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  1. #631
    RatMonkey's Avatar Contributor
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    Originally Posted by Anderson11 View Post
    Can confirm that moving to sell window now works. Thank you.
    As far as I'm aware clicking the accept button doesn't work since the selling interface was changed and the sell button is in a different position. This may be an issue within the plugin. I'm using the most recently updated fork of FullRareSetManager which is this one: GitHub - TheOptimisticFactory/PoeHUD_FullRareSetManager
    Yeah I may take a look at it sometime and see why it is not able to detect the buttons. I've looked everywhere in the core offsets and nothing seems to be linking to it so I think it may be a plugin issue.

    ExileAPI Release
  2. #632
    RatMonkey's Avatar Contributor
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    Originally Posted by Anderson11
    As far as I'm aware clicking the accept button doesn't work since the selling interface was changed and the sell button is in a different position.
    Hi, can you please test my latest change? It seems to me that the child changed about 20 months ago and it was never properly updated, and some plugins have been using the long way around instead of relying on the SellWindow childs as default.

    GitHub - SquirrelRat/ExileApi-1: Public Fork of ExileApi

    I never looked at it before, but I always had issues with RareSetManager not properly using accept/cancel and I think this may be the cause. It could be done in the plugin, but I don't know why it shouldn't be done in the core so plugins can just use the .accept and .cancel buttons by calling them. Just wonder if it works (accepts) for you when you auto sell to vendor using raresetmanager now.

  3. #633
    Anderson11's Avatar Contributor
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    Originally Posted by RatMonkey View Post
    Hi, can you please test my latest change? It seems to me that the child changed about 20 months ago and it was never properly updated, and some plugins have been using the long way around instead of relying on the SellWindow childs as default.

    GitHub - SquirrelRat/ExileApi-1: Public Fork of ExileApi

    I never looked at it before, but I always had issues with RareSetManager not properly using accept/cancel and I think this may be the cause. It could be done in the plugin, but I don't know why it shouldn't be done in the core so plugins can just use the .accept and .cancel buttons by calling them. Just wonder if it works (accepts) for you when you auto sell to vendor using raresetmanager now.
    I've tested it and it works. Now after transferring the chaos set into sell window the trade is now automatically accepted.

  4. #634
    ThePheonix's Avatar Member
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    Is the overlay for a specific resolution only? I ask because in the past, updates to the overlay would work fine by default. However, the 3.17 version has the location for my stash, inventory, etc. extremely off from the actual location. I have upgraded monitor to 1440p since last using it, so maybe that's why? This is consistent across plugins, including HighlightedItems, SimpleStashie, FullRareSetManager, etc. Flask manager works fine.

    EDIT: My bad for not reading previous posts, I'll try out the most recent updates on your fork. Thanks for the hard work RatMonkey
    Last edited by ThePheonix; 02-20-2022 at 02:03 AM.

  5. #635
    HugKitten's Avatar Active Member
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    Originally Posted by RatMonkey View Post
    Ok guys I put in a pull request to fix the StashElement offsets. We can now configure Stashie inventory/etc as StashElement is working, but there are still some offsets and it doesn't seem to work as of yet, but we are a bit closer!
    Just sent a pull request with the updated UI offsets that were missed. It seems the UI was moved around a bit and a new UI was added causing most offsets to be off by 0x10/16. Hopefully this fixes some broken plugins. I hope you'all are enjoying our handwork in updating ExileAPI.
    Last edited by HugKitten; 02-20-2022 at 02:21 AM.

  6. Thanks RatMonkey, levelmax (2 members gave Thanks to HugKitten for this useful post)
  7. #636
    armory236's Avatar Active Member
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    I also forgot the main thing about BasicFlaskRoutine: in one of the recent patches in POE we received a tonne of new mods for flasks and BFR doesn't know that "Sealing" removes bleed/corrupted blood effect so it doesn't work (and for other mods as well, also new flask bases aren't read at all like Corundum Flask i.e.)
    is there any chance to add all those new mods for BFR to read and recognize properly?
    thanks

  8. #637
    HugKitten's Avatar Active Member
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    Originally Posted by armory236 View Post
    I also forgot the main thing about BasicFlaskRoutine: in one of the recent patches in POE we received a tonne of new mods for flasks and BFR doesn't know that "Sealing" removes bleed/corrupted blood effect so it doesn't work (and for other mods as well, also new flask bases aren't read at all like Corundum Flask i.e.)
    is there any chance to add all those new mods for BFR to read and recognize properly?
    thanks
    I'll look into it.
    Edit: Can you check if this fixed it? I added all the missing flask effects, but there is always a possibility I missed something.
    Edit2: In the process of adding hinder & maim support and better handling of corrupt effect.
    Last edited by HugKitten; 02-20-2022 at 05:14 AM.

  9. Thanks armory236 (1 members gave Thanks to HugKitten for this useful post)
  10. #638
    si1s's Avatar Member CoreCoins Purchaser
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  11. #639
    armory236's Avatar Active Member
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    Originally Posted by si1s View Post
    yeah but no compiled version
    my exileapi stuck on "update available -> downloading..." in the core section of the menu

    /upd: nvm, downloaded 3.17.8 manually
    copilot and follower don't see portals that's why they can't follow the transitions of the leader
    Last edited by armory236; 02-20-2022 at 04:25 AM.

  12. #640
    dhdhaos1's Avatar Member
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    I have these problems, how do I solve them?
    Attached Thumbnails Attached Thumbnails ExileAPI Release-png  
    Last edited by dhdhaos1; 02-20-2022 at 04:43 AM.

  13. #641
    HugKitten's Avatar Active Member
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    A preview on what I'm adding in BasicFlaskRoutine. Just need to test my changes and we should be good to go.

  14. #642
    HugKitten's Avatar Active Member
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    Originally Posted by HugKitten View Post

    A preview on what I'm adding in BasicFlaskRoutine. Just need to test my changes and we should be good to go.
    If anyone wants to be my guinea pig:
    BasicFlaskRoutine.dll (Outdated)
    BasicFlaskRoutine.git
    Edit: So far everything seems to be working.
    Last edited by HugKitten; 02-20-2022 at 09:34 AM.

  15. Thanks benelux (1 members gave Thanks to HugKitten for this useful post)
  16. #643
    armory236's Avatar Active Member
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    Originally Posted by HugKitten View Post
    If anyone wants to be my guinea pig:
    BasicFlaskRoutine.dll
    BasicFlaskRoutine.git
    Edit: So far everything seems to be working.
    I just auto-updated BFR from your fork and it works even in current state
    once you update it with new release, it will be updated in my exileapi and I will be able to test it
    thanks!

  17. #644
    Anderson11's Avatar Contributor
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    FullRareSet and Stashie doesn't work anymore in 3.17.6 and 3.17.8 after merging the branches. This is the most recent RatMonkey's fork where those plugins were working: GitHub - SquirrelRat/ExileApi-1 at 845088b1c2f1082c6e56c63798779419995cec83

  18. #645
    HugKitten's Avatar Active Member
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    Originally Posted by armory236 View Post
    I just auto-updated BFR from your fork and it works even in current state
    once you update it with new release, it will be updated in my exileapi and I will be able to test it
    thanks!
    I've done a fair bit of testing, and things seem to be working fine. Let me know if there's any issues, but for now I'm considering this working.

  19. Thanks armory236 (1 members gave Thanks to HugKitten for this useful post)
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