GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4981
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by GameHelper View Post
    Hello everyone,

    GH is updated, please download it from the first post.
    Version that works with 3.25.0 is GH v6.0.8
    Let me know if there are any bugs or issues.

    Have an awesome league!
    I am furious with you. Because of people like you people like me, QA, have less work to do :P.

    Thank you!
    Last edited by EthEth; 07-27-2024 at 02:41 AM. Reason: Added thank you, because joke is not enought! Love it.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks GameHelper (1 members gave Thanks to EthEth for this useful post)
  3. #4982
    Selmia's Avatar Member
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    Is there a Stashi / Pickit addon somewhere i can download and paste into plugin?

  4. #4983
    kappuku's Avatar Member
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    works perfectly fine for me but i got one problem which is that i got a random small window i cant move at all and when i go over it it poofs, it has a timer and shoes what u can to in the area. id love to move it somehow but i do not know how at all

  5. #4984
    Stanleyy's Avatar Member
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    Hi,

    I was using this setup for automate my blink arrow of bombarding last league it was working perfectly but this league i'm always kicked for to many actions.

    In the debug windows i don't see it's spamming the R button the deployed object turn false as intented when reached 3 alts, well in the debug windows all working fine but still kicked for to many action.

    Other flask setup are good without spamming

    Anyone can help ?

    bama.jpg

  6. #4985
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by kappuku View Post
    works perfectly fine for me but i got one problem which is that i got a random small window i cant move at all and when i go over it it poofs, it has a timer and shoes what u can to in the area. id love to move it somehow but i do not know how at all
    Turn off preload alert plug-in From the menu on top left.

    Originally Posted by Stanleyy View Post
    Hi,

    I was using this setup for automate my blink arrow of bombarding last league it was working perfectly but this league i'm always kicked for to many actions.

    In the debug windows i don't see it's spamming the R button the deployed object turn false as intented when reached 3 alts, well in the debug windows all working fine but still kicked for to many action.

    Other flask setup are good without spamming

    Anyone can help ?

    bama.jpg
    Thx for the report, I will look into it.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. #4986
    Stanleyy's Avatar Member
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  8. #4987
    Rukola_1's Avatar Active Member
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    Did you try lockstep instead of predictive network mode? Helped two guys in this thread. I play channeling skills and pressing buttons all the time. No kicks for too many actions for me til now. Also using lockstep network mode in Poe.

  9. #4988
    Stanleyy's Avatar Member
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    Yes i did that, tried lockstep and atm no problem ^^

  10. #4989
    Mojoguy01's Avatar Member
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    Hi, I noticed the icons/pois file is very old. Is there a tutorial I've overlooked on how to identify new ones and manually add them ourselves, or does anyone have an updated one? If it's in the FAQ and I missed it, sorry!

  11. #4990
    Acron0's Avatar Member
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    It Crashes with this error

    Code:
    28-Jul-24 2:19 AM Program exited with message:
     System.AggregateException: One or more errors occurred. (Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.)
     ---> Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at WorldDrawing.WorldDrawingCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\WorldDrawing\WorldDrawingCore.cs:line 67
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins()
       at GameHelper.GameOverlay.PostInitialized()
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__27_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------
    28-Jul-24 2:20 AM Program exited with message:
     System.AggregateException: One or more errors occurred. (Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.)
     ---> Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at WorldDrawing.WorldDrawingCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\WorldDrawing\WorldDrawingCore.cs:line 67
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins()
       at GameHelper.GameOverlay.PostInitialized()
       at ClickableTransparentOverlay.Overlay.InitializeResources()
       at ClickableTransparentOverlay.Overlay.<Start>b__27_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

  12. #4991
    Shaanujaanu's Avatar Member
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    suddenly my flasks don't work anymore, after the latest update.

  13. #4992
    AndyMan1987's Avatar Member
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    I have a bit of weirdness when trying to use a controller. I get it working and it draws the map overlay properly so I go back to the character select menu and change to controller and the radar stops working. I still get health bars and the preload window. When I alt tab to the overlay you can see it only has those two on it.

  14. #4993
    member_zero's Avatar Member
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    Same here.

  15. #4994
    member_zero's Avatar Member
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    Originally Posted by Shaanujaanu View Post
    suddenly my flasks don't work anymore, after the latest update.
    same here.

  16. #4995
    peeguss1's Avatar Member
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    sameeeeeee

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