-
Active Member
Originally Posted by
dholly
Make sure you are on map because it wont do anything in hideout.
I feel like the world's biggest stooge. THIS was the problem. I was testing it in my hideout each time, not in a map. As soon as I setup the Bladeblast function inside a map, it started working instantly.
Thanks for the help dholly and totalschaden, my apologies if I wasted any of your time.
-
Post Thanks / Like - 1 Thanks
dholly (1 members gave Thanks to Forumuser1000 for this useful post)
-
Active Member
Originally Posted by
Forumuser1000
I feel like the world's biggest stooge. THIS was the problem. I was testing it in my hideout each time, not in a map. As soon as I setup the Bladeblast function inside a map, it started working instantly.
Thanks for the help dholly and totalschaden, my apologies if I wasted any of your time.
Don't worry, I had done the same
-
Member
Please add Withering Step buff.
It shares cooldown to another 'blink' skills and depends on Elusive buff.
-
Active Member
Guys, convocation working for you?
It's weird. It was working yesterday just in few maps, now its gone. Any tips?
GH it's like cocaine, once you used, you can't forget.
-
Member
I cant seem to get it to auto summon zombie
any advice?
Last edited by onigiri1; 01-24-2021 at 09:54 PM.
-
Active Member
Originally Posted by
onigiri1
I cant seem to get it to auto summon zombie
any advice?
no. I think this plugin isnt being updated anymore.
Convocation is off for weeks as well =/
Some other stuff still works like end cry, autoquit, etc. =)
GH it's like cocaine, once you used, you can't forget.
-
Contributor
Originally Posted by
onigiri1
I cant seem to get it to auto summon zombie
any advice?
Currently the Skills Stats are still broken (skill.Stats.TryGetValue()) this is a Problem from Hud, not CoPilot. You could Hardcode your max zombies until its fixed if you care.
remove this line: skill.Stats.TryGetValue(GameStat.NumberOfZombiesAllowed, out int maxZombies);
add this line: int maxZombies = 3;
replace 3 with whatever your max is, then save and compile again.
Originally Posted by
MACROS4LIFE
no. I think this plugin isnt being updated anymore.
Convocation is off for weeks as well =/
Some other stuff still works like end cry, autoquit, etc. =)
Convocation its working as intended here, its either your Fork or your Settings/Setup
Amazon Wishlist - Gimmi Snacks


https://www.amazon.de/hz/wishlist/ls/MZ543BDBC6PJ
-
Active Member
Originally Posted by
totalschaden
Currently the Skills Stats are still broken (skill.Stats.TryGetValue()) this is a Problem from Hud, not CoPilot. You could Hardcode your max zombies until its fixed if you care.
remove this line: skill.Stats.TryGetValue(GameStat.NumberOfZombiesAllowed, out int maxZombies);
add this line: int maxZombies = 3;
replace 3 with whatever your max is, then save and compile again.
Convocation its working as intended here, its either your Fork or your Settings/Setup
Damn. I didn't touch in any of its values. I am using the default ones...
whats going on? =/
I have no idea how to make it back to work. Any tips?
Maybe reduce or increase mobs in range? i dunno. XD
GH it's like cocaine, once you used, you can't forget.
-
Member
Originally Posted by
totalschaden
New Push
Added switch for Blade Blast Fastmode.
Having played with bladefall/blade blast a lot more recently, blade blast getting stuck in a loop where it gets spammed is a lot more common. This only happens with fast mode. Some times it will keep using blade blast infinitely and some times after 10 -20 casts it will stop. This is after all blades on the ground has been exploded as well. I have to restart hud or change to a different area to reset it. I don't know how you have it set up but for reference I'm using the Bladefall enchant which adds another volley and Unleash support gem. My ability to read code is limited but it looks like the logic to use blade blast is based on bladefall casts?
This happens on both Queuete's fork and on Qvin's fork so I believe this is a logic issue and not an offset issue.
Last edited by MustardPickles; 01-26-2021 at 01:02 PM.
-
Contributor
Originally Posted by
MustardPickles
Having played with bladefall/blade blast a lot more recently, blade blast getting stuck in a loop where it gets spammed is a lot more common. This only happens with fast mode. Some times it will keep using blade blast infinitely and some times after 10 -20 casts it will stop. This is after all blades on the ground has been exploded as well. I have to restart hud or change to a different area to reset it. I don't know how you have it set up but for reference I'm using the Bladefall enchant which adds another volley and Unleash support gem. My ability to read code is limited but it looks like the logic to use blade blast is based on bladefall casts?
This happens on both Queuete's fork and on Qvin's fork so I believe this is a logic issue and not an offset issue.
I ran into the Issue myself once when i was still playing BF/BB. it seems that Hud/Game registers an Area change differently sometimes. I think this happens when you change the Area and then the Ingame castcounter is not reset, where I reset it on area change in the Hud to 0. Then it would cast until the actual ingame number is reached again. Atleast thats my gues why it happens, I did not bother investigating yet as im not playing it anymore.
Amazon Wishlist - Gimmi Snacks


https://www.amazon.de/hz/wishlist/ls/MZ543BDBC6PJ
-
Active Member
Sorry for hijacking the thread but for those having trouble with bfbb you might try using this ahk script, works much better for me. you also put bf in right click
Code:
#IfWinActive, ahk_class POEWindowClass
#MaxThreadsPerHotkey 2
; Toggle key
RButton::
{
if (WinActive("ahk_class POEWindowClass") && !GetKeyState("Shift") && !GetKeyState("Ctrl") && !GetKeyState("Alt"))
; Prevent combo spamming if game loses focus or you hold Shift/Ctrl/Alt (when you interact with objects in inventory etc)
{
; bladefall
Send, e
; Random delay with range
sleep, % delay(150, 200)
;bladeblast
Send, r
}
}
return
delay(a, b)
{
random, delay, a, b
return delay
}
-
Member
is anyones mirage archer working correctly? ive had some issues with this feature in the past, but its one of my favorites when its functioning correctly. idk if its just me having a problem with it atm.
-
Contributor
Originally Posted by
BossManAdrostos
is anyones mirage archer working correctly? ive had some issues with this feature in the past, but its one of my favorites when its functioning correctly. idk if its just me having a problem with it atm.
Without checking anything, this is very likely the same Issue as with the Auto Zombie, Skill Stats not working in Hud.
Amazon Wishlist - Gimmi Snacks


https://www.amazon.de/hz/wishlist/ls/MZ543BDBC6PJ
-
Member
Is it possible to set the plugin to use vaal skills at certain hp/es without monsters being enabled?
If I set monsters to 0 it will just use it when the souls are acquired instead of hp/es thresholds.
Also, any chance its possible to add separate settings for vaal grace/discipline? Tried using the custom skill but it gets overwritten by the "use any vaal gem" option.
-
Member
Why do I often have no response when I use the blade vortex, and I must restart the HUD to be normal ?