Any idea why GameHelper jumps to 60% cpu usage when standing in hideout? otherwise while mapping it stays below 30%
I keep having the gamehelper close automatically after 15-20 mins..is this normal? It would work flawlessly for 15-20 mins and then just disappear (gets closed) until I restart it again. Is there a hotkey that I'm not aware of that I'm pressing by accident?
Hey thanks for the quick reply - I made a pastebin with the message
GamehelperError - Pastebin.com
EDIT: I now realize this error was reported previously on this thread, sorry should've checked.
Last edited by Shaanujaanu; 10-26-2021 at 09:35 AM.
Hi Could you add league bosses to preload alerts? I tried to do it myself according to your instructions, but I could not
Good stuff that fixed the problem, from 60% down to 1%. Thank you
How about a button above player inventory to dump all items from inventory to stash/vendor? I guess it is functionality from GitHub - ravand1990/HighlightedItems: Plugin for PoEHUD to automatically grab highlighted items in stash tabs with the search functionality plugin. The problems might be that there could be some offsets necessary for detecting items and their size in inventory? Well there is also a brute force method as well, just shift-clicking every single tile in inventory, but it's not very "elegant".
Any news about the Hashmap related error?
2021-10-26 21:31 Program exited with message:
System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 141.
at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 289
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 259
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 484
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Hello,is the preload plugin able to detect scourge bosses and their possitions when the char is not in nightmare?
Is there a way to automate for example something like Vaal Discipline!
I am basically trying to use my Vaal Discipline on key "Q" everytime it has 50 souls but I can't figure out how to do this with the configuration. I have all my flasks working perfectly fine can someone please point me in the right direction.
thanks