i remade almost all events with "very low" settings, no bloom also
i would suggest that if the bots gets an update, you could use the same settings... there's also less chances of desync by using this (faster loadscreens)
i remade almost all events with "very low" settings, no bloom also
i would suggest that if the bots gets an update, you could use the same settings... there's also less chances of desync by using this (faster loadscreens)
SUCCESS! I finally found the issue.
Since I run triple U3011 30" monitors, 2560x1600 makes fonts rather small, so I had the text appear 125% bigger (medium) in the personalization options. This caused the window headers to be slightly bigger by only a few pixels, but it was enough to ruin the whole thing.
Works fine now!
Hey phil, just dropping in to tell you I've been messing around on the Test servers, the crew skill windows *are* movable, so is the UI panel inside of ship-missions, the one that holds the emp/power converter, etc.
Just a heads up.
Hi... So I don't really get an error per say with the bot but I am trying to have it do Ezran on the Imperial side... And it seems that the mouse is way off with where it clicks.. by about a centimeter on my screen. I am not sure if there is something I can do about this because I tried moving the window and resizing it... the bot moves it back into place by itself when it is started.
I have a 1680x1050 22' LCD monitor
and a GTX570 video card... Maybe someone can help? Thanks
well in the ORIGINAL swtor, 'low' graphical settings turned ON bloom, but with some recent update (i dont know when), bloom defaulted to OFF (i would imagine that BLOOM being on by default was a mistake to be honest so it was a 'fix' i guess), so thats how i designed the original sync pictures
i could possibly make 'bloom=off' as the new default but that would mean that i may have to re-record every pre-included mission again in case the sync is off, etc, and im pretty lazy so ..
also, bloom on actually makes some events easier to find (such as the level 10 escort mission, as the 'brightness' of the thruster goes up, and also tails of ships are easier to detect) but also might create lag, so its a bit of a half-half
oh yes only recently it was posted that 125%/150% options break clicking positions, for some strange reason.
the debugger is designed to move the window to counter this, but the options break autoit coordinates for some reason.
ill put this as a note in the .txt file later on
well like i said, this was originally designed with the default UI in mind and well before any announcements about 'customizable UIs' so im going to have to reinforce - KEEP YOUR UI AS DEFAULT UNTIL FURTHER NOTICE
as of the moment, the UI bugs i can see are:
- if you move the bottom right world map, then it will break detecting 'world map' (obviously)
- if you move the crew skills menu around, then it will misclick badly
- if you move the top right 'pending' button, then it will misclick there
those are the only possible bugs i can think of so far
anyway the patch should be tonight (or next week), so fingers crossed it still works with default UI, then ill work on making it 'custom-ui-able' if possible, but if not, then deal with it, i cant do anything about it
at the worst, just keep world map on the bottom right and turn off crewbot and it should function normally
if it detects fine, runs the mission fine etc, then everything is right - except your sync time. play with the 'start delay' a bit
///
BONUS STAGE!
70 hours of nonstop botting, like a boss
i was going for 1000 wins, but unfortunately i pressed X accidentally so .. FML
772/813 = 95% wins
Last edited by thephilz; 04-10-2012 at 12:55 AM.
so i've run into an issue where it progressively desyncronizes with the mission. 1st run = perfect, 2nd= slightly worse, 3rd = missing a fair amount of shots, 4th= ok missing alot, 5+= shooting behind all the ships.
is there any way to fix this?
sounds like a lower spec computer problem, like this one i am currently typing on
how to 'work around this' is to let it go a few times until it has a 'constant amount of lag', then adjust the start delay to make the most recent attempts pass
for example, if 2000 allows the first to pass, then maybe change it down to 1900 (or even 1800) to allow the 5th+ to pass
its tricky to get right at the start, but eventually the lag will settle down and you should get a decent pass rate
higher spec computers do not have this problem and can leave it at 2000 (like my OTHER computer, which is what the picture above is of)
im using this bot in a shitty computer and i dont get desyncs.. but this is not my main computer, so what i did was:
1) fresh windows 7 install, minimal settings, gpu settings to high performance, v-sync (vertical sync) off, without any antivirus, dont install any crap on this computer, dont make any upgrades
2) put the settings on Very low, turn of bloom
3) make your own events for this settings (most events uses "bloom on")
4) record, play
..
Profit
Sullust is impossible to get working... I have been trying for about 3 hours now, making different recordings and using the default script and a matching delay for it and still I can't get it to work, guess I better level to 44 fast on my own and hope that Clouds works better.
I have a problem.
I made my own recording of Sullust (lvl 40 Imperial) and it works well, but only for the first run. Using Event Syncer, all subsequent runs fail rather hard. I have a fast PC, so I don't see how it could be a desync issue after only one run?
Also, two questions:
1. What is the purpose of the Save/Load button?
2. Is there a revamp of the crew part of the bot in the work? Reason I ask is that Lucky Spacebot's crewskills portion is vastly superior (allows to use skills to concentrate on, which allows slicing to be more efficient since you can ONLY do lockboxes. And it even clicks on the lockboxes for you). If possible, I'd discuss the possibility of having the Lucky Spacebot's creskill botting portion implemented in yours since it is superior. If you cannot, I'd pay to have the ability to choose which skills to take.
Thanks!
Last edited by jar0cks; 04-10-2012 at 06:47 PM.
Does Bounty hunter missions work?
save/load copies all the current settings (mission selected, delay, autospin/autofire, crewbot stuff) and .. well, saves and loads them. So you just open it up, hit load, press Q, and walk away
also i have not released an updated untzbot in OVER A MONTH (yes, its been that long) simply because i was waiting for the damn 1.2 patch which APPARENTLY now is coming out on thursday
when it comes, ill update with first a 1.2 compatibility fix (if needed), then a modified crewbot (which i called 'sniping mode') which aims at whatever you want it to aim at, which lucky has (and that ive discussed for a length previously)
i guess i can include a 'click lockbox' option. not a problem.