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  1. #556
    TMichael's Avatar Knight-Lieutenant
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    On my first Llanic run through, the mission successfully completed a few seconds before the end. It finished the easy ship bonus, and my ship had about 15% health remaining. I ran it with "Try bonus mission" unchecked.

    Was your run close to this at all?

    [Open Source] Lucky's Spacebot
  2. #557
    Nhuts's Avatar Corporal
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    No it doesn't start. He's waiting for image, doesn't find one, restart.

  3. #558
    phagotron's Avatar Knight-Lieutenant
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    Originally Posted by Nhuts View Post
    No it doesn't start. He's waiting for image, doesn't find one, restart.
    Same effect here. As it looks it doesnt find the pic file. Im on it.

  4. #559
    phagotron's Avatar Knight-Lieutenant
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    Originally Posted by Nhuts View Post
    No it doesn't start. He's waiting for image, doesn't find one, restart.
    Error located, update on SVN (R111)
    Last edited by phagotron; 07-27-2012 at 07:03 PM.

  5. #560
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by Nhuts View Post
    Is there any way to see the changelogs between the different revisions? Somebody messed up my Llanic-mission. A few hours ago i did 50/0 with the 5.35r29. Just upgraded to r105 to fly some rounds on IS. Now Llanic won't start. I'm code-noob with superficial knowledge but excellent google-skills ;p. Just need some hint where to start looking for the changes.

    Edit:
    Please don't PM me about my System. I posted here http://www.ownedcore.com/forums/star...ml#post2400920 before.
    I use conventional HDD's, no Raid.
    Go to the first page of this topic and view the Spacebot Developers twitter. you can then click on the links within the revision twitter on there. It will give yo ua detail on what is different. Red highlight is delete or change and green is added. I think that is how it goes.
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  6. #561
    Nhuts's Avatar Corporal
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    Originally Posted by phagotron View Post
    Error located, update on SVN (R111)
    TY for the quick solution.

  7. #562
    Breathofthedying's Avatar Sergeant Major
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    R111 drexel. Mission: It seems to continue to fire during evasion/ conversion events, never allowing regen.

    I have a few more timer pic I will post later.



    Great work btw. If I said the number of 50s it's aided me with over the past 6 months ... Well, I'd be poked fun at. Ty




    Lucky's Spacebot v5.35psx (preview R111)

    System details: X64 CPU, WIN_7(X64)
    RAM total:7 GB,free:2 GB, used:65 %
    Desktop dimensions: 1920x1200(32bpp, 60Hz)

    SWTOR Client is running with 1024x766
    SWTOR Window:0,0 Win size:1040x804

    On Target Time=49
    Missile Delay=333
    Timer Skew =+50
    IMG Tolerance=108
    HD Status=1
    Timing override=4
    Mission bonus=4
    PSX OTT enabled=1
    PSX DBG enabled=4
    Last mission=Hydian Way Blockade
    Win / Loss 1 / 4
    Last edited by Breathofthedying; 07-28-2012 at 09:24 AM.

  8. #563
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by Breathofthedying View Post
    R111 drexel. Mission: It seems to continue to fire during evasion/ conversion events, never allowing regen.

    I have a few more timer pic I will post later.
    - Fixed bug where autofire would sometimes remain on after using missile fire.
    - Drexel: Improved the targeting code at the beginning of the mission. Still a work in progress.

    I've uploaded this fix to the x86 and x64 unstable build repositories (R123).
    Last edited by TMichael; 07-28-2012 at 11:22 AM.

  9. #564
    mostannoyedone's Avatar Member
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    Just wanted to throw this quick note out to you coders/developers:
    Thank you very much for your hard work. As soon as I can I will be making a donation. I have some troubles, but they are tiny compared to what your bot has been able to help with, and they seem like they are being addressed. I love reading this thread because I can see the collaboration. I also like all the input and fixes that come from it.

  10. #565
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by mostannoyedone View Post
    Just wanted to throw this quick note out to you coders/developers:
    Thank you very much for your hard work. As soon as I can I will be making a donation. I have some troubles, but they are tiny compared to what your bot has been able to help with, and they seem like they are being addressed. I love reading this thread because I can see the collaboration. I also like all the input and fixes that come from it.
    Thanks! TM and Phago are machines, couldn't do this without them... I am just amazed at the group of people I have for this project but we could use more (for base bot coding, mission files, and other languages translation... also we could use a couple people for image copy and editting, require lowest graphics settings). Thanks Phago, TM, and Vapor... I know I am missing one other of Vapor's team I will have to back search because they are new. I am sorry for forgetting your name. We will continue to develop for 5.35 and we all ready have amassed new feature list for 6.0. I know that we have an internal feature file. However, I would like to do this here also to hear your input. We continue because of you guys and your praise and donations fuel us more. If the team accrues enough donations maybe we'll actually each get something. Who knows So here is our format and I would like to hear your. you can put it into any of your messages but I need to them to stand out for us to see. use [FEATURE] before the request and [/FEATURE] after the request.

