GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1426
    bokopoko's Avatar Member
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    Been using this for a couple leagues now. It has been working fine, no catastrophic failures besides it randomly shutting down every now and then. Not a big issue.
    However I would like you to add a slight QOL that allows the user to duplicate AutoHotKeyTrigger's rules for an easy way to edit multiple of the same pot for example. <<<Absolutely not a priority though.

    GameHelper: A light version of PoeHUD/Exile-Api
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  3. #1427
    CirCleNever's Avatar Member
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    help set auto key skill Lancing steel for auto call of steel ?

  4. #1428
    zetk's Avatar Member
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    How to make flask manager work with ice shot? I can't make it to work, there are some bow skills to trigger flasks, but no ice shot, any idea?

  5. #1429
    ranchito's Avatar Member
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    Okay I fixed it, it was clashing with another program.
    Last edited by ranchito; 02-07-2022 at 11:42 AM.

  6. #1430
    Rukola_1's Avatar Active Member
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    Originally Posted by mathiasv91 View Post
    ------------------------------
    07/02/2022 15:42 Program exited with message:
    System.MissingMethodException: Method not found: 'GameHelper.RemoteObjects.FilesStructures.WorldAreaDat GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.get_AreaDetails( )'.
    at SimpleFlaskManager.SimpleFlaskManagerCore.ShouldExecutePlugin()
    at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 121
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 82
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    ------------------------------
    The old Module "SimpleFlaskManager" has been renamed to "AutoHotKeyTrigger". Old Config files are not converted automatically. If you use the old settings.txt file, you have to rename the corresponding parts in the file.

    Something like this:
    old:
    {
    "Conditions": [
    {
    "$type": "SimpleFlaskManager.ProfileManager.Conditions.VitalsCondition, SimpleFlaskManager",
    "operator": "LESS_THAN",
    "vitalType": "LIFE_PERCENT",
    "threshold": 36
    },

    new:
    {
    "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition, AutoHotKeyTrigger",
    "operator": "LESS_THAN",
    "vitalType": "LIFE_PERCENT",
    "threshold": 36
    },
    Last edited by Rukola_1; 02-07-2022 at 11:42 AM.

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  8. #1431
    armory236's Avatar Active Member
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    Originally Posted by Rukola_1 View Post
    The old Module "SimpleFlaskManager" has been renamed to "AutoHotKeyTrigger". Old Config files are not converted automatically. If you use the old settings.txt file, you have to rename the corresponding parts in the file.

    Something like this:
    old:
    {
    "Conditions": [
    {
    "$type": "SimpleFlaskManager.ProfileManager.Conditions.VitalsCondition, SimpleFlaskManager",
    "operator": "LESS_THAN",
    "vitalType": "LIFE_PERCENT",
    "threshold": 36
    },

    new:
    {
    "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition, AutoHotKeyTrigger",
    "operator": "LESS_THAN",
    "vitalType": "LIFE_PERCENT",
    "threshold": 36
    },
    thanks, I missed that change

    the only question I have: is it possible to set flasks auto-usage dependant on presence of monsters in range?
    I don't see it as a default operators so I'd like to know how to write it manually via DYNAMIC
    ty in advance

  9. #1432
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by armory236 View Post
    thanks, I missed that change

    the only question I have: is it possible to set flasks auto-usage dependant on presence of monsters in range?
    I don't see it as a default operators so I'd like to know how to write it manually via DYNAMIC
    ty in advance
    W.I.P feature.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. Thanks armory236 (1 members gave Thanks to GameHelper for this useful post)
  11. #1433
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    just made a poll, plz do respond. thx.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. Thanks armory236 (1 members gave Thanks to GameHelper for this useful post)
  13. #1434
    RebrandSoft's Avatar Member
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    Now I'm getting issues with the GH performance! I was not able to test it before on maps but now when I entered maps it's just............................

    Issue

  14. #1435
    ihackirl's Avatar Site Donator
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    What do you guys recommend for AutoHotkeyTrigger for things like casting totems and warcrys? Right now I have them automatically going on a timer but it makes interacting with mechanics a huge pain since it closes the UI.

  15. #1436
    TotallyCake's Avatar Member
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    Originally Posted by RebrandSoft View Post
    Now I'm getting issues with the GH performance! I was not able to test it before on maps but now when I entered maps it's just............................
    Issue
    I'm having the same issue. Are you using a newer AMD cpu?

  16. #1437
    Forumuser1000's Avatar Active Member
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    Originally Posted by GameHelper View Post
    just made a poll, plz do respond. thx.
    What does the poll question actually mean?

  17. #1438
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Forumuser1000 View Post
    What does the poll question actually mean?
    yeah actually, it's bad wording. i will close and create a new one.
    Sorry about that!


    i basically mean


    "I prefer eariler GameHelper releases over automated flask charges detection"

    yes/no.
    If I did not reply to you, it mean the question you are asking is stupid.

  18. Thanks Forumuser1000 (1 members gave Thanks to GameHelper for this useful post)
  19. #1439
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by RebrandSoft View Post
    Now I'm getting issues with the GH performance! I was not able to test it before on maps but now when I entered maps it's just............................

    Issue
    i am going to compile a custom version for you folks in few hours. (that's the only change I can think of)
    let me know if that works for you or still bad.


    if it's still bad, then I don't know, maybe one day i will also encounter this issue and can debug it properly and fix it.
    if it's good, then i will have an idea on how to fix this issue.
    If I did not reply to you, it mean the question you are asking is stupid.

  20. Thanks RebrandSoft (1 members gave Thanks to GameHelper for this useful post)
  21. #1440
    RebrandSoft's Avatar Member
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    Originally Posted by TotallyCake View Post
    I'm having the same issue. Are you using a newer AMD cpu?
    i9 9900k and dual 3090 ti...

  22. Thanks armory236 (1 members gave Thanks to RebrandSoft for this useful post)

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