GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #751
    tab1ta0000's Avatar Member
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    hi guys, im getting somethin wrong here
    Just setting my Granite flask with this setting but its not working, can any1 help me ?
    obQahLo.jpg

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #752
    EthEth's Avatar Active Member
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    Originally Posted by tab1ta0000 View Post
    hi guys, im getting somethin wrong here
    Just setting my Granite flask with this setting but its not working, can any1 help me ?
    obQahLo.jpg
    My guess is you have problem with:
    Flask 2 charges bigger then 30 part. Too high?

    Also, asking to be sure: granit is 2nd flask?

    Sorry, I don't have experience with animation conditions.

  3. #753
    Treasure_Box's Avatar Contributor
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    The above poster is correct about setting your flask usage charge to one less than the minimum to cast one use of a flask so that the plugin will attempt to cast all available flask uses, but not try to spam an empty flask. So if your flask needs at lest 30 charges before it can be used, set this value to 29. This is because the bigger_than evaluates as greater than ">" and not greater than or equal to">=".

    For the second part, i did a quick test and the on hit animation does work as a conditional method, but because you don't always take a "hits" because of things like spell avoidance, stun avoidance, etc you don't always get "hit" when you are attacked by a mob. Also, the value of 100ms may be to high, since you may not be in that state for that long.

    I would suggest deleting and recreating the rule, and basing it on VIT (either HP or ES depending on your build). Setting it to something like less_than 99% may give the more desired result for your use case.

  4. Thanks EthEth (1 members gave Thanks to Treasure_Box for this useful post)
  5. #754
    EthEth's Avatar Active Member
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    Sample, fixed, conditons would be:
    Player NOT_CONTAINS dlask effect of flask x
    Flask x has BIGGER_THEN 29 charges
    Player LIFE_PERCENT is LESS_THEN 95
    (optional) Wait for (flask effect duration) seconds

    Of course if you are using Low-Life build or pay with life for things you need to modify LIFE_PERCENT condition accordingly.

  6. #755
    Jennings9's Avatar Member
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    Is it possible to have radar shows the exits/ doors inside of lab?

  7. #756
    Xrkh's Avatar Member
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    Originally Posted by Xrkh View Post
    @GameHelper
    Which kind of animation is the Toxic Rain spell? Currently working on a flask being used while using Toxic Rain.
    @GameHelper
    I've tried to find out which animation is for Toxic Rain (AnimationId is 103) but how do I use it now?
    There's no text box or whatever to use for AdnimationIds that are not listed in the dropdown menu

  8. #757
    kaime's Avatar Member
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    Is it possible to show the scourge bosses in preloads? Do they have any metadata we can search for?

  9. #758
    arturino009's Avatar Contributor
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    Originally Posted by ProfesionnalLeecher View Post
    Attachment 79284
    The data visualization isn't showing a drop down for the buffs/animations.
    I'm trying to automate plague bearer use at full charges. Is it even possible to do that?
    There definitely is a buff for plague bearer when the charges are full. It's called "corrosive_shroud"

  10. Thanks ProfesionnalLeecher (1 members gave Thanks to arturino009 for this useful post)
  11. #759
    Tolopoga's Avatar Member
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    Screenshot 2021-10-30 231033.jpg
    Screenshot 2021-10-30 232055.jpg
    Screenshot 2021-10-30 232540.jpg

    Attached a couple of screenshots showing components. You can see no healthbar and also no red dot on the map where I am for the monsters in question. I missed some of the components for earlier screenshots, although hopefully that's not a problem. Hid them because I didn't have the window/box large enough.

    I noted some other monsters also had this issue but hopefully you can find the root of the problem from this instead of needing to manually look into each and every monster.
    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-screenshot-2021-10-30-230756-jpg  
    Last edited by Tolopoga; 10-30-2021 at 07:27 AM.

  12. Thanks GameHelper (1 members gave Thanks to Tolopoga for this useful post)
  13. #760
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Tolopoga View Post
    Screenshot 2021-10-30 231033.jpg
    Screenshot 2021-10-30 232055.jpg
    Screenshot 2021-10-30 232540.jpg

    Attached a couple of screenshots showing components. You can see no healthbar and also no red dot on the map where I am for the monsters in question. I missed some of the components for earlier screenshots, although hopefully that's not a problem. Hid them because I didn't have the window/box large enough.

    I noted some other monsters also had this issue but hopefully you can find the root of the problem from this instead of needing to manually look into each and every monster.
    Thank you for the amazing investigation. In the recent patch of GameHelper we stop showing entities with diesaftertime component. This is because of one of the conqueror (Baran, the Crusader - Official Path of Exile Wiki) spawn a ground effect that has diesaftertime component and folks didn’t like that

    I will figure out a way how to fix this issue.
    Last edited by GameHelper; 10-30-2021 at 07:44 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #761
    BHLDepression's Avatar Member
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    Would it be possible to get a barebones skill usage plugin added to this? Not sure how crazy the offsets would be for this. My thought process is it would work in the same way flask manager can detect if a flask effect is on you or not.

  15. #762
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by BHLDepression View Post
    Would it be possible to get a barebones skill usage plugin added to this? Not sure how crazy the offsets would be for this. My thought process is it would work in the same way flask manager can detect if a flask effect is on you or not.
    I have never used that skill so I don’t know. Can’t you use flask manager for triggering that skill?
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #763
    BHLDepression's Avatar Member
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    Originally Posted by GameHelper View Post
    I have never used that skill so I don’t know. Can’t you use flask manager for triggering that skill?
    No barebones as in something minimal, lol. Like a basic version of copilot.

  17. #764
    ProfesionnalLeecher's Avatar Member
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    Originally Posted by arturino009 View Post
    There definitely is a buff for plague bearer when the charges are full. It's called "corrosive_shroud"
    It's spamming my plaguebearer every second. Any idea on how I can make it use pb only once when it's full?

  18. #765
    Borpa's Avatar Active Member BorpaSpin
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    Originally Posted by kaime View Post
    Is it possible to show the scourge bosses in preloads? Do they have any metadata we can search for?
    Yes, go back few pages and you should find it.

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