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  1. #1141
    Bored01's Avatar Private
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    Originally Posted by thegaf View Post
    I think someone could tweak the code so it does barrel rolls except for the dodging parts. That would help with the being shot. Just a thought ;-)
    Wish I knew how to do that stuff. Great work!

    [For Free] Luckys Spacebot
  2. #1142
    DjVandal's Avatar Member
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    Originally Posted by thegaf View Post
    Update V5.1
    - Fixed on exit error.
    - Daily selections now save.
    - Added nadademais' Drexel and Kalee code. Reports are it works well. Thanks Nadademais!
    - Pulled mission code out of main script and added subdirs missions/Republic and missions/Empire. The missions scripts are now stored here. It made it easier for me to debug and I think it will help with sharing missions in the end.
    - Missions that aren't programmed will now give a message and then go back to idle.


    One thing to note is the exe has the missions stored internally so if you change a mission and want to test it you need to recompile or right click Run Script (86x).


    Keep playin, keep coding and keep having fun!

    Gaf
    I know only a very small amount in auto it however pulling the missions out seperately does make it quite a bit faster to tweek the code to work on my rigs
    great idea.
    Thank you for takeing luckys bot to a whole new level

  3. #1143
    lolts's Avatar Member
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    Originally Posted by hideko View Post
    drexel working fantastic for the rock dodging now, but sadly with all the recommended upgrades I still managed to die from being shot! much better though thank you!
    Originally Posted by Bored01 View Post
    Wish I knew how to do that stuff. Great work!

    This is my customized Drexel code of Nadademais' edit. I have a 100% success rate with it using level 41 upgrades on a Jedi Knight on version 4.22 of the bot.

    What I did was add a few custom barrel roll triggers as well as a 7-second delay after the first encounter with the star destroyer. This should get your shields back up to about 70% before the large wave of ships in the event that you are hit by a torpedo or laser fire during the star destroyer encounter.

    You will need to run Drexel with barrel roll disabled. If this doesn't work, I'd suggest adding barrel roll during the large wave of fighters as well. I have no idea if this will work for you or anyone else for that matter so PLEASE make a back-up of your current script or compiled exe.

    Uploaded the compiled exe and the modified code if you want to compile it yourself. Also included the 45sec that needs to go in your pictures folder if you didn't already have it.


    I don't think some people realize it, but you can do Pakuuni/Skaross up to level 41 and receive full experience. I find that to be the best way to guarantee success with Drexel and Sullust.
    Attached Files Attached Files

  4. #1144
    hideko's Avatar Member
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    Originally Posted by lolts View Post
    This is my customized Drexel code of Nadademais' edit. I have a 100% success rate with it using level 41 upgrades on a Jedi Knight on version 4.22 of the bot.

    What I did was add a few custom barrel roll triggers as well as a 7-second delay after the first encounter with the star destroyer. This should get your shields back up to about 70% before the large wave of ships in the event that you are hit by a torpedo or laser fire during the star destroyer encounter.

    You will need to run Drexel with barrel roll disabled. If this doesn't work, I'd suggest adding barrel roll during the large wave of fighters as well. I have no idea if this will work for you or anyone else for that matter so PLEASE make a back-up of your current script or compiled exe.

    Uploaded the compiled exe and the modified code if you want to compile it yourself. Also included the 45sec that needs to go in your pictures folder if you didn't already have it.


    I don't think some people realize it, but you can do Pakuuni/Skaross up to level 41 and receive full experience. I find that to be the best way to guarantee success with Drexel and Sullust.
    working great! level 40 with all the upgrades possible and it lives just fine. Fabulous! thanks very much.

    edit; and now its all ****ed again, i give up!
    Last edited by hideko; 05-01-2012 at 06:19 AM.

  5. #1145
    woodrow's Avatar Member
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    Originally Posted by DjVandal View Post
    sounds like your graphics are maintaining there aspect are there black lines around your screen?
    Yes , I read somewhere in this forum i forget which page, to force the ATI card to do this ? otherwise it stretches the resolution. of 1280x1024 my laptop is highend and its normal res is 1900x1200

  6. #1146
    DjVandal's Avatar Member
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    Originally Posted by woodrow View Post
    Yes , I read somewhere in this forum i forget which page, to force the ATI card to do this ? otherwise it stretches the resolution. of 1280x1024 my laptop is highend and its normal res is 1900x1200
    basically it may show 1280x1024 wich is a 4:3 aspect but because of the wide screen it stretches it into a 16:9 the only way i am able to get my laptop to display in 4:3 is useing an old external monuitor for botting
    .

    you can tell if your wide screen is displaying 1280x1024 correctly on a widescreen as there will be "black strips" around your display and the actually viewable area will be more or less square

  7. #1147
    Ichiboo's Avatar Member
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    Lucky,

    Is there a way to add a tab or something that will allow us to change the timing between when the bot clicks accept and when the script starts without having to do it in AI3? That may solve a lot of these weekly breaks to the bot.

