[Beta] StarSpot - Grinding Bot menu

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  1. #286
    Akaike's Avatar Active Member
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    Originally Posted by littleguykoyo View Post
    Personally, I'm using this to grind PVE over night. It works just fine, if you have the right skill set (i'm engi, so I am more tanky then others) Also make sure healing is turned on. It likes to rest to 90% hp before moving again.

    Ideas:
    1: Allow for "Toggle healing points" and have a new section for healing spots, so after a fight the character will move to the closest healing path set up and wait to be healed to full. (i don't use food, just the auto regen), I would need at least 5-10 healing way points to set them up effectively.

    2: Allow for a priority system, so it will use specific moves 1st, after their cd is up, they will have priority. A priority scale of 0-10 would be perfect, 0 meaning use asap, 1 use after 0 if available, 2..ect... 10, use if 0-9 are on CD or no skill selected for that priority. (basic attacks would have low priority and are used if all other priority moves before them are still on cd) (mmoviper does this in their bots and it's wonderful!)

    3: Allow for a "rest till hp %" instead of just a "rest if hp % is under", So I can set it to 70%~ ish, and the bot will rest until hp is 70%(or whatever is chosen), then start moving again. It appears to be set at 90% right now and I'm not sure how to change it.
    1. Use "Key Using" to do this.
    2. <- Very good idea! I will try to add this feature. But I'm not sure when this will happen.
    3. <- I will add this feature too.

    Thank you very much for your suggestions .

    @JoahTheron: Honorbuddy doesn't use the chat box to controll the character. It use injection and detour methods. StarSpot has other ways to do that.

    [Beta] StarSpot - Grinding Bot
  2. #287
    DarthRumble's Avatar Member
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    Says the key given is a demo works 20 minutes?

  3. #288
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by DarthRumble View Post
    Says the key given is a demo works 20 minutes?
    Try not pressing "Demo"

  4. #289
    automationarmy's Avatar Member CoreCoins Purchaser
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    Originally Posted by JoahTheron View Post
    Thanks for giving us this nice bot. and one question do you just send the keys in the game window? Or do you manipulate some Variables? Or like Honorbuddy does send messages in the chat that command the char?
    Huh? O.O which hb did u use? Or did they change it as of late?

  5. #290
    littleguykoyo's Avatar Member
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    Originally Posted by Xposed View Post
    Yep, same issue as well.There is a save. in the Spots menu goto File -> Save, and then next time just File -> Load
    Okay, I've got to be missing something here.. In the main view, I see the character name/hp/shield/log/spots/config/radar/start
    From the main view, to any subview, spots/config/radar, there is no menu opens. If I right click on the header I can maximize/minimize/close the program, but there's no menu/file/save/ect~

    Where can I go to actually save/load my paths?


    EDIT: Found it! haa, it's in each tab, under spots > Normal > File (just above the coords) Ty ^_^
    Last edited by littleguykoyo; 06-17-2014 at 06:48 PM.

  6. #291
    littleguykoyo's Avatar Member
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    Originally Posted by Akaike View Post
    1. Use "Key Using" to do this.
    I've got my key using working, but I wasn't talking about that. Sometimes when grinding the spawn rate is very random, so I may kill a pack of 3 mobs, my hp is down to 50% and within 10-15sec, the pack respawns and my hp has not regened enough to kill them again. Having a "Move to hear while healing" or simply labeled as "Healing" path set up around my grinding path would make the character move to that spot while regaining HP, I would set this spot out of harms way, then the bot would continue back on it's path.
    Additionally, some mobs leave an AoE on the ground after death, where the character will just stand there, taking damage, so this would move them out of that AoE as well.
    An option for this would be:
    5 healing paths, Set up path 1,2,3,4,5 around the grinding spot. The bot would move to the start of the closest healing path after a fight is over, if hp is below xx% (xx% would be set in the config section) It would basically be like the selling path, but with 5 options to choose from, the closest option being the one chosen.

  7. #292
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by JoahTheron View Post
    Thanks for giving us this nice bot. and one question do you just send the keys in the game window? Or do you manipulate some Variables? Or like Honorbuddy does send messages in the chat that command the char?
    And by other ways, I'm pretty sure he means send/postmessage =P Keys for actions are sent to the game (likely) with these methods. If the click to move works anything in this game like it does in other games, all movement is handled by writing the x/y/z coordinates to certain offsets and then setting a flag to move there.

  8. #293
    automationarmy's Avatar Member CoreCoins Purchaser
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    fwiw - not sure if its starspot related or not, but havent had a problem prior. Wildstar 6731 crash. The instruction at 0x51d4dbfd referenced memory at 0xffffffff8. The memory could not be read.
    Click on OK to terminate the program.

  9. #294
    overture2112's Avatar Active Member
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    Originally Posted by Sychotix View Post
    And by other ways, I'm pretty sure he means send/postmessage =P Keys for actions are sent to the game (likely) with these methods. If the click to move works anything in this game like it does in other games, all movement is handled by writing the x/y/z coordinates to certain offsets and then setting a flag to move there.
    You're guess is correct. I can confirm abilities are triggered by sending key msg and movement is handled via CTM writes.

  10. #295
    malulululu's Avatar Member
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    Works fine. Thanks alot!

  11. #296
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by klepp0906 View Post
    fwiw - not sure if its starspot related or not, but havent had a problem prior. Wildstar 6731 crash. The instruction at 0x51d4dbfd referenced memory at 0xffffffff8. The memory could not be read.
    Click on OK to terminate the program.
    I'm still getting these types of errors as well, both are run as admin (UAC is off anyways)

  12. #297
    furby's Avatar Member
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    Originally Posted by Sychotix View Post
    I'm still getting these types of errors as well, both are run as admin (UAC is off anyways)
    Yah every person I know gets these crashes occasionally while afk bgin. Sometimes I crash every hour, sometimes I crash after 6 hours. So random...

  13. #298
    MATRASUS's Avatar Member
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    Bot moves very human-unlikely in pve (like move-stop-move-stop). Is there any fix of such behaviour?
    Last edited by MATRASUS; 06-19-2014 at 08:57 AM.

  14. #299
    overture2112's Avatar Active Member
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    Originally Posted by MATRASUS View Post
    Bot moves very human-unlikely in pve (like move-stop-move-stop). Is there any fix of such behaviour?
    I couldn't get CTM to look smooth enough so I wrote my own movement/steering system. That's probably too much work for too little gain for Akaike though; even with smoother movement, if other players observe you with any critical eye, they'll quickly realize you're a bot based on pathing/goals.

  15. #300
    Narache's Avatar Member
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    Works pretty good for me...

    Code:
        if (TWR::Pathing::Distance(pos, *_nextWp) < 5)    {
            std::cout << "Wp++ coz < 5, move to next" << std::endl;
            _nextWp++;
            if (_nextWp == _path.end())
                return (Reached);
            game->getCtmManager()->moveTo(*_nextWp);
            return (Moved);
        }

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