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Member
what about the gamehelper auto close or auto disappear till have to rerun ?
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Member
how to config condition a flask that active when enemy nearby in rang or near uniqe or rare enemy ?
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Originally Posted by
mega2k0
turn on debug mode.
also, few things i see wrong.
1: quicksilver requires 30 charges. u have bigger than 10 here.
2: you are using absolute life rather than Life_Percent.
Originally Posted by
kanum060633
how to config condition a flask that active when enemy nearby in rang or near uniqe or rare enemy ?
read: https://www.ownedcore.com/forums/mmo...ml#post4349835 (GameHelper: A light version of PoeHUD/Exile-Api)
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
kanum060633 (1 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
mega2k0
I don't know what your problem is. But, my flasks didn't work because of a different language of the game. The problem was solved by the banal translation of flasks into the language I need: Plugins\AutoHotKeyTrigger\FlaskNameToBuff.json / 1.jpg
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Member
ok profile was not selected at all
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Member
Hello, thank you for your work,
I'm trying to run the helper for the first time and keep getting a prompt to install .NET. Even after following the link and installing the framework, I still keep getting this message when trying to run the program.
Any ideas what to do?
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Active Member
Originally Posted by
GameHelper
Am I stupid or Flask Manager isn't updated at this moment?
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Member
game gets very laggy if i start this -> could this be the graphic card drivers? or any other idea?
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Member
2/5/2022 5:00 PM Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 824
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 233
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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2/5/2022 5:00 PM Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 824
at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 233
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 201
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Btw i got this error when the thing auto close sometime
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Member
i just check yes it seems this error that is closing the gamehelper
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Member
Originally Posted by
GameHelper
Aw, forgive me, you're right, I don't know why but I was under the impression that contains wasn't in the debuff menu and didn't even looked properly, thank you, everything seems to be working.
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Member
I cant seem to activate FlaskManager.. everytime i try it, it closes instantly -> https://i.imgur.com/DdL7bIJ.gif dunno why.. and if i clean install it i dont even see the Plugin for Flask's
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Active Member
Hi All,
Hope everyone is enjoying league start.
Quick question for GameHelper or anyone that knows. How do I set my number of raised skeletons as a condition for the auto key? I've looked through the Data Visualisation and UI Explorer but can't find anything helpful.
Thanks for your time.
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2/5/2022 12:53 PM Program exited with message:
System.Exception: This (address: 1A46F740000)is not a Ui Element. Self Address = 6D00000000
at GameHelper.RemoteObjects.UiElement.UiElementBase.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\UiElement\UiElementBase.cs :line 215
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 77
at GameHelper.RemoteObjects.States.InGameState.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 87
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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gamehelper crashes pretty often with this error after the small patch the game had, was working without problem prior the patch
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Member
Originally Posted by
GameHelper
thanks. sir can edit this Limitations/Known-Issues/missing-features in first page ?
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to kanum060633 for this useful post)