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  1. #226
    Tonkan's Avatar Member
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    Originally Posted by snowhawk View Post
    The offsets related to skills/deployed objects in the Actor component changed in 3.12.3 (+0x18 for those who are curious). Pull request about to be sent.



    Going to need more information than "stopped working". I'm currently looking at my inventory and I see the plugin marking a div card, a chest that meets the criteria of my settings, a veiled belt and ring. The only issues I've noticed div card minimum chaos value isn't implemented and changing any of the slider values in the settings requires a restart for the changes to take effect.



    Check your log window if anything is getting spammed. If nothing is being repeated in red, then turn off addons you don't need. Keep turning off addons until you either find the one causing the slowdown or you run out of addons. If you find something slowing you down, go through the settings and make sure everything is configured correctly.
    Originally Posted by tvinki View Post
    Copilot and buffutil
    dont work function like trigger when nearby enemys
    I thought @snowhawk fixed that but I noticed his pull request was gone but from what I could see it didn't look like there was any new release at that time
    What happened? Didn't it go through into the release?

    ExileAPI 3.12 Release
  2. #227
    Queuete's Avatar Elite User
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    Originally Posted by Tonkan View Post
    I thought @snowhawk fixed that but I noticed his pull request was gone but from what I could see it didn't look like there was any new release at that time
    What happened? Didn't it go through into the release?
    The changes were already done before snowhawks pull request, therefore it got closed and there was no new release at that time.
    The reason why those dont work seems to be something else.

  3. #228
    marekjemiolak's Avatar Active Member
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    Any way to add live xp bar with numbers? I remember it was part of a hud long time ago

  4. #229
    Tonkan's Avatar Member
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    Originally Posted by Queuete View Post
    The changes were already done before snowhawks pull request, therefore it got closed and there was no new release at that time.
    The reason why those dont work seems to be something else.
    Ah okay I see my mistake then
    The author of copilot also mentioned in his thread that it was problem with the offsets that he wouldn't do anything about so maybe he was mistaken too.
    Hope it gets sorted soon kinda missing that plugin :P

  5. #230
    snowhawk's Avatar Contributor
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    Originally Posted by Tonkan View Post
    Ah okay I see my mistake then
    The author of copilot also mentioned in his thread that it was problem with the offsets that he wouldn't do anything about so maybe he was mistaken too.
    Hope it gets sorted soon kinda missing that plugin :P
    I downloaded both the last version and the latest version of the hud to check buffutil. The updater already had an entry for buffutil (GitHub - Queuete/BuffUtil: Plugin for ExileAPI) so I didn't touch it. In the core settings, I turned on "Show debug messages" and "Show log window". Reading through the log, nothing was in red. Buffutil cloned, compiled, and loaded.

    As a quick test to see if it does something, I went into the buffutil settings to get it to cast Molten Shell while I was in my hideout. You'll need your debug window still open for this if you are playing along at home. First, I scrolled down to the Molten Shell settings, cranked the HP setting for Molten Shell to 100, made sure it was the correct keybind, and clicked the check box next to Molten Shell to enable it. Then I scrolled to the bottom to turn off "Disable in hideout", turn on "Debug", and made sure "Silence errors" was off. When I clicked back into the game, it began to spam "Casting molten shell" every second in the log.

    Can you at least get this point? Are you encountering errors beyond this with specific settings (e.g. nearby monsters, lower life threshold, etc)? I'm gonna do more testing with it as I contract spam.

    e: 3 hours later and it still works fine with Molten Shell. Tried HP settings of 99, 90, 50, and 35. Tried nearby monster settings of 1, 5, and off. As for CoPilot, that indeed is a offset issue. As soon as the author replies to provide information as to what the offset is actually pointing at in their fork of this program, I can fix it.
    Last edited by snowhawk; 10-08-2020 at 08:04 PM.

