PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #4096
    Forumuser1000's Avatar Active Member
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    Originally Posted by raretitlez View Post
    What bugs does doth speak of?
    Here's a list of the bugs/breaks GGG are still needing to get patched or hotfixed as of right now, that were broken due to the last botched untested patch they released some hours ago now:

    - Leap slam and flame dash casting multiple times if you have really high attack/cast speed (worse than before)
    - HoP and Flesh and Stone turning off (mutliple auras bugging, have mana reservation issues, and are not working : HoP, FaS, Arctic Armor)
    - Void charges not gained anymore after loading a zone (can be fixed be reequipping Voidfletcher)
    - Multiple skills crashing the game
    - Game crashing upon entering the game or some maps/areas (apparently game crashing/disconnecting for a lot of things) --> might be fixed by enabling windowed
    - Can't get back in the game after some crashes/disconnections, some people can't get in the game at all
    - Some ascendancy passives not working (slayer overwhelm, inquisitor consecrated ground, elementalist shaper of desolation, chieftain Ngamahu, saboteur blind, champion inspirational MS bonus, necromancer aura bonus reported so far)
    - +1 minimum frenzy/endurance/power charge node and craft not working
    - Some people report walking feels weird (?)
    - A lot of buff/items/stuff are turning off while loading zones, some can be fixed by reequipping an item
    - Flicker Strike feels really bad and is really bugged
    - You can get stuck in channeling if you hold channeling skills and let go of the channel right as you Leap Slam. Hasn't been tested with other skills.
    - Soul of Ryslatha Pantheon is not generating Life Flask Charges
    - Dying on bosses (mainly guardians ?) seems to cause a lot of issues (they seem to freeze and it becomes impossible to finish the fight)
    - A lot of people have really bad FPS drops since last patch that they didn't have before
    - Multiple people are reporting lower damage on a lot of different skills, might be because of multiple bugs above combined
    - Putting war maps in crashes the game and you then also lose the map instance, flushing 150c+ worth of content down the drain instantly.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #4097
    xrrrx's Avatar Member
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    ༼ つ ◕_◕ ༽つ TehCheat TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

  3. #4098
    RatMonkey's Avatar Contributor
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    Lucky for me I am playing Freezing Pulse totems. The whole melee craze didn't appeal to me so I don't even get any bugs.

  4. #4099
    raretitlez's Avatar Active Member
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    Originally Posted by RatMonkey View Post
    Lucky for me I am playing Freezing Pulse totems. The whole melee craze didn't appeal to me so I don't even get any bugs.
    elemental hit totems here - and way more dps than any of the melee builds available atm. Safer, too. Melee is for chumps.

  5. #4100
    RatMonkey's Avatar Contributor
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    Originally Posted by raretitlez View Post
    elemental hit totems here - and way more dps than any of the melee builds available atm. Safer, too. Melee is for chumps.
    Yeah seeing all the melee rage, and cyclone, blah blah. Not impressed with its 3/4 of a screen clear or less. I just sit there and open up monolith and let out every single rare in sight. Sometimes I have like 20 at a time and they all just die.

  6. #4101
    4tech's Avatar Member
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    Any info about what's going on with fixes?

  7. #4102
    V4mpyr's Avatar Member
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    Struggling to get the overlay working. wont load and gives an error. Is it just me?

    Error Message:

    6/14/2019 11:04 PM Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Framework.Memory.ReadStructsArray[T](Int64 startAddress, Int64 endAddress, Int32 structSize, Int32 maxCountLimit)
    at PoeHUD.Poe.RemoteMemoryObjects.ServerData.GetStashTabs(Int32 offsetBegin, Int32 offsetEnd)
    at PoeHUD.Controllers.StashTabController.CheckCacheStashTabs()
    at PoeHUD.Controllers.StashTabController..ctor()
    at PoeHUD.Controllers.GameController..ctor(Memory memory)
    at PoeHUD.Program.Main(String[] args)

    When I load Poe Hud at log in screen I get an This:

