I'm sorry I'm stupid, but how do you use this bot? I don't understand how to download it and start it up.
trying to load previous profiles crashes on most current update. So for now I reverted back to 1.0.6 build and its working fine for me
CLR20r3Problem Signature 01: starspot.exe
Last edited by Saltychip; 06-11-2014 at 07:19 PM.
I have yet to try this but it is looking quite nice. You should look into adding a "settler" mode because us settlers can spawn mailboxes and vendors! Of course I do not code so its obviously easier said than done. But I would love to run this in an instanced area (shiphand mission) and every time mailbox is on cool down, mail blues to alt or every time vendor is on cool down, vendor away trash! The perk of it being in an instanced area is no one would be able to see you botting. I've seen shiphand missions where there are areas that mobs keep spawning. If advanced mechanics like this were implemented I would gladly pay a one time fee or small subscription.
x64
EDIT: Also, returning to the closest path isn't really a fix for being stuck. This forces us to create a "mesh" that maps out at least most of the area within reason, but all of it must be one continuous path.
Last edited by Sychotix; 06-11-2014 at 08:52 PM.
Would be nice to know when you get this error. And by the way, if you know how to create a mesh system would be nice if you could add me in skype. My id is akaike02.
Try to start Wildstar as administrator.
Last edited by Akaike; 06-11-2014 at 09:34 PM.
I'm not sure what caused the error =( And sorry, but I don't have time to implement it for you. Basically, create a list of nodes which each in-turn holds a list of nodes. You will need to figure out how you want to decide which nodes get linked when, and how you want the bot to determine where it wants to go (i.e. hotspots or objectives). Also, look into A* pathing for pathing to this determined location.
Also, got got another, instruction at: 0xa512239c referenced memory at 0x0, during a loading screen I think.
Really need the function to not attack mobs (wait) if HP less than X%
I didn't tell that you should write it for me.
" Basically, create a list of nodes which each in-turn holds a list of nodes. You will need to figure out how you want to decide which nodes get linked when, and how you want the bot to determine where it wants to go (i.e. hotspots or objectives). Also, look into A* pathing for pathing to this determined location." I know that already, for me this is the easiest thing. I just have to figure out how to read the map files from Wildstar.
As I said, please try to start Wildstar as administrator.
How do people get the bot to follow the path you set in battlegrounds.... Mine just sits in spawn.