  8. #1148
    woodrow's Avatar Member
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    Originally Posted by DjVandal View Post
    basically it may show 1280x1024 wich is a 4:3 aspect but because of the wide screen it stretches it into a 16:9 the only way i am able to get my laptop to display in 4:3 is useing an old external monuitor for botting
    .

    you can tell if your wide screen is displaying 1280x1024 correctly on a widescreen as there will be "black strips" around your display and the actually viewable area will be more or less square
    Yes i was able to enable the black areas around my screen. through the ATI control panel but still I have to manualy move the crewskills window further to the left for the bot to be able to start it , and like i said it goes good for 1-2 then it auto opens up the mission log and hangs. :-(

  9. #1149
    omron's Avatar Corporal
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    Originally Posted by lolts View Post
    This is my customized Drexel code of Nadademais' edit. I have a 100% success rate with it using level 41 upgrades on a Jedi Knight on version 4.22 of the bot.

    What I did was add a few custom barrel roll triggers as well as a 7-second delay after the first encounter with the star destroyer. This should get your shields back up to about 70% before the large wave of ships in the event that you are hit by a torpedo or laser fire during the star destroyer encounter.

    You will need to run Drexel with barrel roll disabled. If this doesn't work, I'd suggest adding barrel roll during the large wave of fighters as well. I have no idea if this will work for you or anyone else for that matter so PLEASE make a back-up of your current script or compiled exe.

    Uploaded the compiled exe and the modified code if you want to compile it yourself. Also included the 45sec that needs to go in your pictures folder if you didn't already have it.


    I don't think some people realize it, but you can do Pakuuni/Skaross up to level 41 and receive full experience. I find that to be the best way to guarantee success with Drexel and Sullust.
    Thanks for your work on this. I get past 2:55 and the destroyer just fine but die on the second half.

  10. #1150
    DjVandal's Avatar Member
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    Untrack all your missions so there isn't a list of them on the right aide of screen.
    Press l then click the circles beside each mission so they are hollow.

    Sounds like the bot is checking for pending and finding your mission list maybe.

    Sent from my HTC Incredible S using Tapatalk 2

  11. #1151
    vancejohnson's Avatar Master Sergeant
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    Did timing or something change for Drexel with last night's patch?

    Yesterday, I was maybe 90% success / 10% fail with Nadademais' edited Drexel code.

    Today, so far, I am maybe 30% success / 70% fail.

    I cannot watch the bot right now and see why it is failing more often, but anyone else see decreased success rate after last night's patch?

  12. #1152
    DjVandal's Avatar Member
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    I wonder if anyone is able to post a brief idea on what is required to program the missing missions?
    I have a very basic understanding of autoit but definatley have the time to do anything to assist.

    Id imagine we would need to find the starting coords for each one
    pixel color for the specific mission
    mission time
    ?

  13. #1153
    Ichiboo's Avatar Member
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    Originally Posted by vancejohnson View Post
    Did timing or something change for Drexel with last night's patch?

    Yesterday, I was maybe 90% success / 10% fail with Nadademais' edited Drexel code.

    Today, so far, I am maybe 30% success / 70% fail.

    I cannot watch the bot right now and see why it is failing more often, but anyone else see decreased success rate after last night's patch?
    Surely the BW devs are not ignorant about the spacebots, and I'm sure they are purposely "breaking" the bots by changing timing. I'm going to see if I can fix my own copy when I get home - if I can fix my copy, I'll post results and lines to fix if I can get it to work.
    Last edited by Ichiboo; 05-01-2012 at 11:53 AM.

  14. #1154
    vancejohnson's Avatar Master Sergeant
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    Just checked on two successive runs (didn't watch, but happened to catch the aftermath)...

    It appears my ship crashed/was destroyed, so I guess rock timing, etc. changed a bit for Drexel.

    My guy was at 9-16 when I stopped him.

    Now I'm doing Pakuuni on another guy, hopefully it's cool.

    And by the way, for anyone who is changing the codes to work for you, if you don't mind, could you post them up as you do 'em? (like Nadademais did)

    Thanks Lucky, and thanks all.

    EDIT... Thanks Ichiboo.
    Last edited by vancejohnson; 05-01-2012 at 11:51 AM.

  15. #1155
    thegaf's Avatar Sergeant
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    Originally Posted by DjVandal View Post
    I wonder if anyone is able to post a brief idea on what is required to program the missing missions?
    I have a very basic understanding of autoit but definatley have the time to do anything to assist.

    Id imagine we would need to find the starting coords for each one
    pixel color for the specific mission
    mission time
    ?
    You are correct on the basics.

    The "mission start" coords are pretty easy to program, autoit comes with a tool to find them.
    I would suggest looking for a mission similar to the one you are trying to program and use the colors from it.
    get some basic timing information I think a good way to do this is Fraps then watch the replay and take notes on when you need to dodge, fire what weapons, look for what targets ect...
    lay out the code and try a run. Then adjust and try again.
    the pro way to do it would to be to make sure you are using the gear for the level of the mission. This will insure that it will be usable for everyone.

    GL

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