[Beta] StarSpot - Grinding Bot menu

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  1. #211
    automationarmy's Avatar Member CoreCoins Purchaser
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    Just curious if anyone can tell me what's going on here. I set up my bot as per common sense, and went over the guide for good measure. I fired it up after making a path and huzzah! It began to follow my path!

    Unfortunately when it gets Aggro it just keeps running..... It ends up getting stuck or dying.

    Anyone have any suggestions on why the bot won't target and engage mobs? Combat is set up properly with auto face and move to etc.. It's not even getting to that point. It won't target any mob to begin with.

    I'm stumped and thoroughly disappointed. Thoughts?

    [Beta] StarSpot - Grinding Bot
  2. #212
    Thescruu's Avatar Member CoreCoins Purchaser
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    Originally Posted by godking911 View Post
    I don't understand how you get your bot to follow paths mine just sits in spawn. Also can you tell me what the tab "Bot" does? It just seems to spam 1 of the keys I set 5 million times per second.
    First u must create Death paths, then Normal paths, make it connected to prevent stucking...
    "bot" tab is for Engineer's bots, if u are not playing Engineer, just ignore this tab.

  3. #213
    Thescruu's Avatar Member CoreCoins Purchaser
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    Originally Posted by godking911 View Post
    Bot just runs foward at start and gets stuck on fence (think this due to it trying to get unstuck before its in the bg). When I die it just stays in spawn doesn't attempt to follow the path. If I start the bot once inside the bg it works fine for the first minute till I die then afk in spawn and every new bg walks straight into wall in front of spawn. Am I using the right version of the bot? 1.0.6 correct?
    Profile is now fixed for new StarSpot version. Always check forum if there is no new StarSpot version available.

  4. #214
    kxy1983's Avatar Member
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    Whenever I load one of the premade profiles from the forums, the bot just crashes before even pressing start, using ver 1.0.9 on win 8 64bit

  5. #215
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by kxy1983 View Post
    Whenever I load one of the premade profiles from the forums, the bot just crashes before even pressing start, using ver 1.0.9 on win 8 64bit
    Read the patch notes. He added a Z coordinate. You could TRY adding in 0 for the z coord for all of them. Not sure how that would work.

  6. #216
    fierzer's Avatar Sergeant
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    It used to work really well for botting BG's yesterday for 1.0.8 but then I don't know what's happened today? I downloaded 1.0.9 and its become really unresponsive.. half the time not leaving the spawn, and also skipping from 'Walking to spot 10' to 'Walking to spot 32'.. it's been happening almost everytime that it randomly skips ahead like 20 spots. Everything was fine yesterday when 1.08 came out, but ever since then it seems it's not responsive at all

    Have to run around at spawn for it to register and choose a death path, and lately when fighting it tries to run in the opposite direction while trying to fight an enemy at the same time.. and it only happens when near the railing of the top outer circle.. ugh

    But again the biggest issue now is that it doesn't leave the spawn half the time and gets booted for inactivity
    Last edited by fierzer; 06-12-2014 at 11:52 AM.

  7. #217
    Akaike's Avatar Active Member
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    Originally Posted by fierzer View Post
    It used to work really well for botting BG's yesterday for 1.0.8 but then I don't know what's happened today? I downloaded 1.0.9 and its become really unresponsive.. half the time not leaving the spawn, and also skipping from 'Walking to spot 10' to 'Walking to spot 32'.. it's been happening almost everytime that it randomly skips ahead like 20 spots. Everything was fine yesterday when 1.08 came out, but ever since then it seems it's not responsive at all

    Have to run around at spawn for it to register and choose a death path, and lately when fighting it tries to run in the opposite direction while trying to fight an enemy at the same time.. and it only happens when near the railing of the top outer circle.. ugh

    But again the biggest issue now is that it doesn't leave the spawn half the time and gets booted for inactivity
    Hm, it leaves the spawn point but only after 35 Seconds . Just wait a little bit.
    But anyways, I'm working on a new version.

    And for everyone who has a problem with Wildstar crashing, it has nothing to do with StarSpot: https://forums.wildstar-online.com/f...out-of-memory/

  8. #218
    Safonz88's Avatar Member CoreCoins Purchaser
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    also

    Originally Posted by fierzer View Post
    It used to work really well for botting BG's yesterday for 1.0.8 but then I don't know what's happened today? I downloaded 1.0.9 and its become really unresponsive.. half the time not leaving the spawn, and also skipping from 'Walking to spot 10' to 'Walking to spot 32'.. it's been happening almost everytime that it randomly skips ahead like 20 spots. Everything was fine yesterday when 1.08 came out, but ever since then it seems it's not responsive at all

    Have to run around at spawn for it to register and choose a death path, and lately when fighting it tries to run in the opposite direction while trying to fight an enemy at the same time.. and it only happens when near the railing of the top outer circle.. ugh

    But again the biggest issue now is that it doesn't leave the spawn half the time and gets booted for inactivity
    I am having the same issues with 1.0.9 as well, the biggest issue is never leaving the spawn point for sure because that throws off the entire bot and makes in unable to be a true "AFK" bot. Usually happens about once every 45 minutes of running it or less. Not sure if the delay code that was written at the start of the BG is bugging out but it seems to get stuck in a "no movement" loop. He still jumps though :P

  9. #219
    automationarmy's Avatar Member CoreCoins Purchaser
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    yea, i have no crashing issues whatsoever.. unfortunately the bot is just having problems. In PVE it wont really attack much, and in bot pve and pvp it just stops for some reason. It keeps jumping as per the timer but wont start moving again for the most part.

    Either way, its free so cant complain :P We appreciate your hard work good sir >>> I'm a bit jelly i cant contribute Girls+Beer > school

  10. #220
    automationarmy's Avatar Member CoreCoins Purchaser
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    .lol omg i just realized my tag says lazy leecher.. srsly!! I can only speak for myself but ive donated to several projects on here and my timer just ran out from being a site donator. Excuse the cancer patient w/ no insurance but leecher /sigh. Trust me, id take the elite exploits and the chat box back if i could afford it :P

    Is that something everyone who isnt in a current sub gets tagged as or something? Im sure its meant tongue in cheek but its slightly tacky. Coulda been just left blank as the people currently paying are tagged supporters.

    Blegh

  11. #221
    sktlz's Avatar Member CoreCoins Purchaser
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    Originally Posted by Sychotix View Post
    Read the patch notes. He added a Z coordinate. You could TRY adding in 0 for the z coord for all of them. Not sure how that would work.
    I have the same issue.

    Create a shortcut then add run as admin and windows 7 Compatibility

  12. #222
    Akaike's Avatar Active Member
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    Guys, I found the spots switching bugs and I'm working on a new version. Just wait a little bit and you can use PVP mostly without stucking.

  13. #223
    James Sainter's Avatar Member
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    I was just wondering when the new release might be and if the PVP issue will be fixed in the next version? I do have an issue with it not moving off spawn point. It works 50/50.

  14. #224
    3min3m87's Avatar Corporal
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    Works like a charm for me in PvP modus!! Thx for this great bot!

  15. #225
    Thescruu's Avatar Member CoreCoins Purchaser
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    Originally Posted by James Sainter View Post
    I was just wondering when the new release might be and if the PVP issue will be fixed in the next version? I do have an issue with it not moving off spawn point. It works 50/50.
    Dont wonder so loud ,,, If u can read, u can see that many other ppl have this problem, and that Akaike is already working on it, please, be patient.

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