Hey, nice tool, thank you for this! I've got a question about the first post: you mention that
99% of it is updated using static-analysis-tool
do you mean generic RE tools like ghidra and the likes, or something that is made specifically for poe/this use-case in general (custom scripts/plugins for ghidra would qualify here)?
Later you also say
Sychotix/Stridemann - for creating the static analysis tool
so I assume it is the latter. If that is the case, is it public? Because I've been looking for something like this and haven't found anything yet, and it feels like it's one of the most important components to not go crazy supporting something like ExileApi or GameHelper.
Hey, nice tool, thank you for this! I've got a question about the first post: you mention that
do you mean generic RE tools like ghidra and the likes, or something that is made specifically for poe/this use-case in general (custom scripts/plugins for ghidra would qualify here)?
Later you also say
so I assume it is the latter. If that is the case, is it public? Because I've been looking for something like this and haven't found anything yet, and it feels like it's one of the most important components to not go crazy supporting something like ExileApi or GameHelper.
No, not ghidra or ghidra plugins/script. It’s created from scratch in c#. It can work with any game (as long as you can configure it properly ). POE configurations took me 1 month. It’s not public either. I will let the ppl who created it make that decision. I am just using it. Yeah, that’s the only reason I (alone) will be able to keep GameHelper up to date on league start.
Last edited by GameHelper; 10-01-2021 at 07:39 PM.
No, not ghidra or ghidra plugins/script. It’s created from scratch in c#. It can work with any game (as long as you can configure it properly ). POE configurations took me 1 month. It’s not public either. I will let the ppl who created it make that decision. I am just using it. Yeah, that’s the only reason I (alone) will be able to keep GameHelper up to date on league start.
Too bad, but thank you for letting me know anyway!
I found some issue with maphack. I'm not really sure why and on what occasions, but after killing some mobs the radar overlay just freezes for a moment, and then gets back in place. I'm using cyclone, but not sure if this is required.
I have a video.
After some more testing it seems that the whole GameHelper freezes. (The debug FPS just stops changing for the freeze duration. Also it doesn't really sync well with ingame fps, the overlay FPS shows values a lot lower than ingame). My FPS drops a lot when killing mobs (we talking 144 to 40 or lower when killing a pack), so maybe that's the issue? This build is CoC VD/DD, so there are plenty of entities spawning and disappearing. But I also tested killing mobs only with flame dash, and it still occurs.
In the end, it's not the apps fault. It's on my pc. Thanks windows update.
Last edited by arturino009; 10-03-2021 at 11:37 AM.
GameHelper FPS is not suppose to sync with the game FPS.
1) make sure that GH and game FPS are visible on the video.
2) Also, repeat the action with all plugins turned off.
EDIT: Weird, the video you posted isn't visible on my desktop Firefox browser but is visible on my laptop Firefox browser! Anyway, please create a new video with what I have said above. I play Cyclone build too and I have tested with it, it's working fine on my end. So if u can provide more details (somehow) it will be amazing.
Last edited by GameHelper; 10-03-2021 at 11:32 AM.
GameHelper FPS is not suppose to sync with the game FPS.
1) make sure that GH and game FPS are visible on the video.
2) Also, repeat the action with all plugins turned off.
EDIT: Weird, the video you posted isn't visible on my desktop Firefox browser but is visible on my laptop Firefox browser! Anyway, please create a new video with what I have said above. I play Cyclone build too and I have tested with it, it's working fine on my end. So if u can provide more details (somehow) it will be amazing.
So I did a complete driver reinstall, and it fixed my issue. Sorry for trouble
So I did a complete driver reinstall, and it fixed my issue. Sorry for trouble
great to know that you fixed the issue.
Let me know how's the new flask manager UI and if u have any more feedback for it.
At this point in time, I have incorporated all the feedback you gave me in last few posts, let me know if I accidentally missed any.
Awesome work man, I've been using ExileAPI for years with no hammer hit. Are you doing anything riskier in here compared to ExileAPI, I'd like to keep avoiding the hammer.
10/10 this is incredible work. Also do you have somewhere you accept donations?
Last edited by SuhzWarmane; 10-03-2021 at 08:18 PM.
Awesome work man, I've been using ExileAPI for years with no hammer hit. Are you doing anything riskier in here compared to ExileAPI, I'd like to keep avoiding the hammer.
10/10 this is incredible work. Also do you have somewhere you accept donations?
Risk is same as exile-API.
I’ll post the donation link in the first post.
Risk is same as exile-API.
I’ll post the donation link in the first post.
Awesome man, super excited to have this running close to league launch!
Your write up was great to read too, very educational.
Not that I play miners, but do you have plans to support Auto-detonate? Its a pretty light weight feature that I could see a lot of people being interested in.
Awesome man, super excited to have this running close to league launch!
Your write up was great to read too, very educational.
Not that I play miners, but do you have plans to support Auto-detonate? Its a pretty light weight feature that I could see a lot of people being interested in.
it's already supported, simple flask manager can auto-detonate it (or basically trigger any skill in the game as long as that skill has a hotkey associated with it).
You basically have to figure out what Status-Effect the player gets when it drop a mine (use "Data Visualization"->State->InGameStateObject->CurrentAreaInstance->Player->Components->Buffs when dropping a mine)
and put that as StatusEffect condition with charges as number of mines you want before detonating it.
then, set the key to your donate-mine hotkey.
Last edited by GameHelper; 10-03-2021 at 08:43 PM.
great to know that you fixed the issue.
Let me know how's the new flask manager UI and if u have any more feedback for it.
At this point in time, I have incorporated all the feedback you gave me in last few posts, let me know if I accidentally missed any.
The new features are great! I'm glad I could help. From the previous feedback, I think the only thing missing is a way to delete a specific condition from a rule in FlaskManager.
The other thing I would like to have is HealthBars, but I understand if that won't make till leaguestart.
And another thing I think about is adding an option to Radar is to show "hidden" monsters (like legion), but that might be another unnecessary offset.
-> And another thing I think about is adding an option to Radar is to show "hidden" monsters (like legion), but that might be another unnecessary offset.
-> And another thing I think about is adding an option to Radar is to show "hidden" monsters (like legion), but that might be another unnecessary offset.
That’s already there.
Others, I will think about.
Thx!
Whoops, I mixed it up with HealthBars plugin (it shows hidden monster healthbars).
But another improvement might be to show the actual rewards for chests as well. Like this: 3.jpg
(ignore the other images (1 and 2). I uploaded them and I can't seem to figure out how to remove them from the post)
Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to arturino009 for this useful post)