Compiled PoEHelper with plugins menu

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  1. #271
    Shintari's Avatar Member
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    anyone with the new offsets for patch?

    Compiled PoEHelper with plugins
  2. #272
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Shintari View Post
    anyone with the new offsets for patch?
    After the 3.9.1c patch? I didn't notice anything broken.

  3. #273
    TehCheat's Avatar ★ Elder ★
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    Also, I made a Steam build (GameOffsets.dll/ExileCore.dll is all you need to snag to test it) if anyone that uses Steam would like to test it.

    Repo branch
    Zip

  4. #274
    Forumuser1000's Avatar Active Member
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    Originally Posted by TehCheat View Post
    After the 3.9.1c patch? I didn't notice anything broken.
    The issues I've noticed are in maps with influence on them, the influenced mobs will either show up as a red/yellow/etc dot on the mini/large overlay map as you approach them and then have no health bar over them at all when they get in screen. Or they won't show up on the map at all and then wont be identified once on screen either.

    Since the last patch, the build your own routine add-on also seems to be triggering any skill on cooldown if you have a "conditional on rare/unique enemies near by" routine. But people are discussing that in the relevant forum thread for it already.

    My understanding though is that these issues are not to do with the core release, but the plugins for them not being updated for a few patches/hotfixes?

  5. #275
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Originally Posted by TehCheat View Post
    Also, I made a Steam build (GameOffsets.dll/ExileCore.dll is all you need to snag to test it) if anyone that uses Steam would like to test it.

    Repo branch
    Zip
    Yep. It works.
    I'll play a little longer and check if everything is ok.

    UPD:
    Steam version seems ok but not a standalone version. At least something wrong with getting GameController.
    Last edited by KeyboardWarrior; 01-07-2020 at 10:30 PM.

  6. #276
    LuckyReAction's Avatar Member
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    Originally Posted by TehCheat View Post
    Also, I made a Steam build (GameOffsets.dll/ExileCore.dll is all you need to snag to test it) if anyone that uses Steam would like to test it.

    Repo branch
    Zip
    Could you possibly help us out with a non steam one pretty please.

  7. #277
    Tommyxiao's Avatar Member
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    can anyone confirm random feature currently working or not? cause i got error message everytime i run it. all i want is the' where is my cursor' function.

  8. #278
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Originally Posted by Tommyxiao View Post
    can anyone confirm random feature currently working or not? cause i got error message everytime i run it. all i want is the' where is my cursor' function.
    Originally Posted by KeyboardWarrior View Post
    Also I recommend to disable "BATTLE ROYALE" and "Monster Stats On Hover" in the RandomFeatures. Got many errors from them.
    https://i.imgur.com/LmLE1rq.png

    If you are still getting errors try to delete RandomFeatures config file.
    Last edited by KeyboardWarrior; 01-08-2020 at 12:35 AM.

  9. #279
    Tommyxiao's Avatar Member
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    Originally Posted by KeyboardWarrior View Post
    https://i.imgur.com/LmLE1rq.png

    If you are still getting errors try to delete RandomFeatures config file.
    I tried disable some settings and delete the random feature jason file. i did not get any error message pop up while i playing the game. but there are still some errors when i starting the poehud. Thank u sir.

  10. #280
    Tommyxiao's Avatar Member
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    Originally Posted by Tommyxiao View Post
    I tried disable some settings and delete the random feature jason file. i did not get any error message pop up while i playing the game. but there are still some errors when i starting the poehud. Thank u sir.
    i copy and paste the random feature files from ur release it's all working now. no error message. thank u.

  11. #281
    Mike2012's Avatar Member
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    Hey TehCheat, any chance you could also add RandomeFeatures with Delve walls etc to that precompiled version?
    Much appreciatet, thanks for your effort!

  12. #282
    Qlb's Avatar Member
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    The Stashie version in this compiled build, is there any way to make it ignore certain inventory slots and stash some of the new currencies (Delve, Legion, Sac frag) etc.? I remember being able to do these things a year or so ago.

  13. #283
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Originally Posted by Mike2012 View Post
    Hey TehCheat, any chance you could also add RandomeFeatures with Delve walls etc to that precompiled version?
    Much appreciatet, thanks for your effort!
    Plugins.rar

    Originally Posted by Qlb View Post
    The Stashie version in this compiled build, is there any way to make it ignore certain inventory slots and stash some of the new currencies (Delve, Legion, Sac frag) etc.? I remember being able to do these things a year or so ago.
    FitersConfig.txt
    Put this file to the plugin folder.

  14. Thanks levelmax, Tommyxiao, Mike2012 (3 members gave Thanks to KeyboardWarrior for this useful post)
  15. #284
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by LuckyReAction View Post
    Could you possibly help us out with a non steam one pretty please.
    That's on the first page of this thread. Literally all I did with the Steam version is told it to look for the Steam exe and added the typical Steam buffer to the ingamestate offsets. If offsets are broken in ExileApi, then ExileApi needs updated. This is just a compilation of ExileApi, I don't do anything special with it (yet), and nothing in ExileApi has changed since the last time this was built (other than some atlas data offsets/etc. were added).
    Last edited by TehCheat; 01-08-2020 at 08:46 AM.

  16. Thanks Tommyxiao (1 members gave Thanks to TehCheat for this useful post)
  17. #285
    kastorsigmund's Avatar Member
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    I am new to poehelper. I like the potential and the features. I have 2 questions.

    1. Is there a "GPS" type plugin that displays a navigation path during story mode? Would make starting a new toon much faster with less searching around for objectives.

    2. Is there a plugin to make a 2nd client instance simply follow the leader? I'm sure I'm not the first to dream about a passive aura bot following around a main dps toon. It would not need to handle such things as map entry, exit, dialogues etc. only a simple follower function. Individually teleport each toon into the same map as party members, activate follower script, profit.

    Otherwise, great software. Thank you to the devs for constantly working on this.

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