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Member
Originally Posted by
infoibrahimkekec
Hello, I have some questions.
1- Is this bot mapping good with "Toxic Rain"
2- Can you help me for setup
3- Is there any video about how to use
Only it seems to me that the answer to all questions should be No?
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Contributor
Originally Posted by
glbGG
Hi! I am trying to write a script which uses map device. Got two questions here.
1. Are there any shared Enum Indexes for map device and map device buttons?
I'v already found those by myself with DevTree. Those are
IngameState.IngameUI.Children[60] for general map device window and
... [3][0][0] for 'activate' button.
But are those indexes stored somwhere in shared Enums?
2. I also want to check if the 'activate' button in mapdevice menu is clickable. (I.e. if it is highlited when i put a map inside and all options are set (zana mods) and map can be launched).
Is there any way to check this?
Thank you in advice!
I smell beast bot
You wont find any help with automation here
github.com/vadash/EZVendor
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Elite User
Thanks pushedx for your detailed posts on the "virus" topic in here.
Because VeryTraveller and zaafar mentioned "my computer" in here I want to clarify the build process. The releases are not built on my computer. They are built by a CI service with Github integration: Continuous Integration and Deployment for iOS | buddybuild
In this process each "step" creates an isolated docker machine with rather mainstream base images (ubuntu 18.04, mono latest and golang latest). That does not mean its impossible that one of these gets infected, but its rather unlikely.
The more vulnerable part is the code, which is open source. You can check it out at any time and if you dont trust my automatic closed source releases (I plan to move to Github Actions to open source the pipeline aswell) you can simply build the solution yourself. If you want to be that safe I advice you to disable the automatic update and the auto plugin update feature. Those both download and run "stuff" from the internet.
The reasons for the false positives on some virus detection systems are beyond my knowledge and I will most likely not put time into an investigation.
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Post Thanks / Like - 2 Thanks
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I think what you did is enough! Thx for the information. 
-> They are built by a CI service with Github
WOW, that's super cool!
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Active Member
Basic Flask broken after patch? is it working for anyone?
TIA
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Member
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Member
after the patch the program stopped working
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Active Member
No longer working after the patch that went out earlier today.
We'll just have to be patient and wait for an update.
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Member
Originally Posted by
Forumuser1000
No longer working after the patch that went out earlier today.
We'll just have to be patient and wait for an update.
map icons work for me but most of the plugin dont work like pickit etc but the basics are kinda working
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Member
Originally Posted by
zaafar
Still waiting patiently for when they finally make drops stack. So tired of picking up 200 pieces separate simulacrum splinters every full deli map I run.
But yes, stash tab affinity is a good improvement and is helping a bit with all the micro-management.
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Active Member
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Post Thanks / Like - 3 Thanks
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Contributor
You will still need stashie. How would you sort quality/level gems, oils, expensive divination cards and prophets etc
github.com/vadash/EZVendor
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Active Member
Queuete, greetings! much thx for keeping ExileApi at live state
Could you take an eye at SkillDPS plugin? - it stopped HIyNqp1.png working (even after fresh compile) with latest patch
Last edited by Silent_Warrior; 11-05-2020 at 05:14 AM.
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Contributor
Wasn't expecting this patch for another day. Updated some of the offsets. Quickly tested DevTree, Healthbars, Iconsbuilder, MinimapIcons, Pickit, ProximityAlert, Stashie, Terrain, Unidy, and MiscInformation. Like really quickly tested (2 maps). I'm pretty sure the group related offsets are still broke and I'll fix those later today. If something is still broken, try to include an error message so I can hunt down the specific offset(s) that are broken.
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Post Thanks / Like - 5 Thanks
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Active Member
hopefully next ggg hotfixes for this patch dont broke offsets