ExileApi (Old POEHUD) Overlay for Path of Exile menu

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  1. #1111
    kisapll's Avatar Member
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    Originally Posted by mouratis View Post
    ey yo!
    for anyone that still have no HUD you can guys use either a version of Qvins unfinished
    GitHub - mouratis/PoeHud: Qvin's delirium version still not finished
    its not working

    ExileApi (Old POEHUD) Overlay for Path of Exile
  2. #1112
    mouratis's Avatar Member
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    Originally Posted by kisapll View Post
    its not working
    please re-download,must be ok now.

    known issue : sometimes doesn't start, needs relaunch
    defencive flask don't work, but guard skills autocast work
    Last edited by mouratis; 03-22-2020 at 04:54 AM.

  3. #1113
    minglee's Avatar Member
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    Originally Posted by mouratis View Post
    please re-download,must be ok now.

    known issue : sometimes doesn't start, needs relaunch
    defencive flask don't work, but guard skills autocast work
    Hello dude can u make smth with delve stashes? so they properly visible

  4. #1114
    snowhawk's Avatar Contributor
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    Originally Posted by minglee View Post
    Hello dude can u make smth with delve stashes? so they properly visible
    GGG changed the visibility distance of delve objects (chests/walls) awhile back. It's not something on the client side we can change back. If you are having issues with one of the addons not showing delve stashes, you should probably mention which addons you are using to display delve objects.

  5. #1115
    raretitlez's Avatar Active Member
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    Originally Posted by RatMonkey View Post
    The basic offsets were updated, but some for certain UI elements and offsets some plugins used were not updated for weeks, but I do take that back and admit when I was wrong. It does indeed seem most were updated. I skipped last league pretty much. I know when Qvin's full transition took place things were messed up for a long time, so that was 2 leagues ago, not 1. I just really disliked him calling people who don't donate "freeloaders". It's a pretty rude comment to make.

    Yes there is money to be made, but that's if this whole thing was closed source for the majority of time. Most of it is open source, and eventually someone is going to have to step up and continue to update the repo as time goes on. Right now I am learning this more myself. This is a new thing for me. Plugins is one thing but digging into finding all the offsets is proving to be a challenge. All I want to do is have a working version within a day or 2. I don't even play much the first few days because I am tinkering with ideas for plugins, so I don't mind missing out and updating offsets. It doesn't happen overnight.

    I just think TehCheat is setting himself up for a huge backfire. This is probably a 1 league cashgrab. I doubt by next league this will happen again. Either the whole thing will die and there will be less users all around, which would probably mean less plugin development too, because some of those users are plugin devs, or someone else is going to start updating offsets from the get go. I'm going to do everything I can to prepare for that, just in case. I've got months to learn until next League. Just wish I had a heads up this league because I don't think anyone expected this to happen...
    If you find any resources on how to find the offsets, hit me up. I, too, would like to learn how to do it. If they can do it, I can too.

  6. #1116
    minglee's Avatar Member
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    Originally Posted by snowhawk View Post
    GGG changed the visibility distance of delve objects (chests/walls) awhile back. It's not something on the client side we can change back. If you are having issues with one of the addons not showing delve stashes, you should probably mention which addons you are using to display delve objects.
    I'm using default qvins "minimap icons" and icons for delve chests displayed like 30% of the time even if I close to them. Can someone share compiled RandomFeatures and DelveWalls plugins for qvin's hud? Or it won't help?

  7. Thanks bagindo4ka (1 members gave Thanks to minglee for this useful post)
  8. #1117
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by raretitlez View Post
    If you find any resources on how to find the offsets, hit me up. I, too, would like to learn how to do it. If they can do it, I can too.
    Originally Posted by RatMonkey View Post
    I'm going to do everything I can to prepare for that, just in case.


    As a starting point, use the currently working offsets and try to figure them out again from zero.

    Tools we use to save offsets for future use OR to figure out offset changes (i.e. find new offsets)
    - Re-Class .NET
    - Dissect data/structures in Cheat Engine
    So start from there and end over there. GL!
    Last edited by GameHelper; 03-22-2020 at 09:51 PM.

  9. Thanks bagindo4ka, Queuete, fudenciolino (3 members gave Thanks to GameHelper for this useful post)
  10. #1118
    RatMonkey's Avatar Contributor
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    Originally Posted by zaafar View Post
    As a starting point, use the currently working offsets and try to figure them out again from zero.

