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  1. #436
    TheCashews's Avatar Member
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    Originally Posted by Mental7 View Post
    Came back after a break and got this error and it wont even start :<

    How to fix?

    Attachment 76570
    Getting this same error now too - was working last night, so I'm not sure what suddenly caused it. Tried a fresh install and no luck.

    Edit: Did a fresh install into a new folder instead of overwriting my previous install, and it now launches.
    Last edited by TheCashews; 03-06-2021 at 04:15 PM.

    ExileAPI 3.13 Release
  2. #437
    pwndbymeh's Avatar Active Member
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    does harvest show for you guys for preload?

    I've added this line but it still does not show up.

    #Harvest
    Metadata/Terrain/Leagues/Harvest/Objects/HarvestPortalToggleableReverse;Harvest Sacred Grove; ff64ffff

  3. #438
    soulreaper259's Avatar Member
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    # HARVEST
    Metadata/Terrain/Leagues/Harvest/Objects/HarvestFeatureChest; Harvest; ff36B400
    Metadata/Terrain/Leagues/Harvest/harvest_encounter.arm; Harvest; ff36B400
    Those Work for me

  4. Thanks pwndbymeh, poeking99 (2 members gave Thanks to soulreaper259 for this useful post)
  5. #439
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Quick question.

    How many of you folks are using PoeHUD on 4k monitors?


    I am asking this because in the current implementation/offsets, it doesn't work on 4k and i have a code that fixes it. However, I am curious why no one said anything about it. It must be either folks aren't playing this game in 4k or they aren't using the PoeHUD features that require the 4k fix.
    Last edited by GameHelper; 03-07-2021 at 12:04 PM.

  6. #440
    Rukola_1's Avatar Active Member
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    I'm using FullHD only. If this fix doesn't break other resolutions, why not try it?

  7. #441
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by zaafar View Post
    Quick question....
    I am asking this because in the current implementation/offsets, it doesn't work on 4k and i have a code that fixes it. However, I am curious why no one said anything about it. It must be either folks aren't playing this game in 4k or they aren't using the PoeHUD features that require the 4k fix.
    I am using a 4k monitor with 150% pixel scaling.
    Your camera code works great with minimal tweaking.
    This is how I did it - maybe you just update it in yours to a newer version.
    Code:
     /// <summary>
            /// Target screen point
            /// </summary>
            Vector2 tsp {
                get {
                    if(target == null) {
                        target = me;
                        ui.AddToLog("Tasker err: target=null");
                    }
                    return ui.gc.Game.IngameState.Camera.WorldToScreen(target.Pos) / ui.screen_k + ui.w_offs;
                }
            }
     public static float screen_k => EXT.GetScreenScalingFactor();
    static bool full_screen {
                get {
                    if(poe_proc == null) return true;
                    var pw_rect = EXT.GetWindowRectangle(poe_proc.MainWindowHandle);
                    return Screen.PrimaryScreen.WorkingArea.Width == pw_rect.Width
                        && Screen.PrimaryScreen.WorkingArea.Height == pw_rect.Height;
                }
            }
       public static System.Drawing.Rectangle w_rect => EXT.GetWindowRectangle(poe_proc.MainWindowHandle);
            /// <summary>
            /// area of the screen in which you can safely move the mouse programmatically
            /// </summary>
            public static System.Drawing.Rectangle w_rect_safe {
                get {
                    var okw = EXT.GetWindowRectangle(poe_proc.MainWindowHandle);
                    int offset = 32;
                    okw.Inflate(-offset, -offset);
                    okw.Height = okw.Height - 70;
                    if(!ui.full_screen) { 
                        okw.Location = new System.Drawing.Point(okw.Location.X, okw.Location.Y + 32);
                        okw.Height = okw.Height - 32;
                    }
                    return okw;
                }
            }
     public static SharpDX.Vector2 w_offs {
                get {
                    var add = new Vector2(7, 32);
                    if(ui.full_screen)
                        add = Vector2.Zero;
                    return new SharpDX.Vector2(ui.w_rect.Left + add.X, ui.w_rect.Top + add.Y);
                }
            }
    and EXT....
    [DllImport("gdi32.dll")]
            static extern int GetDeviceCaps(IntPtr hdc, int nIndex);
            public enum DeviceCap {
                VERTRES = 10,
                DESKTOPVERTRES = 117,
    
