How do we get the names of chests/bosses for the legion encounters to show on overlay again?
How do we get the names of chests/bosses for the legion encounters to show on overlay again?
Mana_percent condition less_than no longer works for me. I tried all values up to 1000 without it triggering, but it triggers instantly on swapping to bigger_than 0.
Just closes after 2 minutes.
Code:07.02.2022 7:15 Program exited with message: System.Exception: New flask base found Гранитный флакон. Please let the developer know. at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match) at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85 at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken) at ClickableTransparentOverlay.Overlay.<Start>b__20_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------ 07.02.2022 13:48 Program exited with message: System.Exception: New flask base found Гранитный флакон. Please let the developer know. at AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match) at AutoHotKeyTrigger.ProfileManager.Rule.Evaluate() at AutoHotKeyTrigger.ProfileManager.Rule.Execute(Action`1 logger) at AutoHotKeyTrigger.AutoHotKeyTriggerCore.DrawUI() at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85 at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken) at ClickableTransparentOverlay.Overlay.<Start>b__20_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------
Does anyone else have high CPU usage in maps/hideout with lots of entities?
I'm wondering how to fix it since it causes major lag issues.
Haven't found the culprit to the issue so far with help from gamehelper, wondering if anyone else have had the issue and might have found a fix.
specs are ryzen 5900x and rtx 3080, gsync (on and off), up to date drivers, ingame settings are all dialed down and tried on dx11 (already not that good on itself) and vulkan.
Issue:
if Total/Currently active entities is a high number, fps tanks considerably and ends up being a chugfest at higher maps (20fps)
Also [AreaInstance] Update Area Data is high ms if that has anything to do with it.
CPU usage very high (50% to 99%), gpu usage low but already set gpu for folder.
Last edited by TotallyCake; 02-07-2022 at 07:01 AM.
Any tl;dr on how to have flask trigger when there's a rare/boss nearby?
Will try to fix it.
EDIT: Actually, is there anyone out there who have created non-english version of the following file? Basically you have to change the key (e.g. "Granite Flask") to your language (e.g. "Гранитный флакон"). Do not change the value (e.g. flask_utility_ironskin).
FlaskNameToBuff.zip
Last edited by GameHelper; 02-07-2022 at 08:02 AM.
If I did not reply to you, it mean the question you are asking is stupid.
does the program work? Clean install and still nothing starts 8(
Error.log
=================================
07.02.2022 15:32 Program exited with message:
System.DllNotFoundException: Unable to load DLL 'cimgui' or one of its dependencies: Не найден указанный модуль. (0x8007007E)
at ImGuiNET.ImGuiNative.igCreateContext(ImFontAtlas* shared_font_atlas)
at ImGuiNET.ImGui.CreateContext()
at ClickableTransparentOverlay.ImGuiController..ctor(GraphicsDevice gd, Int32 width, Int32 height)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
=================
Any chances for a little improve to healtbars plugin?
+ health border color for each mosnter type
+ health bar color for each monster type
+ health background color for each monster type
+ health bar width and length for each monster type
Or atleast give us the way to change health bar texture for each monster type with spritesheet.png?
But i think that settings with a lot of ColorPickers will work better. Easy to configure and wide opportunity to customize bars.
If I did not reply to you, it mean the question you are asking is stupid.
------------------------------
07/02/2022 15:42 Program exited with message:
System.MissingMethodException: Method not found: 'GameHelper.RemoteObjects.FilesStructures.WorldAreaDat GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.get_AreaDetails( )'.
at SimpleFlaskManager.SimpleFlaskManagerCore.ShouldExecutePlugin()
at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 121
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 82
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
------------------------------
but the bot is not in D:\a so i'm not sure what is happening?
Few leagues... I never seen frustration before. Give me back that day please.
Maybe just add few code lines for normal/magic/rare/unique monster right near border color setter and replace spritesheet? It takes only few mins against leagues.
Repacked spritesheet with 4 new extra sprites:
EnemyNormalHP.png
EnemyMagicHP.png
EnemyRareHP.png
EnemyUniqueHP.png