GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1441
    Fireball's Avatar Member
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    Sometimes GameHelper.exe shuts down by itself without any error.
    Does anyone have same issue?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1442
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Fireball View Post
    Sometimes GameHelper.exe shuts down by itself without any error.
    Does anyone have same issue?
    Yeah I have this issue, I can’t figure out why is it happening. It’s .net / windows specific. This isn’t happening to a friend of mine.

    Although it’s happening less and less, it’s still annoying. I just don’t understand how to debug something that have no errors or anything.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. Thanks bagindo4ka, Fireball (2 members gave Thanks to GameHelper for this useful post)
  4. #1443
    Shaanujaanu's Avatar Member
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    Originally Posted by ihackirl View Post
    What do you guys recommend for AutoHotkeyTrigger for things like casting totems and warcrys? Right now I have them automatically going on a timer but it makes interacting with mechanics a huge pain since it closes the UI.
    I would like to know as well

  5. #1444
    Pwnyhofpl0x's Avatar Member
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    @GameHelper thank you for your nice work, your helper works perfectly.

    Would be nice to see in the future a plugin that shows dangerous on ground effects, so we can easily dodge them

  6. #1445
    Jennings9's Avatar Member
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    Not in anyway trying to tell you how to run your program etc but I really hope you're able to make enough money from this to sustain development since it's so amazing.

    Not sure if you've put thought into adding a few premium features at a charge of 5-10 dollars (monthly?) or so to encourage people to support your hard work, even if it's something basic, I'd happily subscribe to whatever premium you release and I'm sure others here would without feeling like you're being cheap or whatever.

    (Ofc people can still support your work without premium features and 100% should, just would assume others would be willing to donate more if there was something extra for them)

  7. #1446
    Kaoin's Avatar Member
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    Hello, tell me please. How to properly set up the can of Lions Roar so that it only works when there are monsters nearby? Thank you

  8. #1447
    hothoodie's Avatar Member
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    Hello and thank you for your amazing work GameHelper!

    I am trying to trigger a skill whenever i place an Assassin's Mark on an enemy which appears as "mark_tracker" in Data Visualization.

    The problem is that as soon as i place the mark, the (de)buff remains as active in "Data Visualisation" regardless of whether i kill the marked monster or the (de)buff expires.

    Am I missing something? Any help would me greatly appreciated!

  9. #1448
    suzimia's Avatar Member
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    whenever I launch gamehelper it just crashes. Theres no overlay that loads up. (My game is in windowed fullscreen)
    EDIT: checked out the error.log file and here's the msg -
    Program exited with message:
    System.MissingMethodException: Method not found: 'GameHelper.RemoteObjects.FilesStructures.WorldAreaDat GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.get_AreaDetails( )'.
    at SimpleFlaskManager.SimpleFlaskManagerCore.ShouldExecutePlugin()
    at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 121
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 82
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    Last edited by suzimia; 02-08-2022 at 06:24 AM.

  10. #1449
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by suzimia View Post
    whenever I launch gamehelper it just crashes. Theres no overlay that loads up. (My game is in windowed fullscreen)
    EDIT: checked out the error.log file and here's the msg -
    Remove SimpleFlaskManager from plugin finder.



    Originally Posted by hothoodie View Post
    Hello and thank you for your amazing work GameHelper!

    I am trying to trigger a skill whenever i place an Assassin's Mark on an enemy which appears as "mark_tracker" in Data Visualization.

    The problem is that as soon as i place the mark, the (de)buff remains as active in "Data Visualisation" regardless of whether i kill the marked monster or the (de)buff expires.

    Am I missing something? Any help would me greatly appreciated!
    I haven’t played assassin mark so I don’t know but Sound like a bug in the game.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #1450
    fudenciolino's Avatar Member
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    Any way to make flasks be used sequentially?
    For example: "use 4th flask, wait 3 seconds, use 5th flask, wait 3 seconds" looped.

    btw is there any guide on how to use the "dynamic" condition?
    I tried the search function but it seems the search function is completely useless for finding info within a thread.

  12. #1451
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by fudenciolino View Post
    Any way to make flasks be used sequentially?
    For example: "use 4th flask, wait 3 seconds, use 5th flask, wait 3 seconds" looped.

    btw is there any guide on how to use the "dynamic" condition?
    I tried the search function but it seems the search function is completely useless for finding info within a thread.
    I think with dynamic condition you can, will post a guide this weekend.


    Originally Posted by Jennings9 View Post
    Not in anyway trying to tell you how to run your program etc but I really hope you're able to make enough money from this to sustain development since it's so amazing.

    Not sure if you've put thought into adding a few premium features at a charge of 5-10 dollars (monthly?) or so to encourage people to support your hard work, even if it's something basic, I'd happily subscribe to whatever premium you release and I'm sure others here would without feeling like you're being cheap or whatever.

    (Ofc people can still support your work without premium features and 100% should, just would assume others would be willing to donate more if there was something extra for them)
    Did u figure out why it was slow on your computer?

    Coming to your question, while what you are saying makes more sense but it breaks rule 1 (on fist post). Without that rule GH is nothing.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. Thanks goodway, fudenciolino (2 members gave Thanks to GameHelper for this useful post)
  14. #1452
    goodway's Avatar Member
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    bro any chance to add plugin - Follow ?any way?

  15. #1453
    suzimia's Avatar Member
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    Originally Posted by GameHelper View Post
    Remove SimpleFlaskManager from plugin finder.
    Are you talking about the SimpleFlaskManager folder present inside the plugins folder?

  16. #1454
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by suzimia View Post
    Are you talking about the SimpleFlaskManager folder present inside the plugins folder?
    yes..............
    If I did not reply to you, it mean the question you are asking is stupid.

  17. #1455
    n00k's Avatar Member
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    quick question, did anyone find line for preload to Operative's chest ?

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