  6. #231
    Tonkan's Avatar Member
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    Originally Posted by snowhawk View Post
    I downloaded both the last version and the latest version of the hud to check buffutil. The updater already had an entry for buffutil (GitHub - Queuete/BuffUtil: Plugin for ExileAPI) so I didn't touch it. In the core settings, I turned on "Show debug messages" and "Show log window". Reading through the log, nothing was in red. Buffutil cloned, compiled, and loaded.

    As a quick test to see if it does something, I went into the buffutil settings to get it to cast Molten Shell while I was in my hideout. You'll need your debug window still open for this if you are playing along at home. First, I scrolled down to the Molten Shell settings, cranked the HP setting for Molten Shell to 100, made sure it was the correct keybind, and clicked the check box next to Molten Shell to enable it. Then I scrolled to the bottom to turn off "Disable in hideout", turn on "Debug", and made sure "Silence errors" was off. When I clicked back into the game, it began to spam "Casting molten shell" every second in the log.

    Can you at least get this point? Are you encountering errors beyond this with specific settings (e.g. nearby monsters, lower life threshold, etc)? I'm gonna do more testing with it as I contract spam.

    e: 3 hours later and it still works fine with Molten Shell. Tried HP settings of 99, 90, 50, and 35. Tried nearby monster settings of 1, 5, and off. As for CoPilot, that indeed is a offset issue. As soon as the author replies to provide information as to what the offset is actually pointing at in their fork of this program, I can fix it.
    Ah, was just a small missunderstanding on my part then.
    I'm not personally using buffutil but copilot, I saw you talked to him in the thread so hopefully you guys can figure out a solution. (Y)

  7. #232
    Rol's Avatar Member
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    Originally Posted by marekjemiolak View Post
    Any way to add live xp bar with numbers? I remember it was part of a hud long time ago
    XpBar plugin show it under progress bar.

  8. #233
    Tonkan's Avatar Member
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    CoPilot is working again as of the 3.12.31 update (Y)

  9. #234
    mathiasv91's Avatar Member
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    latest version gives me bug https://i.imgur.com/6NhNbyX.png

  10. #235
    Queuete's Avatar Elite User
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    Originally Posted by mathiasv91 View Post
    latest version gives me bug https://i.imgur.com/6NhNbyX.png
    This error is related to the (Core) Settings. Have you done anything in the "PoeHelper/config" folder? Is this folder and a settings.json file inside of it existing?
    Did you download the newest version directly from github or through the Updater (F12-> Install Updates)?

  11. #236
    xXK1ll3rXx's Avatar Member
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    Is there a Plugin that shows the Tier rolls and/or if a rare item has at least 2+ t1 rolls it will show an icon or something? I know the old PoEHud had such a plugin but can't find it anymore.

  12. #237
    Rol's Avatar Member
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    Originally Posted by xXK1ll3rXx View Post
    Is there a Plugin that shows the Tier rolls and/or if a rare item has at least 2+ t1 rolls it will show an icon or something? I know the old PoEHud had such a plugin but can't find it anymore.
    AdvancedTooltip show smth like you want as it was before. But now it have some new visual panels showing mods info and it's redundantly a little .

  13. #238
    setim's Avatar Member
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    I have a question for blade vortex.
    I link it with unleash. Is there a function to check how many seals exist for blade vortex?

  14. #239
    snowhawk's Avatar Contributor
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    Originally Posted by setim View Post
    I have a question for blade vortex.
    I link it with unleash. Is there a function to check how many seals exist for blade vortex?
    If it's the only skill with an unleash support, you can use the charge count on the player buff "Anticipation".

    Code:
    GameController.Player.GetComponent<Life>().Buffs.FirstOrDefault(skill => skill.Name == "Anticipation").Charges;

  15. #240
    setim's Avatar Member
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    Originally Posted by snowhawk View Post
    If it's the only skill with an unleash support, you can use the charge count on the player buff "Anticipation".

    Code:
    GameController.Player.GetComponent<Life>().Buffs.FirstOrDefault(skill => skill.Name == "Anticipation").Charges;
    Thank you very much for your information.
    BTW, what is Anticipation? Is it a hidden buff?

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