GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3526
    Jacksun's Avatar Member
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    "You are the real hero"

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3527
    earltop123's Avatar Member
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    Originally Posted by GameHelper View Post
    things are looking good, easy patch, GH will be ready within 5-10 mins of the league start.
    ༼ つ ◕_◕ ༽つ

  3. #3528
    StayNumb's Avatar Member
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    ༼ つ ◕_◕ ༽つ * kisses gamehelper* ༼ つ ◕_◕ ༽つ

  4. #3529
    Selmia's Avatar Member
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    Is there a link to his GitHub ?

  5. #3530
    GlebSmet's Avatar Member
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    best of the best!

  6. #3531
    sh00k's Avatar Member
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    Thankyou for all the work youre putting in for us!

  7. #3532
    XORReverseEngineering's Avatar Active Member
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    @GameHelper there is a way to make plugins modular for users to create custom plugins? I would like to write some

  8. #3533
    clawface's Avatar Member
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    EPIC! Super excited that we can play from the start! Legend!

  9. #3534
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by XORReverseEngineering View Post
    @GameHelper there is a way to make plugins modular for users to create custom plugins? I would like to write some
    As I understand the GameHelper / ExileAPI / PoeHelper projects, thay are frameworks that give you (as a plugin developer) access to memory structures and functions to build your own plugins. As such - they are a single module by themselfe. The only limitation for creating plugins is what fuctionalities / memory data you can get using mentioned frameworks.

    In case of GameHelper, the project aim was to create simplified, easy to maintain and light-fast to update tool. And this was done by cutting down pointers to the absolute minimum. This is why we can get update 15min after launch. Going for more sophisticated pointers and functions would probably work against the goal of having simple, but easy to upgrade tool.

  10. Thanks znkymobb, miracle1, GameHelper, XORReverseEngineering (4 members gave Thanks to EthEth for this useful post)
  11. #3535
    miracle1's Avatar Active Member
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    Originally Posted by EthEth View Post
    This is why we can get update 15min after launch. Going for more sophisticated pointers and functions would probably work against the goal of having simple, but easy to upgrade tool.
    And i hope that will never change

  12. #3536
    SaltineSnack's Avatar Member
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    Isnt this bannable?
    Last edited by SaltineSnack; 09-02-2024 at 09:22 PM.

  13. #3537
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by EthEth View Post
    As I understand the GameHelper / ExileAPI / PoeHelper projects, thay are frameworks that give you (as a plugin developer) access to memory structures and functions to build your own plugins. As such - they are a single module by themselfe. The only limitation for creating plugins is what fuctionalities / memory data you can get using mentioned frameworks.

    In case of GameHelper, the project aim was to create simplified, easy to maintain and light-fast to update tool. And this was done by cutting down pointers to the absolute minimum. This is why we can get update 15min after launch. Going for more sophisticated pointers and functions would probably work against the goal of having simple, but easy to upgrade tool.
    yes that's true, but we can work with what offsets we got, we still could render on the screen some info that for me I would like, i think a doc format with access to the calls and offsets could be nice

  14. #3538
    moletas's Avatar Member
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    Any chance we can get auto looter like poeapkit has ?

  15. #3539
    clawface's Avatar Member
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    if anything Open Door would be only thign that is missing before upgraidng to full API when it is released.

  16. Thanks moletas (1 members gave Thanks to clawface for this useful post)
  17. #3540
    BT_'s Avatar Member
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    ༼ つ ◕_◕ ༽つ

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