[Open Source] Lucky's Spacebot menu

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  1. #751
    vapor311's Avatar Member
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    f2 stops the bot.

    [Open Source] Lucky's Spacebot
  2. #752
    mrmr's Avatar Active Member
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    I know, that's why I asked for a Pause button, (not the STOP one)
    I'm not root of myself

  3. #753
    federp's Avatar Corporal
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    Originally Posted by mrmr View Post
    I know, that's why I asked for a Pause button, (not the STOP one)
    Pausing the bot would make you fail the mission... What would be the use in that? And of course you can't pause swtor.

  4. #754
    mrmr's Avatar Active Member
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    Feature Request: none...for now

    EDIT: it's there...sorry....
    Last edited by mrmr; 08-05-2012 at 12:50 PM.
    I'm not root of myself

  5. #755
    massivez's Avatar Member
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    Feature Request: automatic relloger

  6. #756
    federp's Avatar Corporal
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    Originally Posted by massivez View Post
    Feature Request: automatic relloger
    Re-logger? See the other thread...

  7. #757
    Breathofthedying's Avatar Sergeant Major
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    hey look a castle.



    hey look a castle!







    hey look a castle!
    Last edited by Breathofthedying; 08-05-2012 at 03:35 PM.

  8. #758
    Tum's Avatar Member
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    When changing the images for the numbers to get the timing correct, i noticed that in some of the mission .au3 files, they are using images from different missions to like


    Mugaar mission is using "space_kovor45.png" and "space_kovor40.png" to get the mission timing correct.

    Now if i redo the image to my own numbers and called them "space_mugaar45.png" and "space_mugaar40.png", then altered it in the "mugaar.au3" file, would i have to recompile the "LuckySpaceBot.au3" so that it includes the new file names i added ?

    Or does the main script access the magaar.au3 without the need to recompile the main script ?

  9. #759
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by Tum View Post
    When changing the images for the numbers to get the timing correct, i noticed that in some of the mission .au3 files, they are using images from different missions to like


    Mugaar mission is using "space_kovor45.png" and "space_kovor40.png" to get the mission timing correct.

    Now if i redo the image to my own numbers and called them "space_mugaar45.png" and "space_mugaar40.png", then altered it in the "mugaar.au3" file, would i have to recompile the "LuckySpaceBot.au3" so that it includes the new file names i added ?

    Or does the main script access the magaar.au3 without the need to recompile the main script ?
    That's an odd throw back to when the images were originally set up. The easiest fix is to leave the image name the same and just copy over the new one.

    However, if you want to update the mugaar.au3 script, make sure the timer starts match up correctly with your starting times. And then the main Lucky script will have to be recompiled as you thought.

  10. #760
    TMichael's Avatar Knight-Lieutenant
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    UPDATE 5.35 - R195

    Revision 195 is now available from the unstable x86 trunk.

    - Fondor Escort and Jabiim Escort are updated to consistently complete both bonuses with the minimum required equipment (level 15)
    - Makem Te Assault and Sarapin Assault will now consistently complete the main and bonus mission with the minimum required equipment (level 20)
    - Vertical search areas were expanded in some functions to correct a rare bug where wide screen monitors with only 768 vertical resolution would not find the starting timer or play images
    - Includes recent updates to Drexel, Impossible Sector, Ascendancy, Kalee, Hydrian Way, and Polith from previous revisions
    - Miscellaneous updates and improvements
    - Thanks to the Lucky's team and all contributors for the hard work


    COMING SOON

    - Improved UI interface
    - Mission and crew task improvements
    - Bug squashing with giant coder fly swatter
    - Version 6.0
    Last edited by TMichael; 08-05-2012 at 07:37 PM.

  11. #761
    vapor311's Avatar Member
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    My Machine will hopefully be back tuesday...delay in the new HD...they had to order it...lame

  12. #762
    Tum's Avatar Member
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    Originally Posted by TMichael View Post
    That's an odd throw back to when the images were originally set up. The easiest fix is to leave the image name the same and just copy over the new one.

    However, if you want to update the mugaar.au3 script, make sure the timer starts match up correctly with your starting times. And then the main Lucky script will have to be recompiled as you thought.
    Thanks for that, The reason I didn't just change the images was I wasn't sure about kover mission as I don't use it yet. So I thought best just to add the images for mugaar itself.
    It does seem looking at a lot of the missions, some others use images from different missions to.

    Maybe a good cleanup is needed as there seems to be a lot of stuff there not been used now!

  13. #763
    frozeninferno's Avatar Private
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    Originally Posted by TMichael View Post
    UPDATE 5.35 - R195

    Revision 195 is now available from the unstable x86 trunk.

    - Fondor Escort and Jabiim Escort are updated to consistently complete both bonuses with the minimum required equipment (level 15)
    - Makem Te Assault and Sarapin Assault will now consistently complete the main and bonus mission with the minimum required equipment (level 20)
    - Vertical search areas were expanded in some functions to correct a rare bug where wide screen monitors with only 768 vertical resolution would not find the starting timer or play images
    - Includes recent updates to Drexel, Impossible Sector, Ascendancy, Kalee, Hydrian Way, and Polith from previous revisions
    - Miscellaneous updates and improvements
    - Thanks to the Lucky's team and all contributors for the hard work


    COMING SOON

    - Improved UI interface
    - Mission and crew task improvements
    - Bug squashing with giant coder fly swatter
    - Version 6.0
    Just wondering, but is there a reason x64 is always behind x86?

  14. #764
    phagotron's Avatar Knight-Lieutenant
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    Originally Posted by frozeninferno View Post
    Just wondering, but is there a reason x64 is always behind x86?
    We always need extended tests for that to make sure that your x32 tor client doesnt get raped by the x64 bot.

  15. #765
    vapor311's Avatar Member
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    Originally Posted by Kiyumi View Post
    I'm wondering one thing. Kalee Fortification NEVER completes bonus mission for me, even tho it says : 80% complete chance and i made over 100 runs now, not single one completed it. Is it the problem of tolerance or the bot itself?
    Tolerance 125: Max 29/30 never 30/30
    Tolerance 80: Doesn't even start the mission
    Tolerance 108: 22/30
    Tolerance 100: Trying right now

    I got all the purple parts just not the missile silos yet cuz i'm 48.
    I got all other ship upgrades just not torpedos for lvl50
    I run kalee @ 105 and complete 100%

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