Hearthstone client menu

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  1. #61
    scyrnn's Avatar Member
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    Is there any possibility that we can get access to hearthstone without having an actual beta key?

    I have no knowledge of these things but from what I've seen in other games you could sometimes trick the game into thinking you're online but you're actually offline.

    Other ways of course would be simply finding a way to launch the game and have it get past the "you have no friends!" page.

    How often is the game version being updated? Maybe we can launch old versions of the game?

    Sorry if I sound like I'm rambling, because I am. My goal was just to speculate

    Hearthstone client
  2. #62
    Duenaslinc's Avatar Banned CoreCoins Purchaser
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    If you can pass the files to a professional game cracker they might be able to do such a thing I believe.

  3. #63
    sjaak12309's Avatar Banned
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    Just if you need it, english launcher

    http://dist.blizzard.com/downloads/h...Setup-enGB.exe

  4. #64
    Midgardh's Avatar Member
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    I managed to load the Main Menu (bypassing the battle.net account info receiver scene thingie).

    Unfortunatelly, it doesn't renders anything, just a Dwarf telling you to play practice (music & sound included):

    https://i.imgur.com/vjJbPnf.png

    Any thoughts?

  5. #65
    Emisary's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Midgardh View Post
    I managed to load the Main Menu (bypassing the battle.net account info receiver scene thingie).

    Unfortunatelly, it doesn't renders anything, just a Dwarf telling you to play practice (music & sound included):

    https://i.imgur.com/vjJbPnf.png

    Any thoughts?
    Well I'm sure that in order for any of us to help you we need to know how you actually bypassed the login form...because from what I know in this topic you are the first one to obtain that result so there is none of us to know what's in there.

  6. #66
    Midgardh's Avatar Member
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    Originally Posted by Emisary View Post
    Well I'm sure that in order for any of us to help you we need to know how you actually bypassed the login form...because from what I know in this topic you are the first one to obtain that result so there is none of us to know what's in there.
    It's as simply as going to the Hearthstone_Data folder and renamin level0 for level9 and level1 for level0.

    Then the game will load the next scene after loging in (that wondering around with the popup fact, is the main menu, where you can click Play, Practice, Arena, etc etc).

    It can only be done with the old Dev Build tho, tryied with the actual beta client and couldn't load anything, just got the Splash Screen of Hearthstone Beta.

    So, it can be done with the Dev Build, and all you gotta do to load the next scene is what I said, it's simple, but it doesn't loads the menu, just popups the Dwarf.

    Here's the Output log, if anyone understands it:

    Code:
    Initialize engine version: 4.1.2f1 (911c7369eeac)
    GfxDevice: creating device client; threaded=0
    Direct3D:
        Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1211]
        Renderer: AMD Radeon HD 6900 Series
        Vendor:   ATI
        VRAM:     2035 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll (this message is harmless)
    Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll into Unity Child Domain
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\protobuf-net.dll (this message is harmless)
    Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\protobuf-net.dll into Unity Child Domain
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\PlayMaker.dll (this message is harmless)
    Loading C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child Domain
    - Completed reload, in  0.088 seconds
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\UnityScript.Lang.dll (this message is harmless)
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\Boo.Lang.dll (this message is harmless)
    Shader warmup: 2 shaders 3 combinations 0.001s
    Platform assembly: C:\Users\Midgard\Desktop\MPQEditor\Hearrthstone\Hearthstone_Data\Managed\System.Core.dll (this message is harmless)
    probably accessing NetCache+NetCacheClientOptions before fully loaded
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object)
    NetCache:GetNetObject() (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:89)
    NetCache:GetOption(ServerOption, ClientOptionLong&) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:110)
    NetCache:GetLongOption(ServerOption) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:160)
    Options:GetOptionImpl(Option, Object&) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:795)
    Options:GetBoolImpl(Option, Boolean&) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:812)
    Options:GetBool(Option, Boolean) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:284)
    Hub:Start() (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Hub\Hub.cs:33)
     
    (Filename: C Line: 0)
    
    probably accessing NetCache+NetCacheClientOptions before fully loaded
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object)
    NetCache:GetNetObject() (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:89)
    NetCache:GetOption(ServerOption, ClientOptionLong&) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:110)
    NetCache:GetLongOption(ServerOption) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:160)
    Options:SetBool(Option, Boolean) (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:427)
    <DoWelcome>c__Iterator6B:MoveNext() (at C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Hub\Hub.cs:103)
     
    (Filename: C Line: 0)
    
    KeyNotFoundException: The given key was not present in the dictionary.
      at System.Collections.Generic.Dictionary`2[System.Type,NetCache+NetCacheBase].get_Item (System.Type key) [0x000a8] in /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151 
    
      at NetCache.SetClientOption (ServerOption type, .ClientOptionBase newVal) [0x00000] in C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:1283 
    
      at NetCache.SetLongOption (ServerOption type, Int64 val) [0x00007] in C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Network\NetCache.cs:1301 
    
      at Options.SetBool (Option option, Boolean val) [0x000b9] in C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Shared\Scripts\Game\Options.cs:441 
    
      at Hub+<DoWelcome>c__Iterator6B.MoveNext () [0x00070] in C:\Projects\builder-win\work\Source\AlphaPatch2\Pegasus\Client\Assets\Game\Hub\Hub.cs:103 
     
    (Filename: C Line: 0)

  7. #67
    vvvat's Avatar Contributor
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    added most simple method!

  8. #68
    scyrnn's Avatar Member
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    Originally Posted by vvvat View Post
    added most simple method!
    What does this do exactly? I read the main post.

  9. #69
    Emisary's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by scyrnn View Post
    What does this do exactly? I read the main post.
    It allows you to download the client directly from the Battle.net app.

  10. #70
    LyricX's Avatar Banned
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    Originally Posted by vvvat View Post
    -=-=-=-=-=-
    Most simple method:
    Just run Battle.Net client with parameters like "C:\Battle.net\Battle.net Launcher.exe" --switcherall --install --game=hs_beta --installlocale=enGB --installregion=EU --torrentinstall
    or
    --switcherall --install --game=hs_beta --installlocale=enUS --installregion=US --torrentinstall
    etc
    -=-=-=-=-=-
    Link from official site:
    UPD 14/08: http://dist.blizzard.com.edgesuite.n...20Tome%201.MPQ
    old link: http://dist.blizzard.com.edgesuite.n...20Tome%201.MPQ



    But in this moment result is
    http://img248.imageshack.us/img248/1476/roq5.jpg

    If anyone have link to downloader or something else - post here.

    Ah. You can extract full beta client from this file with MPQ Archives - Downloads
    First excract "Hearthstone/base-Win.MPQ" from "Installer Tome 1.MPQ"
    Then extract client from "base-Win.MPQ"
    thanks for this, atleast I can download the client and stare at it until I get a key.

  11. #71
    pac7's Avatar Active Member
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    EU macintosh users can use this in Terminal: open -a /Applications/Battle.net.app/Contents/Battle.net.app --args --switcherall --install --game=hs_beta --installlocale=enGB --installregion=EU --torrentinstall

  12. #72
    joseh_mig's Avatar Private
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    So its impossible to play without a key right? :c

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