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  1. #1171
    thegaf's Avatar Sergeant
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    Originally Posted by Slemkeft View Post
    So it's basically switching between shield recharging and shooting mode at really weird places, nothing close to optimal. I end up dying at ~1:30 left and about 20 kills to go. I tried changing the Sleep(x) lines as I said, but it didn't change a thing.
    Any chance you could fraps it for me?

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  2. #1172
    swgchef's Avatar Private
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    Originally Posted by thegaf View Post
    Yeah I see where that would cause problems. A variable would be easy to program but a better option would to be what nada did and pick a time on the counter and image search to start the shooting part. This would make any load time a nonissue.
    I gave it a shot using the counter timer of 5m 0s in this patch. Updated only the Aetan.au3 file and included 2 images.

    Modify line 51 to tweak the timing, if need be.


    Luckys_Spacebot_v5.1_beta_Gaf.zip

  3. #1173
    thegaf's Avatar Sergeant
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    Originally Posted by swgchef View Post
    I gave it a shot using the counter timer of 5m 0s in this patch. Updated only the Aetan.au3 file and included 2 images.

    Modify line 51 to tweak the timing, if need be.
    I'm assuming your testing went well?

  4. #1174
    vancejohnson's Avatar Master Sergeant
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    Would anybody who has got a working Pakuuni, Drexel, or (I'm assuming I'll need this too...) Kalee, mind posting the changes they made to the code?

    I've recompiled the exe with the listed Sleep changes for Pakuuni by Thegaf, and unfortunately Pakuuni is still not working for me.

    I'm just running Aeten now, on my Empire guy, to get some money, but I'd like to get my Republic guys to 50 if possible before my subscription runs out.

  5. #1175
    thegaf's Avatar Sergeant
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    Originally Posted by vancejohnson View Post
    Would anybody who has got a working Pakuuni, Drexel, or (I'm assuming I'll need this too...) Kalee, mind posting the changes they made to the code?

    I've recompiled the exe with the listed Sleep changes for Pakuuni by Thegaf, and unfortunately Pakuuni is still not working for me.

    I'm just running Aeten now, on my Empire guy, to get some money, but I'd like to get my Republic guys to 50 if possible before my subscription runs out.
    Whats not working about Pakuuni?

  6. #1176
    vancejohnson's Avatar Master Sergeant
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    Hi thegaf:

    Thanks for your response.

    I just watched a full run of Pakuuni, and I ended up with 47/50 ships.

    Here is what I believe to be the things that could be causing this.

    I believe there are 5 separate groups of 3 ships (3 ships grouped together). Of those 5 trios, it only attacks the 4th trio in a timely fashion. (it kills all 3 of the 4th 3-ship groups)

    Trio #1, #2, #3 and #5, I believe it is sleeping too long, and does not really attack those ships.

    Also, for the very last grouping of twelve ships, it appears to sleep too long before attempting to attack those ships, and is able to get just a couple of those 12 ships.

    I believe changes to at least 2 of those 5 items... 4 x trios of ships, + 1 x 12 ships, if corrected, would get me a full complete, reliably.


    I've got all of the base settings correctly set, and I have every ship upgrade, with the exception of Electronic Warfare Pod (Level 35) (recommended not required).
    My PC is reasonably fast, and it has no performance issues with SWTOR.

    Thanks if you are able to modify those Sleep timers, or other items need to correct this.

  7. #1177
    DjVandal's Avatar Member
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    Originally Posted by vancejohnson View Post
    Hi thegaf:

    Thanks for your response.

    I just watched a full run of Pakuuni, and I ended up with 47/50 ships.

    Here is what I believe to be the things that could be causing this.

    I believe there are 5 separate groups of 3 ships (3 ships grouped together). Of those 5 trios, it only attacks the 4th trio in a timely fashion. (it kills all 3 of the 4th 3-ship groups)

    Trio #1, #2, #3 and #5, I believe it is sleeping too long, and does not really attack those ships.

    Also, for the very last grouping of twelve ships, it appears to sleep too long before attempting to attack those ships, and is able to get just a couple of those 12 ships.

    I believe changes to at least 2 of those 5 items... 4 x trios of ships, + 1 x 12 ships, if corrected, would get me a full complete, reliably.


    I've got all of the base settings correctly set, and I have every ship upgrade, with the exception of Electronic Warfare Pod (Level 35) (recommended not required).
    My PC is reasonably fast, and it has no performance issues with SWTOR.

    Thanks if you are able to modify those Sleep timers, or other items need to correct this.

