[Beta] StarSpot - Grinding Bot menu

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  1. #196
    Akaike's Avatar Active Member
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    Originally Posted by JustBenHere View Post
    AA healing mode would be awesome
    You mean a healing mode in pvp? Or what do you mean by AA? You can switch the tab key ingame to "Target Nearest Friend". And the only thing you have to do now is to setup new conditions like if target is under ... and so one.

    [Beta] StarSpot - Grinding Bot
  2. #197
    crabe080's Avatar Private
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    I'm sorry I'm stupid, but how do you use this bot? I don't understand how to download it and start it up.

  3. #198
    Saltychip's Avatar Member
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    trying to load previous profiles crashes on most current update. So for now I reverted back to 1.0.6 build and its working fine for me

    CLR20r3Problem Signature 01: starspot.exe
    Last edited by Saltychip; 06-11-2014 at 07:19 PM.

  4. #199
    xRaBBiTx's Avatar Knight-Lieutenant
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    I have yet to try this but it is looking quite nice. You should look into adding a "settler" mode because us settlers can spawn mailboxes and vendors! Of course I do not code so its obviously easier said than done. But I would love to run this in an instanced area (shiphand mission) and every time mailbox is on cool down, mail blues to alt or every time vendor is on cool down, vendor away trash! The perk of it being in an instanced area is no one would be able to see you botting. I've seen shiphand missions where there are areas that mobs keep spawning. If advanced mechanics like this were implemented I would gladly pay a one time fee or small subscription.

  5. #200
    Akaike's Avatar Active Member
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    Originally Posted by xRaBBiTx View Post
    I have yet to try this but it is looking quite nice. You should look into adding a "settler" mode because us settlers can spawn mailboxes and vendors! Of course I do not code so its obviously easier said than done. But I would love to run this in an instanced area (shiphand mission) and every time mailbox is on cool down, mail blues to alt or every time vendor is on cool down, vendor away trash! The perk of it being in an instanced area is no one would be able to see you botting. I've seen shiphand missions where there are areas that mobs keep spawning. If advanced mechanics like this were implemented I would gladly pay a one time fee or small subscription.
    I'm not sure if that will ever be possible, but there is already a function for selling stuff.

    @Saltychip: Read the changelogs at the forum .

  6. #201
    Saltychip's Avatar Member
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    Originally Posted by Akaike View Post

    @Saltychip: Read the changelogs at the forum .
    Oh okay thanks =)

  7. #202
    Killswitch27's Avatar Corporal
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    Originally Posted by Akaike View Post
    I'm not sure if that will ever be possible, but there is already a function for selling stuff.

    @Saltychip: Read the changelogs at the forum .
    Hey, really need a solid script or update or something to prevent from running into walls / fences and getting stuck. Thanks a lot!

  8. #203
    Akaike's Avatar Active Member
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    Originally Posted by Killswitch27 View Post
    Hey, really need a solid script or update or something to prevent from running into walls / fences and getting stuck. Thanks a lot!
    What do you mean by "solid script"? There are a lots of ways to avoid that. You can use for example my spots which you can find in the forum. The bot will return to the closest spot after a fight.

  9. #204
    Sychotix's Avatar Moderator Authenticator enabled
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    x64

    EDIT: Also, returning to the closest path isn't really a fix for being stuck. This forces us to create a "mesh" that maps out at least most of the area within reason, but all of it must be one continuous path.
    Last edited by Sychotix; 06-11-2014 at 08:52 PM.

  10. #205
    Akaike's Avatar Active Member
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    Would be nice to know when you get this error. And by the way, if you know how to create a mesh system would be nice if you could add me in skype. My id is akaike02.

    Try to start Wildstar as administrator.
    Last edited by Akaike; 06-11-2014 at 09:34 PM.

  11. #206
    Sychotix's Avatar Moderator Authenticator enabled
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    I'm not sure what caused the error =( And sorry, but I don't have time to implement it for you. Basically, create a list of nodes which each in-turn holds a list of nodes. You will need to figure out how you want to decide which nodes get linked when, and how you want the bot to determine where it wants to go (i.e. hotspots or objectives). Also, look into A* pathing for pathing to this determined location.

    Also, got got another, instruction at: 0xa512239c referenced memory at 0x0, during a loading screen I think.

  12. #207
    MATRASUS's Avatar Member
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    Really need the function to not attack mobs (wait) if HP less than X%

  13. #208
    Akaike's Avatar Active Member
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    I didn't tell that you should write it for me .

    " Basically, create a list of nodes which each in-turn holds a list of nodes. You will need to figure out how you want to decide which nodes get linked when, and how you want the bot to determine where it wants to go (i.e. hotspots or objectives). Also, look into A* pathing for pathing to this determined location." I know that already, for me this is the easiest thing . I just have to figure out how to read the map files from Wildstar.

    As I said, please try to start Wildstar as administrator.

  14. #209
    efel's Avatar Member
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    Originally Posted by MATRASUS View Post
    Really need the function to not attack mobs (wait) if HP less than X%
    This exists, option page 2. Not sure if working in newer versions wasn't in 1.0.6

  15. #210
    godking911's Avatar Member
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    How do people get the bot to follow the path you set in battlegrounds.... Mine just sits in spawn.

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