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Started slowly writing a compatibility layer for linux, essentially an openGL overlay with some x11 features to achieve the same functionality.
Trying to write the code to have minimal impact on current codebase, but writing a drop-in replacement for sharpDX is turning out a bit tricky.
Anyone else out there that wants to / is running PoE on linux? Not ready to share anything publicly but have some proof of concept code that would be interesting to test on other systems eventually.
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Post Thanks / Like - 1 Thanks
Genocyber (1 members gave Thanks to h42 for this useful post)
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Member
Originally Posted by
TehCheat
They're the same menu, you just have to learn how to use it. On the left there are: base features at the top, like core, item filter, etc., and at the bottom are your plugins. Maybe you scrolled down? Several of the menu items can be enabled/disabled directly, but clicking on them also changes the sub menu on the right to give you more specific options to that feature.
I figured it out after reading the previous post. I didn't actually click the down-arrow next to "Core" because I usually double-click the bars to open the underlying menu (which works with the "Installed Plugins" bar for example). Clicking the actual arrow works, stupid me.
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Looks like the latest patch changed the Legion monsters after you click the monolith - they now no longer show up on the HUD, which makes it much harder to find the rares. You can still see their positions before you activate the Monolith though.
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3.7.2 broke EntityWrapper.CannotBeDamaged for Legion mobs.
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latest patch also broke the nearby monsters conditions i'm pretty sure, spamming error messages whenever i try to use it in another plugin
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who cares about legion rares...basicflaskroutine is broken T_T and the error stay on screen until u leave the map and take half of the screen lol
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who cares about basicflaskroutine (plugin) when basic internal funtions are broken (map icons / health bars, on some entities).
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Originally Posted by
ocslappy
who cares about basicflaskroutine (plugin) when basic internal funtions are broken (map icons / health bars, on some entities).
+1 map icons and health bar fixes please
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★ Elder ★
Originally Posted by
Hosteleria
+1 map icons and health bar fixes please
I'm at work, I'll fix them when I get home. Someone else might be able to fix them in the mean time. If map icons are broken, it's probably either a UI change, like large/small minimap offset, or a component change, like positioned or render. Positioned changed with 3.7, so that's a likely candidate.
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Post Thanks / Like - 3 Thanks
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while a plugin is broken due to a update just unable it guys (:
GH it's like cocaine, once you used, you can't forget.
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@TehCheat a big thanx as always for fixing hud
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Originally Posted by
MACROS4LIFE
while a plugin is broken due to a update just unable it guys (:
yea ikr, was sad-castic
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i updated nothing and still works.
GH it's like cocaine, once you used, you can't forget.
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Active Member
I updated hud and the mobs health bars disappeared ( before hit monolith ).
Any idea how to bring it back?
GH it's like cocaine, once you used, you can't forget.
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Member
Anyone with basicflaskroutine plugin issue, d/l fresh copy from Sycrotix repos. I had to for the same reasons as others had, even the plugin updater didn't get it right. It's working great now.