GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #5101
    roffeewest's Avatar Member
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    Hi, who has any ideas on how to switch auras in the offhand? I need to have hatred enabled in the main weapon and haste enabled in the offhand for movement.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #5102
    hansok11's Avatar Member
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    Thank you for your response, it was helpful. I have one more question. Do you have any plans to add a crafting support feature? I’m interested in item crafting, especially potion crafting. It would be great if it could run automatically until the desired options are achieved.

  3. #5103
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by hansok11 View Post
    Thank you for your response, it was helpful. I have one more question. Do you have any plans to add a crafting support feature? I’m interested in item crafting, especially potion crafting. It would be great if it could run automatically until the desired options are achieved.
    This tool is not ment for what you would like to do. GameHelper aims to be as compact as possible for fast delivery on league start. If you are looking for advanced features try PoeAPI / ExileAPI and other tools. Be aware that high level of automation (like crafting) has higher chance of ban.

    Originally Posted by roffeewest
    Hi, who has any ideas on how to switch auras in the offhand? I need to have hatred enabled in the main weapon and haste enabled in the offhand for movement.
    Please describe what are you trying to do? I would like to understand what do you mean by "offhand" - alternative set of weapons or just shield/2nd weapon in main set? Why do you need to use GameHelper to activate two auras? You cant activate them and forget? Maybe you did not described logic behind alternating those auras or sth...

  4. Thanks GameHelper (1 members gave Thanks to EthEth for this useful post)
  5. #5104
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by yihami View Post
    I'd like a new setting but idk you like it or no. I wonder if it's possible to do kngsmarsh control without teleporting there?
    Nope. First: this tool aims to be as simple as possible and adding stuff like that would work against that idea. Second: it seems not possible to interact with any league content without being in the right location. Tools like this one (and ExileAPI, etc...) read what server sends to the player and can execute what player can. If you can't interact with Kingsmarsh from HO by yourself, you can't do it via hacks. This is just a theory, but a plausible one. I am not even sure if player-side is "aware" of resources available at Kingsmarsh while being outside of that zone / not on the Kingsmarsh league view.

  6. #5105
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by yihami View Post
    I'd like a new setting but idk you like it or no. I wonder if it's possible to do kngsmarsh control without teleporting there?
    Technically you can read the kindsmarsh data e.g. how much ores u got, when you ships will be back, how much dust this item will convert into ( yeah I found that function) what’s up with your mappers. However, you can not control it.

    Also, won’t be adding them in GH, due to the reasons Eth mentioned.


    EDIT: sorry i must have pressed some button and closed the thread. my bad, wasn't my intention. thread is now opened again.
    Last edited by GameHelper; 08-06-2024 at 09:32 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

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  8. #5106
    miracle1's Avatar Active Member
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    Nameless seer works with preloads?

  9. #5107
    AngryBeavers's Avatar Member
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    Originally Posted by miracle1 View Post
    Nameless seer works with preloads?
    Nameless seer appears when you kill the specific mob. Until you do it, you don't see it.

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  11. #5108
    pawel1243wp's Avatar Member
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    Hi i have question, can i config to aura fallow me ?

  12. #5109
    guilhermera's Avatar Member
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    Originally Posted by TouchOfDead View Post
    I have a question regarding the buffs labeled "display_num_empowered_attacks."


    Currently, GameHelper is treating all instances of this buff as a single entity.


    However, each buff has a unique "Source UnknownIdAndEquipmentInfo" number, which matches the "Skill UnknownIdAndEquipmentInfo" for player spells warcries.


    For example, with Rallying Cry, there are 12 exerted attacks, and both the buff ID and the spell ID have matching numbers.


    Attachment 86677

    Is it possible to differentiate each icon's exerted number by appending the corresponding parent spell ID name to the "display_num_empowered_attacks" buff?


    This way, "display_num_empowered_attacks" would become "display_num_empowered_attacks_rallyingcry" or whichever warcries have the exerted attack specific to this buff.

    This would allow more control over when to cast specific warcries instead of casting when the cooldown is over.
    Hi!

    This would be awesome!

    Mr GameHelper, any chance of implementing this?

    Thanks in advance!

  13. #5110
    mightytrojan's Avatar Member
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    not working well after recent patch

  14. #5111
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by guilhermera View Post
    Hi!

    This would be awesome!

    Mr GameHelper, any chance of implementing this?

    Thanks in advance!
    @guilhermera / @TouchOfDead is `display_num_empowered_attacks` the only buff where we want to do that?
    If I did not reply to you, it mean the question you are asking is stupid.

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  16. #5112
    guilhermera's Avatar Member
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    for slam builds it would make a huge difference and would work much better! (for those who are not using autoexertion and want to have more control over it)

  17. #5113
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by guilhermera View Post
    for slam builds it would make a huge difference and would work much better! (for those who are not using autoexertion and want to have more control over it)
    what other buffs are there that you can think of that would need this treatment.
    If I did not reply to you, it mean the question you are asking is stupid.

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  19. #5114
    gaonnuri's Avatar Member
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    The map hack is not positioned correctly at 3440 * 1440.
    Where should I edit this?

  20. #5115
    ReinForceGem's Avatar Member CoreCoins Purchaser
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    When i turn on triple-buffering my radar is always out of sync with actual map but game runs smooth.
    When i turn off triple-buffering my game is a stuttering mess but radar work beautiful.
    Does anyone have the same problem? Is there really no middle ground? I guess not

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