a highlight is when your lighting an area up. Small or big. If you look at the render itself you will notice from the original that it's lighting is different mainly around the edges and that it may look a little more 3 dimensional. It doesn't look flat.
and you can never have to much detail in a sig.
so how did u manage to fit 600 in? and wouldnt in be easier to just burn/dodge new highlights and shadows in?
I like the crack in the corner and how you made it so it looks like the symbol on the wall changes after the crack but it still seams really long for that kind of sig and ya 600 hundred is a little extreme.
Suci Your harsh to everybody who doesnt agree with you or give you the best or your intrest yeah your really good at photoshop but people have opinions which you asked for so dont be so harsh.
M0r I THINK IT MIGHT BE HIGHERRRR caps ftw.
no, really
[yt]http://www.youtube.com/watch?v=TBtpyeLxVkI[/yt]
YouTube - 9000!! NINE THOUSAAAAANDD!
Lmao i saw that video before.
Rofl, great video. Made me laugh.
I Use burn and dodge, but its a lot more effective to highlight by hand through layers. Dodge to an extent would be the same but in the end is less effective.
I'm not harsh to anyone about them having a different opinion, and I don't think I'm really good at photoshop. I'm far from really good.Originally Posted by BxR
Whats harsh is the members here being childish, it's sad when I'm trying to get a point across, and you guys do nothing but keep poking at it. You guys definitely don't design for work or for practice (When I say practice I mean it as in a job / hobby).
Morbidangel > All at PS and most other things.
Morbidangel's Beard > All, Yes even chucknorris. His beard WTFPWNT chuck norris last night. His beard mastered the roundhouse kick.
I Wonder why Errage, Dragonsky, and Conflag Pretend to Be Girls. Little Creepy in my Opinion.