless)
probably accessing NetCache+NetCacheClientOptions before fully loaded
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
NetCache:GetNetObject() (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:89)
NetCache:GetOption(ServerOption, ClientOptionLong&) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:110)
NetCache:GetLongOption(ServerOption) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:160)
Options:GetOptionImpl(Option, Object&) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:795)
Options:GetBoolImpl(Option, Boolean&) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:812)
Options:GetBool(Option, Boolean) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:284)
Hub:Start() (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Hub\Hub.cs:33)
(Filename: C Line: 0)
probably accessing NetCache+NetCacheClientOptions before fully loaded
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
NetCache:GetNetObject() (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:89)
NetCache:GetOption(ServerOption, ClientOptionLong&) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:110)
NetCache:GetLongOption(ServerOption) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:160)
Options:SetBool(Option, Boolean) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:427)
<DoWelcome>c__Iterator6B:MoveNext() (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Hub\Hub.cs:103)
(Filename: C Line: 0)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.Type,NetCache+NetCacheBase].get_Item (System.Type key) [0x000a8] in /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at NetCache.SetClientOption (ServerOption type, .ClientOptionBase newVal) [0x00000] in C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:1283
at NetCache.SetLongOption (ServerOption type, Int64 val) [0x00007] in C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:1301
at Options.SetBool (Option option, Boolean val) [0x000b9] in C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:441
at Hub+<DoWelcome>c__Iterator6B.MoveNext () [0x00070] in C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Hub\Hub.cs:103
(Filename: C Line: 0)