    Tools we use to save offsets for future use OR to figure out offset changes (i.e. find new offsets)
    - Re-Class .NET
    - Dissect data/structures in Cheat Engine
    So start from there and end over there. GL!
    Thanks, it's a learning process. Some offsets are easy to find using Cheat Engine. I'm just going to be doing a lot of reading on the subject to learn how to find the offsets.

  11. Thanks fudenciolino (1 members gave Thanks to RatMonkey for this useful post)
  12. #1119
    Queuete's Avatar Elite User
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    Originally Posted by zaafar View Post
    As a starting point, use the currently working offsets and try to figure them out again from zero.

    Tools we use to save offsets for future use OR to figure out offset changes (i.e. find new offsets)
    - Re-Class .NET
    - Dissect data/structures in Cheat Engine
    So start from there and end over there. GL!
    May I ask one more question about this?
    I am able to find simple values with ReClass (e.g. Life, ES...). When I know the base address I am also able to calculate the offset.
    But I currently have problems understanding where the base address comes from.

    I am looking into the PlayerComponent offsets, the old ExileAPI will assume the base address is 28ec689b3c0 while I find some of the values for it (int, dex, str) at 28F0B088000 which would be an incredible big offset (447ecc40) so I assume there is something wrong.
    Does this mean I need to look for a pointer which points to the address of my value (28F0B088000)?
    Or does this mean the base address is wrong and needs to be changed aswell?

    edit: by "old ExileAPI" I meant not updated Player offsets for the new patch. The patterns and LifeComponent are already updated Visimir.
    Last edited by Queuete; 03-23-2020 at 06:58 AM.

  13. #1120
    boterang's Avatar Active Member
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    Hi, there is an option to not see the errors during the gameplay (I mean top left) ?

  14. Thanks fudenciolino, armory236 (2 members gave Thanks to boterang for this useful post)
  15. #1121
    armory236's Avatar Active Member
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    Originally Posted by boterang View Post
    Hi, there is an option to not see the errors during the gameplay (I mean top left) ?
    yeah, this is what I get after the recent patch
    Screenshot - 3ec649637a727580078eb0c15bbd8ae4 - Gyazo
    Last edited by armory236; 03-23-2020 at 06:27 AM.

  16. #1122
    RuLight's Avatar Member
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    Originally Posted by armory236 View Post
    yeah, this is what I get after the recent patch
    Screenshot - 3ec649637a727580078eb0c15bbd8ae4 - Gyazo
    Disable PreLoadAlert Plugin

  17. #1123
    spookje's Avatar Member
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    Did tehcheat push back his source release by another week? I could swear it said the 23rd before. Guess people were very willing to pay for it.
    It's not my work, so I can't complain, and I wasn't here last league so I can't talk about what happened there either.

    I'm just curious, in the future, will there still be a repository to base plugins on? with a lite version based on the old source not supporting plugins, a paid for (compiled only) version by tc, and qvin pulling his day1 release (which was also compiled, no source updates), it becomes a lot harder to build plugins, one of the strong points of the hud imo.

  18. #1124
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by spookje View Post
    Did tehcheat push back his source release by another week? I could swear it said the 23rd before. Guess people were very willing to pay for it.
    It's not my work, so I can't complain, and I wasn't here last league so I can't talk about what happened there either.

    I'm just curious, in the future, will there still be a repository to base plugins on? with a lite version based on the old source not supporting plugins, a paid for (compiled only) version by tc, and qvin pulling his day1 release (which was also compiled, no source updates), it becomes a lot harder to build plugins, one of the strong points of the hud imo.
    There aren't really any API changes to the latest HUD, mostly just bug fixes and offset changes. That means that if you have access to a working version, any plugins you develop for the open-source version should work just fine. If there are minor adjustments, you can always reference the binary and fix them very quickly.

  19. #1125
    hewha's Avatar Member
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    Originally Posted by zaafar View Post
    As a starting point, use the currently working offsets and try to figure them out again from zero.

    Tools we use to save offsets for future use OR to figure out offset changes (i.e. find new offsets)
    - Re-Class .NET
    - Dissect data/structures in Cheat Engine
    So start from there and end over there. GL!
    Mind giving a pointer how find GameStateOffset and FileRoot ?

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