GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3571
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by xXK1ll3rXx View Post
    Do you have any idea why my fps gets halved with GameHelper on? I tried PoEHelper and with that one I get normal fps. Can't remember having this issue in the previous league. GameHelper version 2.0.106.https://i.imgur.com/yVkmtf5.jpeg
    you have some weird POE configuration that is doing it.
    It does not happen on my side.
    Also, by looking at the GGG performance graph, your CPU & GPU isn't capped so it must be some POE -> Graphic settings.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3572
    xXK1ll3rXx's Avatar Member
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    Originally Posted by GameHelper View Post
    you have some weird POE configuration that is doing it.
    It does not happen on my side.
    Also, by looking at the GGG performance graph, your CPU & GPU isn't capped so it must be some POE -> Graphic settings.
    Why do I not get the issue with PoEHelper then? Only happens when GameHelper is active. Here are my PoE settings. Used the same settings in 3.21.

    Edit: If I enable Triple Buffering I get my full 167 fps with GameHelper. But with PoEHelper I get full 167 fps without Triple Buffering. Very weird. I usually have Triple buffering or vsync ingame off by default since I use Gsync. GameHelper always worked without Triple Buffering before.

    Edit2: With Vulkan instead of Dx12 I can use GameHelper without Triple Buffering and get my full 167 fps.
    Last edited by xXK1ll3rXx; 08-20-2023 at 02:09 PM.

  3. #3573
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by xXK1ll3rXx View Post
    Why do I not get the issue with PoEHelper then? Only happens when GameHelper is active. Here are my PoE settings. Used the same settings in 3.21.

    Edit: If I enable Triple Buffering I get my full 167 fps with GameHelper. But with PoEHelper I get full 167 fps without Triple Buffering. Very weird. I usually have Triple buffering or vsync ingame off by default since I use Gsync. GameHelper always worked without Triple Buffering before.

    Edit2: With Vulkan instead of Dx12 I can use GameHelper without Triple Buffering and get my full 167 fps.
    PoeHelper/ExileAPI runs at 60 FPS.
    GameHelper runs at vsync FPS which depends on your setup (mine is 160fps, some ppl have 144, some have 120, some have 60 etc etc).
    if u wanna limit the FPS that GH is running you can use Nvidia settings (or 3rd party tools) for limiting the GH FPS to 60. (i noticed that doing this would make GH more stable but would you get your game FPS back? i don't know).


    > With Vulkan instead of Dx12 I can use GameHelper without Triple Buffering and get my full 167 fps.
    Nice! as i said, in any case, its you who have to figure out what settings works best for you


    > Used the same settings in 3.21.
    I don't remember which league but long time ago GH started lagging for me.
    I spend days and days trying to figure out why all of the sudden it have started lagging?
    finally i realized that i had nvidia low latency mode turn off and that is causing the lag.

    Moral of the story: There are shit ton of Graphic card+game settings+Game code involved, there is no way I can figure out for you why is it slow/lagging on your computer. If GH works in 1 league, doesn't mean GH will work in the next league. All i can say is that GH not lagging on my side + i have 0 changes in the software CORE algorithm/code other than updated offsets.



    > Here are my PoE
    the only thing different from mine is that there is no FPS caps enabled on my side.
    Last edited by GameHelper; 08-20-2023 at 03:00 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #3574
    Hosteleria's Avatar Member
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    Originally Posted by GameHelper View Post
    Check deployed objects in player actor component.
    Following this (since I wanted to do the exact autohotkey setup as Hacker143). I checked and yes, the Sentinel appears on the Actor->deployed objects as object type 57.
    So, how should we make the dynamic condition to make it detect the pressence of the object type 57 (and if it's not there, press X button)?

    Thanks in advance GH.

  5. #3575
    killerkev069's Avatar Member
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    How would one make an ahk for berserk at 50 rage? I get the rage in status but for the life of me I can't figure out how to make it work for specific amounts of rage

  6. #3576
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Hosteleria View Post
    Following this (since I wanted to do the exact autohotkey setup as Hacker143). I checked and yes, the Sentinel appears on the Actor->deployed objects as object type 57.
    So, how should we make the dynamic condition to make it detect the pressence of the object type 57 (and if it's not there, press X button)?

    Thanks in advance GH.
    Check deployed object count template.

    Originally Posted by killerkev069 View Post
    How would one make an ahk for berserk at 50 rage? I get the rage in status but for the life of me I can't figure out how to make it work for specific amounts of rage
    check player -> buff component and see if berserk is there.
    if it is, there is a buff template, use that.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. #3577
    camapxam's Avatar Active Member
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    Originally Posted by GameHelper View Post
    Check deployed object count template.



    check player -> buff component and see if berserk is there.
    if it is, there is a buff template, use that.
    do you know how to setup the CWDT build to swapping weapon on a flask until the loop going? I can't quite figure out which condition for the build to stop swapping.