    Code:
    ee the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at PoeHUD.Hud.Preload.PreloadAlertPlugin.Render()
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Hud.UI.Graphics.TryRender()
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Controllers.GameController.WhileLoop()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3801.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 1.0.7098.34436
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/435qYLmLtV.exe
    ----------------------------------------
    SharpDX.Desktop
        Assembly Version: 4.0.1.0
        Win32 Version: 4.0.1
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/SharpDX.Desktop.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3801.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    SharpDX.Mathematics
        Assembly Version: 4.0.1.0
        Win32 Version: 4.0.1
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/SharpDX.Mathematics.DLL
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    ImGui.NET
        Assembly Version: 0.4.0.0
        Win32 Version: 0.4.0
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/ImGui.NET.DLL
    ----------------------------------------
    System.Runtime
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    SharpDX
        Assembly Version: 4.0.1.0
        Win32 Version: 4.0.1
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/SharpDX.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 10.0.0.0
        Win32 Version: 10.0.3.21018
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/Newtonsoft.Json.DLL
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 4.0.1.0
        Win32 Version: 4.0.1
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/SharpDX.Direct3D9.DLL
    ----------------------------------------
    System.Numerics.Vectors
        Assembly Version: 4.1.3.0
        Win32 Version: 4.6.25519.03
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/System.Numerics.Vectors.DLL
    ----------------------------------------
    Antlr4.Runtime
        Assembly Version: 4.6.0.0
        Win32 Version: 4.6.4.0
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/Antlr4.Runtime.DLL
    ----------------------------------------
    PoeFilterParser
        Assembly Version: 1.0.40.0
        Win32 Version: 1.0.40.0
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/PoeFilterParser.DLL
    ----------------------------------------
    Gma.System.MouseKeyHook
        Assembly Version: 5.6.130.0
        Win32 Version: 5.6.130.0
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/Gma.System.MouseKeyHook.DLL
    ----------------------------------------
    Trinet.Core.IO.Ntfs
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.0.0
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/Trinet.Core.IO.Ntfs.DLL
    ----------------------------------------
    PassiveSkillTreePlanter
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/435qYLmLtV.exe
    ----------------------------------------
    PassiveSkillTreePlanter
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Computer/Desktop/PoEHUD-x64/PoEHUD-x64/Release/435qYLmLtV.exe
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by V4mpyr; 06-14-2019 at 08:15 AM.

  8. #4103
    Daxloth's Avatar Member
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    Hud works fine it was updated 8 hours ago. Download a clean copy and update.

  9. #4104
    V4mpyr's Avatar Member
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    Originally Posted by Daxloth View Post
    Hud works fine it was updated 8 hours ago. Download a clean copy and update.
    Downloaded a clean copy already and started fresh but I'll do it again and see if it's any better.

    Fresh install of everything and still doesnt work. Still getting the above unhandled exception
    Last edited by V4mpyr; 06-14-2019 at 08:25 AM.

  10. #4105
    Daxloth's Avatar Member
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    No idea, mine works fine. I only use pickit and basicflaskroutine though

  11. #4106
    Forsaq's Avatar Member
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    Originally Posted by 4tech View Post
    Any info about what's going on with fixes?
    Github was updated, works perfectly for me. I'd recommend checking there in the future as it's updated instantly via Github compared to waiting for someone to post here. Just look at the commits, etc.

    Originally Posted by V4mpyr View Post
    Downloaded a clean copy already and started fresh but I'll do it again and see if it's any better.

    Fresh install of everything and still doesnt work. Still getting the above unhandled exception
    Are you downloading the release version that was posted 10 days ago, or are you on the main GitHub here, GitHub - TehCheat/PoEHUD ?
    Make sure you download the latest from the source rather then the releases tab, as just like it says on the first page "Releases (this isn't always up to date)."

    If you did download the source, try installing v4.6 over your current v4.8
    Download .NET Framework 4.6 | Free official downloads

    Also I can see from your log that you have PoEHUD on your desktop, if you want a higher "chance" at avoiding a ban you should use the limited user method and not run it from your desktop with the default path. Preferably even compile it yourself, if you know how to.
    Last edited by Forsaq; 06-14-2019 at 08:42 AM.

  12. #4107
    V4mpyr's Avatar Member
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    What I did was just hit continue on the unhandled exception.. loaded the overlay because i can see it when it alt tab.. but doesn't show in game.. loaded it again and it worked.. still had errors but seemed to work just fine otherwise.

    it was not a problem with my .netframework, i uninstalled it and reinstalled, then restarted.

  13. #4108
    Jonxx's Avatar Active Member
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    Not sure if this was reported, but in general using healthbars and going into area with a lot of them, like Legion encounter area lowers the hud's fps greatly, from stable 60 to 30 and below, which makes hud feel stuttery. Doesn't seem like issue with my pc either, game works perfectly all that time, and cpu is almost always at below 20%-25% usage. (Using Ryzen 5 2600 cpu) So in the end I have to disable healthbars to play comfortably with hud, which is a shame.

  14. #4109
    datz's Avatar Active Member
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    Thanks for the update tehcheat and friends ����

  15. #4110
    hurrhurr1's Avatar Member
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    New update 9 min ago, just incase you guys havent seen

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