    So... like this...
    [FEATURE]
    Feature Quick Description
    Quick explanation of why and what you want done. Make sure it makes sense to someone who has no idea what you are talking about.
    [/FEATURE]

    [FEATURE]
    Secondary/Tertiary Bonus Support
    I would like to see this as it would further enhance the power of this bot and it would just be amazing if it was possible. I know on Ascendancy Barrier mission another bonus is to kill the heavy fighters and right now it isn't supported. I also know some missions you kill the capital ship bridge it is also a bonus (I know it takes torpedoes to do though).
    [/FEATURE]

    [FEATURE]
    Torpedoes Support
    I would like to see the usage of torpedoes, if possible. I know this is going to be a huge challenge to keep the bot focused and deciphering what are torpedo targets. However, this would be a great additional feature for 6.0.
    [/FEATURE]

    These are my forum requests and I will take those requests and put them in the feature request file if I feel they are decent. Us developers can only thing and imagine so much considering our world is in logic and numbers, lol! TM, Phago, and Vapor I am sure will also be looking at your feature request and picking the ones that are definitely worth it. My dream of this bot is to make this the top notch bot for space combat and crew skill support.

    I am also looking for regular coders for a Combat Bot that will do the proper rotation for you. I know we need to find information on offsets and such and this will have to be minorly intrusive to swtor's memory registry but since you are at keys it can somewhat be debunked since you will be there to chit chat. This made my busy time taking care of my son, nephew, and other children possible as I didn't have to focus on buffs/debuffs or abilities. All I had to do was move and pay attention to the floor and my life. An example of this style implimented in World of Warcraft is the software PQRotation here on Ownedcore. This can be seen here: http://www.ownedcore.com/forums/worl...ation-bot.html (PQR - Rotation Bot)
    Last edited by Cystacae; 07-28-2012 at 12:44 PM.
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  11. #566
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by Breathofthedying View Post
    R111 drexel. Mission: It seems to continue to fire during evasion/ conversion events, never allowing regen.

    I have a few more timer pic I will post later.



    Great work btw. If I said the number of 50s it's aided me with over the past 6 months ... Well, I'd be poked fun at. Ty




    Lucky's Spacebot v5.35psx (preview R111)

    System details: X64 CPU, WIN_7(X64)
    RAM total:7 GB,free:2 GB, used:65 %
    Desktop dimensions: 1920x1200(32bpp, 60Hz)

    SWTOR Client is running with 1024x766
    SWTOR Window:0,0 Win size:1040x804

    On Target Time=49
    Missile Delay=333
    Timer Skew =+50
    IMG Tolerance=108
    HD Status=1
    Timing override=4
    Mission bonus=4
    PSX OTT enabled=1
    PSX DBG enabled=4
    Last mission=Hydian Way Blockade
    Win / Loss 1 / 4
    I have to have my skew set to my latency and the mission timer skew to +10500 for Ascendancy Barrier to succeed. I kind of am using this as an example.
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  12. #567
    Cystacae's Avatar Knight-Lieutenant
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    TM and Phago are we packaging x86 and x64 version together now?
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  13. #568
    phagotron's Avatar Knight-Lieutenant
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    Originally Posted by Cystacae View Post
    I have to have my skew set to my latency and the mission timer skew to +10500 for Ascendancy Barrier to succeed. I kind of am using this as an example.
    You should check the mission start ... it just wont work if the timer sync fails. With 5.32 timer skew had been a last ressort possibility to run a mission, but even then it has been everything else than suggested.

    With 5.35 the timer sync MUST work. There is no alternative. No way around. We want it to work that way. If it works its fun. Everything else is no fun.
    Last edited by phagotron; 07-28-2012 at 12:58 PM.

  14. #569
    phagotron's Avatar Knight-Lieutenant
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    Originally Posted by Cystacae View Post
    TM and Phago are we packaging x86 and x64 version together now?
    Yes, no need for the x64. It only needs additional attention without atm giving us a real benefit.

  15. #570
    phagotron's Avatar Knight-Lieutenant
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    Spacebot licensing to GPL v3 pending

    Since currently have an ACK by TM and no NACK by any of the rest of the team and as there has been no argument against that too, I'll put the 5.35 under GPLv3 tomorrow.

    So ... until then last chance to raise voice.

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