    Try this let us know results

    Code:
    Func Pakuuni_go()   WinActivate("Star Warsâ„¢: The Old Republicâ„¢")
       Pakuuni_Main()
    EndFunc
    
    
    Func Pakuuni_Main()
       
    $x1 = 0
    $y1 = 0
    $x2 = 0
    $y2 = 0
    $x3 = 0
    $y3 = 0
       
                      Sleep(1000)
                      Send("{SPACE 1}")
                      Sleep(1000)
                      MouseMove(518, 600) ; Stuhl
    			      Sleep(1200)
                      Sleep(300)
                      MouseClick("right")
                      Sleep(300)
                      MouseClick("right")
                      Sleep(5000)
                      MouseMove(727, 350) ; Galaxiekarte
    				  Sleep(500)
                      MouseClick("left") 
    				  MouseClick("left") 
                      Sleep(2000)
                      MouseMove(397, 250) ; Pakuuni
                      Sleep(2000)
                      MouseClick("left") 
    				  MouseClick("left") 
    			      MouseMove(861, 674) ; Jetzt Reisen
                      Sleep(2000)
                      MouseClick("left") 
    				  MouseClick("left") 
                      MouseMove(475, 445) ; Ja
    			      Sleep(1000)
                      MouseClick("left") 
    				  Sleep(46000)
    			  	  Sleep(3000)
    				  
    				  If GUICtrlRead($Checkbox_barrel) = $GUI_CHECKED Then AdlibRegister ("Barrel",500)
    				 
    		          AdlibRegister ("Scam",82000)
    			      AdlibRegister ("Scam2",233000)
    			      AdlibRegister ("EMP",83000)
    				  
    				  MouseDown("left") ;shield aus
    				  Send("{1 1}")
    			 	 
    			      Local $script_start = TimerInit()
    				  
    		      Do  
    				 Pakuuni1()
     
    		    Local $timer_diff = TimerDiff( $script_start )
    		 Until $timer_diff > 9000
    		 
    		 
    		          MouseUp("left") ;shield an
                      Send("{2 1}")
                      Sleep(9000)
    				  MouseDown("left") ;shield aus
                      Send("{1 1}")
    		 
    		 Local $script_start7 = TimerInit()
    				  
    		      Do  
    				 Pakuuni3()		 	 
    	 
    		    Local $timer_diff7 = TimerDiff( $script_start7 )
    		 Until $timer_diff7 > 30000
    		 
    		 
    	              MouseUp("left") ;shield an
                      Send("{2 1}")
                      Sleep(11000)
    				  MouseDown("left") ;shield aus
                      Send("{1 1}")
    	 
    		    Local $script_start2 = TimerInit()
    
    
                  Do  
    				 Pakuuni1()
    			  
    		    Local $timer_diff2 = TimerDiff( $script_start2 )		 
    		 Until $timer_diff2 > 39000		 
    		 
    		 
    				  MouseUp("left") ;shield an
                      Send("{2 1}")
                      Sleep(23000)
    				  MouseDown("left") ;shield aus
                      Send("{1 1}")
    	 
    		    Local $script_start3 = TimerInit()
    
    
                  Do  
    				 Pakuuni1()
    			  
    		    Local $timer_diff3 = TimerDiff( $script_start3 )		 
    		 Until $timer_diff3 > 30000
    		 
    		 
    		          MouseUp("left") ;shield an
                      Send("{2 1}")
                      Sleep(14000)
    				  MouseDown("left") ;shield aus
                      Send("{1 1}")
    	 
    		    Local $script_start4 = TimerInit()
    
    
                  Do  
    				 Pakuuni1()
    			  
    		    Local $timer_diff4 = TimerDiff( $script_start4 )		 
    		 Until $timer_diff4 > 46000
    		 
    		 
    				  MouseUp("left") ;shield an
                      Send("{2 1}")
                      Sleep(15000)
    				  MouseDown("left") ;shield aus
                      Send("{1 1}")
    	 
    		    Local $script_start5 = TimerInit()
    
    
                  Do  
    				 Pakuuni3()
    			  
    		    Local $timer_diff5 = TimerDiff( $script_start5 )		 
    		 Until $timer_diff5 > 5000
    		 
    		 Local $script_start6 = TimerInit()
    
    
                  Do  
    				 Pakuuni2()
    			  
    		    Local $timer_diff6 = TimerDiff( $script_start6 )		 
    		 Until $timer_diff6 > 30000
    		 
    		          MouseUp("left") ;shield an
                      Send("{2 1}")
    		          Sleep (35000)
    		 
    			   If GUICtrlRead($Checkbox_barrel) = $GUI_CHECKED Then AdlibUnRegister("Barrel")		
    				  
    			      AdlibUnRegister("Scam")
    			      AdlibUnRegister("Scam2")
    			      AdlibUnRegister("EMP")
    			 
                      Sleep(1000)
    			
    				  space_ende()
    
    
    EndFunc
    
    
    Func Pakuuni1()
                     ;variablen===============================================
    	              $gelb1 = PixelSearch(264, 31, 770, 795, 0xB29F1E, 10)
    	              $gelb2 = PixelSearch(264, 31, 770, 795, 0x896400, 10)
    	              $gelb3 = PixelSearch(264, 31, 770, 795, 0xFDC625, 10)
                     ;Variablen================================================
    
    
    
    
    			   If IsArray($gelb1) = True Then
    			      MouseMove($gelb1 [0], $gelb1 [1], 1)
    			      MouseClick("right")
    			   EndIf
    
    
    			   If IsArray($gelb2) = True Then
    		          MouseMove($gelb2 [0], $gelb2 [1], 1)
    		          MouseClick("right")
    	           EndIf
    	 
