GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1411
    Breached's Avatar Active Member
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    How do we get the names of chests/bosses for the legion encounters to show on overlay again?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1412
    ThePheonix's Avatar Member
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    Mana_percent condition less_than no longer works for me. I tried all values up to 1000 without it triggering, but it triggers instantly on swapping to bigger_than 0.

  3. #1413
    Naf7's Avatar Member
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    Originally Posted by wlastas View Post
    If the program does not work, it means there are errors in it.
    If errors occur, they are displayed in the console and additionally written to the "Error.log".
    You need to copy the latest ones and paste them into your post. Only in this case it will be possible for you to somehow help.
    if there are no errors, try looking at the system logs : ComputerMenagement=>Event Viewer=>Windows Logs=>System&Application.
    Just closes after 2 minutes.
    Code:
    07.02.2022 7:15 Program exited with message:
     System.Exception: New flask base found Гранитный флакон. Please let the developer know.
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    07.02.2022 13:48 Program exited with message:
     System.Exception: New flask base found Гранитный флакон. Please let the developer know.
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  4. #1414
    TotallyCake's Avatar Member
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    Does anyone else have high CPU usage in maps/hideout with lots of entities?
    I'm wondering how to fix it since it causes major lag issues.

    Haven't found the culprit to the issue so far with help from gamehelper, wondering if anyone else have had the issue and might have found a fix.
    specs are ryzen 5900x and rtx 3080, gsync (on and off), up to date drivers, ingame settings are all dialed down and tried on dx11 (already not that good on itself) and vulkan.

    Issue:
    if Total/Currently active entities is a high number, fps tanks considerably and ends up being a chugfest at higher maps (20fps)
    Also [AreaInstance] Update Area Data is high ms if that has anything to do with it.
    CPU usage very high (50% to 99%), gpu usage low but already set gpu for folder.
    Last edited by TotallyCake; 02-07-2022 at 07:01 AM.

  5. #1415
    VioletVibes's Avatar Active Member
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    Any tl;dr on how to have flask trigger when there's a rare/boss nearby?

  6. #1416
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Breached View Post
    How do we get the names of chests/bosses for the legion encounters to show on overlay again?
    Radar settings -> icons -> legion icon -> hover over it.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. #1417
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Naf7 View Post
    Just closes after 2 minutes.
    Code:
    07.02.2022 7:15 Program exited with message:
     System.Exception: New flask base found Гранитный флакон. Please let the developer know.
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    07.02.2022 13:48 Program exited with message:
     System.Exception: New flask base found Гранитный флакон. Please let the developer know.
       at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate()
       at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
       at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate()
       at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger)
       at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI()
       at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    Will try to fix it.

    EDIT: Actually, is there anyone out there who have created non-english version of the following file? Basically you have to change the key (e.g. "Granite Flask") to your language (e.g. "Гранитный флакон"). Do not change the value (e.g. flask_utility_ironskin).

    FlaskNameToBuff.zip
    Last edited by GameHelper; 02-07-2022 at 08:02 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #1418
    Rol's Avatar Member
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    does the program work? Clean install and still nothing starts 8(

  9. #1419
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Rol View Post
    does the program work? Clean install and still nothing starts 8(
    Any error.txt file in GH root folder?
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #1420
    Rol's Avatar Member
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    Originally Posted by GameHelper View Post
    Any error.txt file in GH root folder?
    Error.log
    =================================
    07.02.2022 15:32 Program exited with message:
    System.DllNotFoundException: Unable to load DLL 'cimgui' or one of its dependencies: Не найден указанный модуль. (0x8007007E)
    at ImGuiNET.ImGuiNative.igCreateContext(ImFontAtlas* shared_font_atlas)
    at ImGuiNET.ImGui.CreateContext()
    at ClickableTransparentOverlay.ImGuiController..ctor(GraphicsDevice gd, Int32 width, Int32 height)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    =================

  11. #1421
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Rol View Post
    Error.log
    =================================
    07.02.2022 15:32 Program exited with message:
    System.DllNotFoundException: Unable to load DLL 'cimgui' or one of its dependencies: Не найден указанный модуль. (0x8007007E)
    at ImGuiNET.ImGuiNative.igCreateContext(ImFontAtlas* shared_font_atlas)
    at ImGuiNET.ImGui.CreateContext()
    at ClickableTransparentOverlay.ImGuiController..ctor(GraphicsDevice gd, Int32 width, Int32 height)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    =================
    read F.A.Q
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #1422
    JustRandomPlayer's Avatar Member
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    Any chances for a little improve to healtbars plugin?

    + health border color for each mosnter type
    + health bar color for each monster type
    + health background color for each monster type
    + health bar width and length for each monster type

    Or atleast give us the way to change health bar texture for each monster type with spritesheet.png?
    But i think that settings with a lot of ColorPickers will work better. Easy to configure and wide opportunity to customize bars.

  13. #1423
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by JustRandomPlayer View Post
    Any chances for a little improve to healtbars plugin?

    + health border color for each mosnter type
    + health bar color for each monster type
    + health background color for each monster type
    + health bar width and length for each monster type

    Or atleast give us the way to change health bar texture for each monster type with spritesheet.png?
    But i think that settings with a lot of ColorPickers will work better. Easy to configure and wide opportunity to customize bars.
    these are good points, i will add them into the TODO list.
    I can't say when they will be ready. Maybe after few leagues.
    It depends on how much free time i got and which TODO item I want to pick up first.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #1424
    mathiasv91's Avatar Member
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    ------------------------------
    07/02/2022 15:42 Program exited with message:
    System.MissingMethodException: Method not found: 'GameHelper.RemoteObjects.FilesStructures.WorldAreaDat GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.get_AreaDetails( )'.
    at SimpleFlaskManager.SimpleFlaskManagerCore.ShouldExecutePlugin()
    at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 121
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 82
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    ------------------------------

    but the bot is not in D:\a so i'm not sure what is happening?

  15. #1425
    JustRandomPlayer's Avatar Member
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    Originally Posted by GameHelper View Post
    Maybe after few leagues.
    Few leagues... I never seen frustration before. Give me back that day please.

    Maybe just add few code lines for normal/magic/rare/unique monster right near border color setter and replace spritesheet? It takes only few mins against leagues.
    Repacked spritesheet with 4 new extra sprites:
    EnemyNormalHP.png
    EnemyMagicHP.png
    EnemyRareHP.png
    EnemyUniqueHP.png

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