  8. #3578
    husshuss's Avatar Member
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    Originally Posted by camapxam View Post
    do you know how to setup the CWDT build to swapping weapon on a flask until the loop going? I can't quite figure out which condition for the build to stop swapping.
    So what I understand from your question is:
    -You made a condition to press the weapon swap key whilst one of your flasks is active.
    -You want the weapon swapping to end (preferably on your main weapon loadout).

    I'm assuming you're doing a build similar to wardloop (possibly wardless).
    To get the loop started you have to deal enough damage to yourself to trigger the CWDT links that in turn deal the required amount of damage to continue the loop.
    As far as I am familiar with the build, there is no way to detect whether the loop is actively ongoing.
    The only real feasible way I can see you being able to stop the swapping is by introducing a condition which only permits a limited number of uses of the trigger.
    I am unsure if that's possible.

  9. #3579
    Hosteleria's Avatar Member
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    Originally Posted by GameHelper View Post
    Check deployed object count template.



    check player -> buff component and see if berserk is there.
    if it is, there is a buff template, use that.
    Edit: Found it, thanks for the help.
    Last edited by Hosteleria; 08-21-2023 at 06:05 AM.

  10. #3580
    camapxam's Avatar Active Member
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    Originally Posted by husshuss View Post
    So what I understand from your question is:
    -You made a condition to press the weapon swap key whilst one of your flasks is active.
    -You want the weapon swapping to end (preferably on your main weapon loadout).

    I'm assuming you're doing a build similar to wardloop (possibly wardless).
    To get the loop started you have to deal enough damage to yourself to trigger the CWDT links that in turn deal the required amount of damage to continue the loop.
    As far as I am familiar with the build, there is no way to detect whether the loop is actively ongoing.
    The only real feasible way I can see you being able to stop the swapping is by introducing a condition which only permits a limited number of uses of the trigger.
    I am unsure if that's possible.
    I asked because Copilot have a CWDT option, that can detect that the loop stop (or lack the condition of looping people have) and start swapping weapon right away, like when you get in and out of those buble thingy. And the swapping is precise, no more, no less, swapping until the loop going, so there must be something, but I don't know how to figure that out.

  11. #3581
    Galaxy83's Avatar Member
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    I am using AHK Trigger+ Health bars and it loads my i7-10700KF by 25-35 percent. Is this exactly normal?

    Edit : Fixed it by enabling the v-sync checkbox. before that it worked for me in 500 fps mode lmao
    Last edited by Galaxy83; 08-21-2023 at 05:57 AM.

  12. #3582
    andreluizlpg's Avatar Member
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    something broke after patch? it was running fine yesterday, now it opens and exit.

  13. #3583
    marekjemiolak's Avatar Active Member
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    Originally Posted by andreluizlpg View Post
    something broke after patch? it was running fine yesterday, now it opens and exit.
    it works fine for me

  14. #3584
    clawface's Avatar Member
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    nevermind.

  15. #3585
    TacoBiter's Avatar Member
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    Okay, I usually prefer to fix things myself, but I am baffled with this one and am hoping somebody might be able to give me a hand with a verified to be working copy and paste condition set...

    I have the following on my skill bar:

    Flamewall - Q
    Holy Flame Totem - W
    Flammability - E
    SRS - Right Mouse
    Move - Left mouse
    Flame Dash - Space Bar

    I have been trying to get create conditions to automatically place a HF totem every time I cast Flamewall. I tried using the condition to cast HF totem every time I press Q , however, for some reason this will place a totem but not cast flamewall.

    I also tried settling for just placing a totem any time there are 3 or more mobs of any rarity, but then it just spams it. The same thing happens if I try it with flamewall instead. Essentially, I am trying to reduce keystrokes as much as possible as I recently lost two fingers in a work accident and am having a hell of a time trying to get everything as I need it. Ideally, I am trying to automatically cast flamewall any time there are 3 or more monsters, as well as place a HF totem at the same time, this way I can focus on just casting flammability & SRS and have the rest autocast for me, but it seems to hate me these days.

    Any ideas, examples, or explanations as to what I am doing wrong? I would post an example as to what I have conditions set as, but I am not at the PC atm, and typing this much has already begun to hurt. Any advice is welcomed.
    Last edited by TacoBiter; 08-21-2023 at 01:40 PM.

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