Can confirm that moving to sell window now works. Thank you.
As far as I'm aware clicking the accept button doesn't work since the selling interface was changed and the sell button is in a different position. This may be an issue within the plugin. I'm using the most recently updated fork of FullRareSetManager which is this one: GitHub - TheOptimisticFactory/PoeHUD_FullRareSetManager
Yeah I may take a look at it sometime and see why it is not able to detect the buttons. I've looked everywhere in the core offsets and nothing seems to be linking to it so I think it may be a plugin issue.
As far as I'm aware clicking the accept button doesn't work since the selling interface was changed and the sell button is in a different position.
Hi, can you please test my latest change? It seems to me that the child changed about 20 months ago and it was never properly updated, and some plugins have been using the long way around instead of relying on the SellWindow childs as default.
I never looked at it before, but I always had issues with RareSetManager not properly using accept/cancel and I think this may be the cause. It could be done in the plugin, but I don't know why it shouldn't be done in the core so plugins can just use the .accept and .cancel buttons by calling them. Just wonder if it works (accepts) for you when you auto sell to vendor using raresetmanager now.
Hi, can you please test my latest change? It seems to me that the child changed about 20 months ago and it was never properly updated, and some plugins have been using the long way around instead of relying on the SellWindow childs as default.
I never looked at it before, but I always had issues with RareSetManager not properly using accept/cancel and I think this may be the cause. It could be done in the plugin, but I don't know why it shouldn't be done in the core so plugins can just use the .accept and .cancel buttons by calling them. Just wonder if it works (accepts) for you when you auto sell to vendor using raresetmanager now.
I've tested it and it works. Now after transferring the chaos set into sell window the trade is now automatically accepted.
Is the overlay for a specific resolution only? I ask because in the past, updates to the overlay would work fine by default. However, the 3.17 version has the location for my stash, inventory, etc. extremely off from the actual location. I have upgraded monitor to 1440p since last using it, so maybe that's why? This is consistent across plugins, including HighlightedItems, SimpleStashie, FullRareSetManager, etc. Flask manager works fine.
EDIT: My bad for not reading previous posts, I'll try out the most recent updates on your fork. Thanks for the hard work RatMonkey
Last edited by ThePheonix; 02-20-2022 at 02:03 AM.
Ok guys I put in a pull request to fix the StashElement offsets. We can now configure Stashie inventory/etc as StashElement is working, but there are still some offsets and it doesn't seem to work as of yet, but we are a bit closer!
Just sent a pull request with the updated UI offsets that were missed. It seems the UI was moved around a bit and a new UI was added causing most offsets to be off by 0x10/16. Hopefully this fixes some broken plugins. I hope you'all are enjoying our handwork in updating ExileAPI.
Last edited by HugKitten; 02-20-2022 at 02:21 AM.
Post Thanks / Like - 2 Thanks
RatMonkey, levelmax (2 members gave Thanks to HugKitten for this useful post)
I also forgot the main thing about BasicFlaskRoutine: in one of the recent patches in POE we received a tonne of new mods for flasks and BFR doesn't know that "Sealing" removes bleed/corrupted blood effect so it doesn't work (and for other mods as well, also new flask bases aren't read at all like Corundum Flask i.e.)
is there any chance to add all those new mods for BFR to read and recognize properly?
thanks
I also forgot the main thing about BasicFlaskRoutine: in one of the recent patches in POE we received a tonne of new mods for flasks and BFR doesn't know that "Sealing" removes bleed/corrupted blood effect so it doesn't work (and for other mods as well, also new flask bases aren't read at all like Corundum Flask i.e.)
is there any chance to add all those new mods for BFR to read and recognize properly?
thanks
I just auto-updated BFR from your fork and it works even in current state
once you update it with new release, it will be updated in my exileapi and I will be able to test it
thanks!
I just auto-updated BFR from your fork and it works even in current state
once you update it with new release, it will be updated in my exileapi and I will be able to test it
thanks!
I've done a fair bit of testing, and things seem to be working fine. Let me know if there's any issues, but for now I'm considering this working.
Post Thanks / Like - 1 Thanks
armory236 (1 members gave Thanks to HugKitten for this useful post)