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  1. #4051
    rxemi115566's Avatar Member
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    Can you please help with error i encoutered, i reinstalled net frame work, downloaded c red packages - dont know what else to do :S

    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at PoeHUD.Hud.Preload.PreloadAlertPlugin.Render()
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Hud.UI.Graphics.TryRender()
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Controllers.GameController.WhileLoop()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3801.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 1.0.7098.34436
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/kbLrxKG.exe
    ----------------------------------------
    SharpDX.Desktop
        Assembly Version: 4.0.1.0
        Win32 Version: 4.0.1
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/SharpDX.Desktop.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3801.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    SharpDX.Mathematics
        Assembly Version: 4.0.1.0
        Win32 Version: 4.0.1
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/SharpDX.Mathematics.DLL
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    ImGui.NET
        Assembly Version: 0.4.0.0
        Win32 Version: 0.4.0
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/ImGui.NET.DLL
    ----------------------------------------
    System.Runtime
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    SharpDX
        Assembly Version: 4.0.1.0
        Win32 Version: 4.0.1
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/SharpDX.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 10.0.0.0
        Win32 Version: 10.0.3.21018
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/Newtonsoft.Json.DLL
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 4.0.1.0
        Win32 Version: 4.0.1
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/SharpDX.Direct3D9.DLL
    ----------------------------------------
    System.Numerics.Vectors
        Assembly Version: 4.1.3.0
        Win32 Version: 4.6.25519.03
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/System.Numerics.Vectors.DLL
    ----------------------------------------
    Antlr4.Runtime
        Assembly Version: 4.6.0.0
        Win32 Version: 4.6.4.0
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/Antlr4.Runtime.DLL
    ----------------------------------------
    PoeFilterParser
        Assembly Version: 1.0.40.0
        Win32 Version: 1.0.40.0
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/PoeFilterParser.DLL
    ----------------------------------------
    Gma.System.MouseKeyHook
        Assembly Version: 5.6.130.0
        Win32 Version: 5.6.130.0
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/Gma.System.MouseKeyHook.DLL
    ----------------------------------------
    Trinet.Core.IO.Ntfs
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.0.0
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/Trinet.Core.IO.Ntfs.DLL
    ----------------------------------------
    AutoQuit
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/kbLrxKG.exe
    ----------------------------------------
    AutoQuit
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/kbLrxKG.exe
    ----------------------------------------
    BasicFlaskRoutine
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/kbLrxKG.exe
    ----------------------------------------
    TreeRoutine
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/plugins/BasicFlaskRoutine-master/TreeRoutine.DLL
    ----------------------------------------
    BasicFlaskRoutine
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/kbLrxKG.exe
    ----------------------------------------
    TreeRoutine
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/kbLrxKG.exe
    ----------------------------------------
    TreeSharp
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.*
        CodeBase: file:///C:/Users/Andrei1/Desktop/New%20folder%20(7)/PoEHUD-x64/Release/kbLrxKG.exe
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #4052
    Daxloth's Avatar Member
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    Originally Posted by longiinus View Post
    I've done a little research but I didn't find anything. I am struggling with a pretty significant performance hit on POE when I have the HUD running. I've used HUD for a while so the only new things are
    • the current HUD release
    • the current POE patch
    • HUD and POE running at 4k rez (new 4k monitors)

    I just switched to new 4k monitors and I'm running at 2560x1600 and without HUD running POE runs fine. With HUD, I take a huge performance hit (this was not the case before I switched to a higher resolution). I've played around with the performance settings but don't really see a difference. HUD is also tiny at this resolution.

    Any suggestions for the performance hit?
    Please let me know if you find a fix to this, I have the same exact issue. I downgraded my settings a ton to try to make the game playable with HUD, but its still not great. Without HUD running I get excellent FPS with max settings at 4k resolution. With hud running I get very, very poor FPS. I reinstalled POE completely, clean install of the hud, still no luck. I dont know

  3. #4053
    grengren's Avatar Member
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    Hey TehCheat. I've been using your tools for years and never really thank you for it, just lurking around the forum lol. I really appreciate your efforts, makes the game so much more enjoyable. Thank you !

    As others have mentionned auto mine detonator plugins (both) stopped working, i'm not sure if it's on your end or the plugins themself. I'm asking because they never been updated for 2 years and still worked throughout the years.

    Cheers!

  4. #4054
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Daxloth View Post
    Please let me know if you find a fix to this, I have the same exact issue. I downgraded my settings a ton to try to make the game playable with HUD, but its still not great. Without HUD running I get excellent FPS with max settings at 4k resolution. With hud running I get very, very poor FPS. I reinstalled POE completely, clean install of the hud, still no luck. I dont know
    We've been (slowly) working on improving the performance by reducing the number of calls to ReadProcessMemory. It isn't a quick process though, and there are constantly updates to other things... plus the testing effort is pretty huge.

  5. #4055
    hurrhurr1's Avatar Member
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    Originally Posted by Sychotix View Post
    We've been (slowly) working on improving the performance by reducing the number of calls to ReadProcessMemory. It isn't a quick process though, and there are constantly updates to other things... plus the testing effort is pretty huge.
    Understandable, and can't really ask for quick bugfixes etc when we even don't pay for it. ty to everyone involved, will wait with patience^^

  6. #4056
    Raiwulf's Avatar Member
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    text.jpg text is really hard to read, how do i fix this?

  7. #4057
    Unknown_B's Avatar Member
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    Speaking of text hard to read.... is there anyway to increase the font size of the main PoEHUD gui? For me the text is extremely tiny and hard to configure some plugins without putting my face up to the monitor. I do play on 60+ inch monitors in each room, but i dont have these type of font size issues with most programs.

    Is there a way to scale either the font or the GUI size?

  8. #4058
    mega2k0's Avatar Member
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    thanks for all your works , and guys donate pls

  9. #4059
    Uguain's Avatar Member
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    Hey! I have a general usage question. What does "detected" mean? Does PoE have an inbuilt AC that autobans you for using? I really wanna try your tool but i dont wanna get banhammered

  10. #4060
    Jonxx's Avatar Active Member
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    It means that unless you're using limited user method (and even then we don't know if that's 100% safe) then GGG have some kind of way to find you're using HUD.

  11. #4061
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Uguain View Post
    Hey! I have a general usage question. What does "detected" mean? Does PoE have an inbuilt AC that autobans you for using? I really wanna try your tool but i dont wanna get banhammered
    Yes, poe has an anti cheat (which uses signature scanning to detect hud). The limited user method prevents poe from scanning hud in memory or on disk (important to protect against both) so as long as you use that, you're pretty safe. For now. But that could change at any time, they might find another detection vector and then we'd have to adjust.

  12. #4062
    datz's Avatar Active Member
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    havent read through but has anyone had issues scrolling over items and hud crashing (sometimes) not sure what items or if its my lootfilter

  13. #4063
    Jonxx's Avatar Active Member
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    There were few posts about filters on previous page.

  14. #4064
    gaapiszon's Avatar Member
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    Originally Posted by TaimCross View Post
    Does anyone have a fix for this?



    Thanks in advance
    I deleted everything and downloaded it again but dosent work for me.
    Runing in windows 10 x64 , all necessary libraries installed.
    Net framework version 4.8 instead of 4.6 can this be a problem?

    Any help with this?

  15. #4065
    Jonxx's Avatar Active Member
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    Try installing linked .net on top of your current. Not sure how it's with new versions, but in the past you were actually supposed to have multiple versions at once. Newer did not contain everything from the earlier versions.

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