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Post Thanks / Like - 3 Thanks
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32bit fullbright & zoomhack
Really appreciate the time and work you put into this project.
Can you make 32bits X86?
fullbright_zoom_3.3.2CT
plead with you Please... Thank
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Originally Posted by
lifediary
Hey, thanx for effort.
Is there anything can be done with black strips flickering in dark areas? Seems that our light fix works bit strange way.
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black strips flickering in dark areas?
I did not see
Only a black glade at the entrance to the new location
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Originally Posted by
lifediary
black strips flickering in dark areas?
I did not see
Only a black glade at the entrance to the new location
is it good idea to change files when ggg seems will make a lot of ban?
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certainly bad ...
but .. play by their rules is completely unbearable
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Originally Posted by
lifediary
black strips flickering in dark areas?
I did not see
Only a black glade at the entrance to the new location
strips — imgbb.com
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such artifacts I do not have ..
is it exactly from the trainer?
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Originally Posted by
lifediary
such artifacts I do not have ..
is it exactly from the trainer?
light mode on makes it in some locations, locations with limited light radius. i tried all gui settings to zero, doesnt help. fullscreen, vsync off, nothing. nv 1060 with latest drivers.
upd. actually i do see this strips related with dynamic light source, like torches
Last edited by upsala; 09-02-2018 at 11:53 AM.
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Originally Posted by
lifediary
Feels like old method was increasing lightmap by few levels. New one setting whole scene lightning to max(seclight). Sadly second method leads to this flickering lines on my 1060 (
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understood
I'll think about it, but do not really hope
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Originally Posted by
lifediary
understood
I'll think about it, but do not really hope
may its possible to keep old way (it works) with just few more levels of lightmap increase? lightmap+1 is weak, +4 can be ok, like in very old versions. But anyway dont spend too much time for it, u already did good job.
Last edited by upsala; 09-02-2018 at 12:29 PM.
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Originally Posted by
upsala
may its possible to keep old way (it works) with just few more levels of lightmap increase?
Well, only if you come up with a way to insert several bytes of code directly between the other bytes
try playing with the numbers 6m and 60k in the script
suddenly help?
Last edited by lifediary; 09-03-2018 at 04:03 AM.
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Member
Originally Posted by
lifediary
Well, only if you come up with a way to insert several bytes of code directly between the other bytes
try playing with the numbers 6m and 60k in the script
suddenly help?
that was first to try, code2: 6000000->600000 visually nothing changes. even tested 650000. gonna try to play with code3, i thought its default min value.