                // http://pinvoke.net/default.aspx/gdi32/GetDeviceCaps.html
            }
    
            public static float GetScreenScalingFactor() {
                System.Drawing.Graphics g = System.Drawing.Graphics.FromHwnd(IntPtr.Zero);
                IntPtr desktop = g.GetHdc();
                int LogicalScreenHeight = GetDeviceCaps(desktop, (int)DeviceCap.VERTRES);
                int PhysicalScreenHeight = GetDeviceCaps(desktop, (int)DeviceCap.DESKTOPVERTRES);
    
                float ScreenScalingFactor = (float)PhysicalScreenHeight / (float)LogicalScreenHeight;
    
                return ScreenScalingFactor; // 1.25 = 125%
            }
     [DllImport("user32.dll")]
            [return: MarshalAs(UnmanagedType.Bool)]
            static extern bool GetWindowRect(IntPtr hWnd, out Rectangle lpRect);
            public static Rectangle GetWindowRectangle(IntPtr ptr) {
                Rectangle rect;
                GetWindowRect(ptr, out rect);
                return rect;
            }
     [DllImport("user32.dll")]
            [return: MarshalAs(UnmanagedType.Bool)]
            static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect);
            public static Rectangle GetWindowRectangle(IntPtr ptr) {
                RECT rect;
                GetWindowRect(ptr, out rect);
                return new Rectangle(rect.Left, rect.Top, rect.Right - rect.Left, rect.Bottom - rect.Top);
            }
            [StructLayout(LayoutKind.Sequential)]
            public struct RECT {
                public int Left;        // x position of upper-left corner
                public int Top;         // y position of upper-left corner
                public int Right;       // x position of lower-right corner
                public int Bottom;      // y position of lower-right corner
            }
    Last edited by GameAssist; 03-12-2021 at 07:38 PM.

  8. #442
    pwndbymeh's Avatar Active Member
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    Originally Posted by soulreaper259 View Post
    Those Work for me
    tried this too.. does not work. but every other preload does.. weird
    Last edited by pwndbymeh; 03-07-2021 at 09:59 PM.

  9. #443
    DixuMixu's Avatar Member
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    Best PoE Cheat hands down!

  10. #444
    Hotpoe's Avatar Member
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    Can it be used on servers in China?

  11. #445
    newbazin's Avatar Member
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    only for me flasks not working?

  12. #446
    Hotpoe's Avatar Member
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    Originally Posted by soulreaper259 View Post
    Those Work for me
    hello,ask you ques,How can I modify the contents of this document?

  13. #447
    TGSS's Avatar Member
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    hi ,guys only i didnt see heist on preload alert?

  14. #448
    Kladdkakan's Avatar Member
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    Is there no plugin to see the chest rewards at the end of labs? Or are they completely random

  15. #449
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Kladdkakan View Post
    Is there no plugin to see the chest rewards at the end of labs? Or are they completely random
    A plugin like this DID exist in the past, but was fixed once it went public. Afaik, you can't really tell anything about these chests now on the client side.

  16. #450
    Kladdkakan's Avatar Member
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    Originally Posted by Sychotix View Post
    A plugin like this DID exist in the past, but was fixed once it went public. Afaik, you can't really tell anything about these chests now on the client side.
    I had a look using the DevTree plugin and seems like they are share the exact same metadata and from what I saw no indication of being able to tell em apart on the client side. Unless you know something else and you know, slide it into my DM's etc.

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