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Originally Posted by
cheatingeagle
StatusEffect has a Skill property, although the plugin may not handle multiple buffs with the same name well.
I'm also trying to figure it out here how to do this, can anyone help figuring out the plugin for exerts?
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OK i'm using this for Soul Link, hope it helps someone.
Code:
SinceLastActivation(0.4) &&
Skills["SoulLink"].CanBeUsed &&
!Buffs.Has("soul_link_source")
Buff is called Soul_Link_Source.
Last edited by ShippoWithBoat; 01-08-2025 at 05:30 AM.
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wigleywoo (1 members gave Thanks to ShippoWithBoat for this useful post)
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Any idea why ReAgent isn't compiling anymore?
ReAgent.png
I tried deleting everything and downloaded the latest version of both ExileApi and ReAgent, but I'm getting the same errors.
Is it something on my end, or do I simply wait for an update?
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Member
Originally Posted by
Mushkela
Any idea why ReAgent isn't compiling anymore?
ReAgent.png
I tried deleting everything and downloaded the latest version of both ExileApi and ReAgent, but I'm getting the same errors.
Is it something on my end, or do I simply wait for an update?
Also getting the exact error log.
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Active Member
I'm using this fork, it works and also has a new exerted attacks feature.
GitHub - Bene1ux/ReAgent
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Originally Posted by
Fragma1
This actually works, Thanks alot brother!
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how to use Plague Bearer?
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Active Member
Originally Posted by
gustn1777
how to use Plague Bearer?
You need to work with player buffs, if you go to this post first pages you'll find information on how to do it.