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  1. #256
    dlr5668's Avatar Contributor
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    Originally Posted by rev0lver View Post
    WingmanReloaded, HUD. I've been selling currency for a long time too, but the ban statement says it was for third party software. MTX I'd say about 3 supporter packs worth.
    and limited user - yes/no ?
    github.com/vadash/EZVendor

    ExileAPI 3.12 Release
  2. #257
    rev0lver's Avatar Member
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    Originally Posted by dlr5668 View Post
    and limited user - yes/no ?
    yeah, always

  3. #258
    omgsosorry's Avatar Member
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    How does one configure BasicFlaskRoutine properly?

    I want it to auto use my offensive flasks when there are more than 5 monsters, but it always uses it when there are no monsters in the vicinity

    https://i.imgur.com/BYdWe36.png

  4. #259
    dlr5668's Avatar Contributor
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    Originally Posted by omgsosorry View Post
    How does one configure BasicFlaskRoutine properly?

    I want it to auto use my offensive flasks when there are more than 5 monsters, but it always uses it when there are no monsters in the vicinity

    https://i.imgur.com/BYdWe36.png
    u setup for 100 es so it will activate when u have >= 100% es
    github.com/vadash/EZVendor

  5. #260
    omgsosorry's Avatar Member
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    Originally Posted by dlr5668 View Post
    u setup for 100 es so it will activate when u have >= 100% es
    yeah im low life build, is the config wrong?

    and it keeps using flasks when im fighting elderslayers/shaper/bosses even with monster count : 5

    Im using Queuetes fork, which was last updated 7months ago

  6. #261
    armory236's Avatar Active Member
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    are we good with ExileAPI atm? Stashie doesn't work at all i.e.
    /upd: yes, we're good, sorry for panic
    Last edited by armory236; 10-13-2020 at 06:09 AM.

  7. #262
    NoobToken's Avatar Member CoreCoins Purchaser
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    Originally Posted by omgsosorry View Post
    How does one configure BasicFlaskRoutine properly?

    I want it to auto use my offensive flasks when there are more than 5 monsters, but it always uses it when there are no monsters in the vicinity

    https://i.imgur.com/BYdWe36.png
    Either Es or life is wrong. Try both max or both 0.

  8. #263
    snowhawk's Avatar Contributor
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    Originally Posted by omgsosorry View Post
    How does one configure BasicFlaskRoutine properly?

    I want it to auto use my offensive flasks when there are more than 5 monsters, but it always uses it when there are no monsters in the vicinity

    https://i.imgur.com/BYdWe36.png
    Have you checked your defensive settings? There is an option to use offensive flasks as defensive flasks. If that is checked, then the offense flask settings do not matter.

    Originally Posted by armory236 View Post
    are we good with ExileAPI atm? Stashie doesn't work at all i.e.
    /upd: yes, we're good, sorry for panic
    Stashie is currently not autoupdating. Stashie just migrated its assembly references to packagereference and the compiler Queuete wrote doesn't process such references.

    e: If you are manually compiling your addons, right click on Solution 'ExileAPI` in the Solution Explorer and select "Restore Nuget Packages". Then you'll need to open nuget and install "System.Numerics.Vector" for Stashie.
    Last edited by snowhawk; 10-13-2020 at 06:09 PM.

  9. #264
    uumas's Avatar Active Member
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    Stashie is currently being developed with the private TehCheat fork in mind which is different in some ways already and will drift apart from this open source community fork even more as time goes by. As some people may have noticed the original author of Stashie recently came back and we migrated back to his original Repository. A few of the issues i created for stashie and want to implement are actually not possible with the current private fork of ExileApi which leads me to overthink and communicate with Preaches about further development and what we will do. So for the next couple of weeks (or until next league is about to start) you should deactivate auto update for stashie as it will just cause problems and there isnt anything majorly planned, so older versions are fine.

  10. Thanks Queuete (1 members gave Thanks to uumas for this useful post)
  11. #265
    snowhawk's Avatar Contributor
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    Originally Posted by uumas View Post
    Stashie is currently being developed with the private TehCheat fork in mind which is different in some ways already and will drift apart from this open source community fork even more as time goes by. As some people may have noticed the original author of Stashie recently came back and we migrated back to his original Repository. A few of the issues i created for stashie and want to implement are actually not possible with the current private fork of ExileApi which leads me to overthink and communicate with Preaches about further development and what we will do. So for the next couple of weeks (or until next league is about to start) you should deactivate auto update for stashie as it will just cause problems and there isnt anything majorly planned, so older versions are fine.
    Sounds like its time to community fork stashie... lol... (joking. pls don't go private too...)

  12. Thanks Queuete, loafer (2 members gave Thanks to snowhawk for this useful post)
  13. #266
    uumas's Avatar Active Member
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    I myself will definately not resort to any private version as it holds development back. Didn't have the feeling thats something Preaches wanna do either. So i wouldn't worry about that
    my github: https://github.com/Arecurius0/
    Contributor of https://github.com/nymann/Stashie

  14. #267
    Rocker866's Avatar Member
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    since the last patch hud feels kinda slow stashie etc am i dumb or does anyone feels the same?

  15. #268
    setim's Avatar Member
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    Anybody know how to "post" or "send" a message from the plugin to the AHK scrip?

  16. #269
    Tonkan's Avatar Member
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    Originally Posted by Rocker866 View Post
    since the last patch hud feels kinda slow stashie etc am i dumb or does anyone feels the same?
    I feel the same too, it's quite sluggish after the update.. :/

  17. #270
    V4mpyr's Avatar Member
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    Having an issue when drawing monster health bars. They are hovering in space and are not above the monsters. Anyone know the quick fix to this?

    Regards,
    Vamp

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