    	           If IsArray($gelb3) = True Then
    		          MouseMove($gelb3 [0], $gelb3 [1], 1)
    		          MouseClick("right")
    	           EndIf
    EndFunc
     
     Func Pakuuni2()
                     ;variablen===============================================
    	              $gelb1 = PixelSearch(7, 320, 1029, 793, 0xB29F1E, 5)
    	              $gelb2 = PixelSearch(7, 320, 1029, 793, 0x896400, 5)
    	              $gelb3 = PixelSearch(7, 320, 1029, 793, 0xFDC625, 5)
                     ;Variablen================================================
    
    
    
    
    			   If IsArray($gelb1) = True Then
    			      MouseMove($gelb1 [0], $gelb1 [1], 1)
    				  MouseClick("right")
    		 	  EndIf
    
    
    	           If IsArray($gelb2) = True Then
    		 	      MouseMove($gelb2 [0], $gelb2 [1], 1)
    				  MouseClick("right")
                  EndIf
    	 
    	           If IsArray($gelb3) = True Then
    		          MouseMove($gelb3 [0], $gelb3 [1], 1)
    				  MouseClick("right")
    			   EndIf
    EndFunc
    			
    Func Pakuuni3()
                     ;variablen===============================================
    	              $gelb1 = PixelSearch(14, 50, 586, 788, 0xB29F1E, 5)
    	              $gelb2 = PixelSearch(14, 50, 586, 788, 0x896400, 5)
    	              $gelb3 = PixelSearch(14, 50, 586, 788, 0xFDC625, 5)
                     ;Variablen================================================
    
    
    
    
    			   If IsArray($gelb1) = True Then
    			      MouseMove($gelb1 [0], $gelb1 [1], 1)
    				  MouseClick("right")
    		 	  EndIf
    
    
    	           If IsArray($gelb2) = True Then
    		 	      MouseMove($gelb2 [0], $gelb2 [1], 1)
    				  MouseClick("right")
                  EndIf
    	 
    	           If IsArray($gelb3) = True Then
    		          MouseMove($gelb3 [0], $gelb3 [1], 1)
    				  MouseClick("right")
    			   EndIf
    EndFunc

  8. #1178
    thegaf's Avatar Sergeant
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    I had those same issues and I changed one thing and it worked much better. I'm talking I was 1-3 short from completion to +5 more than needed after the change.

    See this post: http://www.ownedcore.com/forums/star...ml#post2246208

  9. #1179
    omron's Avatar Corporal
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    Originally Posted by swgchef View Post
    I gave it a shot using the counter timer of 5m 0s in this patch. Updated only the Aetan.au3 file and included 2 images.

    Modify line 51 to tweak the timing, if need be.


    Luckys_Spacebot_v5.1_beta_Gaf.zip
    my attempts

    1st 50/50 and died
    2nd 48/50 and died

    enabled barrel rolls

    3rd 50/50 and died
    4th survived
    5th survived
    ... continues to complete, so looks better with the barrel rolls.
    Last edited by omron; 05-01-2012 at 10:44 PM.

  10. #1180
    omron's Avatar Corporal
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    Okay I've searched and I'm sure it's there and I just can't find it - but on the crewskills tab what the heck does the 'search for all skills' checkbox do???

  11. #1181
    thegaf's Avatar Sergeant
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    Originally Posted by omron View Post
    Okay I've searched and I'm sure it's there and I just can't find it - but on the crewskills tab what the heck does the 'search for all skills' checkbox do???
    It will just pick the 1st, 2nd, 3rd... crafting mission.. doesnt look for a type.

  12. #1182
    omron's Avatar Corporal
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    Originally Posted by thegaf View Post
    It will just pick the 1st, 2nd, 3rd... crafting mission.. doesnt look for a type.
    ah excellent, thank you

  13. #1183
    vancejohnson's Avatar Master Sergeant
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    Omron:

    It means, don't just look for the specific skill type you list (like Samples, within Bioanalysis), but use any available mission within Bioanalysis. This way, it will keep using a maximum level skill of a certain type. At least, that;s what it seems like it does for me.


    Djvandal:

    Error in line 5882, with the code you posted.


    Thegaf:

    Thanks, but those changes you mentioned --> change sleep from 43000 to 42000 in the one line, delete the next sleep line of 3000 entirely, just did not work for me.
    I had ~47/50 after those changes were recompiled.

    I just changed that number all the way down from 43000 to 38000 in the hopes that that would help, and no go.

  14. #1184
    thegaf's Avatar Sergeant
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    Originally Posted by vancejohnson View Post
    Thegaf:

    Thanks, but those changes you mentioned --> change sleep from 43000 to 42000 in the one line, delete the next sleep line of 3000 entirely, just did not work for me.
    I had ~47/50 after those changes were recompiled.

    I just changed that number all the way down from 43000 to 38000 in the hopes that that would help, and no go.
    What I saw was the firing wasn't starting soon enough meaning the pauses were too long. You'll just have to play around with it

  15. #1185
    DjVandal's Avatar Member
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    vancejohnson the code i posted you replace everything in your pukani script in the bot then recompile the whole exe should work it will add abought 3 seconds to the wait

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