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Member
Hi, who has any ideas on how to switch auras in the offhand? I need to have hatred enabled in the main weapon and haste enabled in the offhand for movement.
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Member
Thank you for your response, it was helpful. I have one more question. Do you have any plans to add a crafting support feature? I’m interested in item crafting, especially potion crafting. It would be great if it could run automatically until the desired options are achieved.
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Originally Posted by
hansok11
Thank you for your response, it was helpful. I have one more question. Do you have any plans to add a crafting support feature? I’m interested in item crafting, especially potion crafting. It would be great if it could run automatically until the desired options are achieved.
This tool is not ment for what you would like to do. GameHelper aims to be as compact as possible for fast delivery on league start. If you are looking for advanced features try PoeAPI / ExileAPI and other tools. Be aware that high level of automation (like crafting) has higher chance of ban.
Originally Posted by roffeewest
Hi, who has any ideas on how to switch auras in the offhand? I need to have hatred enabled in the main weapon and haste enabled in the offhand for movement.
Please describe what are you trying to do? I would like to understand what do you mean by "offhand" - alternative set of weapons or just shield/2nd weapon in main set? Why do you need to use GameHelper to activate two auras? You cant activate them and forget? Maybe you did not described logic behind alternating those auras or sth...
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GameHelper (1 members gave Thanks to EthEth for this useful post)
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Originally Posted by
yihami
I'd like a new setting but idk you like it or no. I wonder if it's possible to do kngsmarsh control without teleporting there?
Nope. First: this tool aims to be as simple as possible and adding stuff like that would work against that idea. Second: it seems not possible to interact with any league content without being in the right location. Tools like this one (and ExileAPI, etc...) read what server sends to the player and can execute what player can. If you can't interact with Kingsmarsh from HO by yourself, you can't do it via hacks. This is just a theory, but a plausible one. I am not even sure if player-side is "aware" of resources available at Kingsmarsh while being outside of that zone / not on the Kingsmarsh league view.
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Originally Posted by
yihami
I'd like a new setting but idk you like it or no. I wonder if it's possible to do kngsmarsh control without teleporting there?
Technically you can read the kindsmarsh data e.g. how much ores u got, when you ships will be back, how much dust this item will convert into ( yeah I found that function) what’s up with your mappers. However, you can not control it.
Also, won’t be adding them in GH, due to the reasons Eth mentioned.
EDIT: sorry i must have pressed some button and closed the thread. my bad, wasn't my intention. thread is now opened again.
Last edited by GameHelper; 08-06-2024 at 09:32 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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EthEth (1 members gave Thanks to GameHelper for this useful post)
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Active Member
Nameless seer works with preloads?
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Member
Originally Posted by
miracle1
Nameless seer works with preloads?
Nameless seer appears when you kill the specific mob. Until you do it, you don't see it.
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miracle1 (1 members gave Thanks to AngryBeavers for this useful post)
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Member
Hi i have question, can i config to aura fallow me ?
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Member
Originally Posted by
TouchOfDead
I have a question regarding the buffs labeled "display_num_empowered_attacks."
Currently, GameHelper is treating all instances of this buff as a single entity.
However, each buff has a unique "Source UnknownIdAndEquipmentInfo" number, which matches the "Skill UnknownIdAndEquipmentInfo" for player spells warcries.
For example, with Rallying Cry, there are 12 exerted attacks, and both the buff ID and the spell ID have matching numbers.
Attachment 86677
Is it possible to differentiate each icon's exerted number by appending the corresponding parent spell ID name to the "display_num_empowered_attacks" buff?
This way, "display_num_empowered_attacks" would become "display_num_empowered_attacks_rallyingcry" or whichever warcries have the exerted attack specific to this buff.
This would allow more control over when to cast specific warcries instead of casting when the cooldown is over.
Hi!
This would be awesome!
Mr GameHelper, any chance of implementing this?
Thanks in advance!
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Member
not working well after recent patch
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Originally Posted by
guilhermera
Hi!
This would be awesome!
Mr GameHelper, any chance of implementing this?
Thanks in advance!
@guilhermera / @TouchOfDead is `display_num_empowered_attacks` the only buff where we want to do that?
If I did not reply to you, it mean the question you are asking is stupid.
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guilhermera (1 members gave Thanks to GameHelper for this useful post)
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Member
for slam builds it would make a huge difference and would work much better! (for those who are not using autoexertion and want to have more control over it)
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Originally Posted by
guilhermera
for slam builds it would make a huge difference and would work much better! (for those who are not using autoexertion and want to have more control over it)
what other buffs are there that you can think of that would need this treatment.
If I did not reply to you, it mean the question you are asking is stupid.
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guilhermera (1 members gave Thanks to GameHelper for this useful post)
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Member
The map hack is not positioned correctly at 3440 * 1440.
Where should I edit this?
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Member
When i turn on triple-buffering my radar is always out of sync with actual map but game runs smooth.
When i turn off triple-buffering my game is a stuttering mess but radar work beautiful.
Does anyone have the same problem? Is there really no middle ground? I guess not