PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #3496
    poe1992's Avatar Member
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    Originally Posted by zaafar View Post
    All good, just one correction: everyone is worried about such things, it’s not just me.
    hey man it looks like the FPS drops problem just happens in dx11. I remember when I used (dx9 version) it was perfect like +90 FPS. if dx9 was updated I would like to test this one more time

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #3497
    Jonxx's Avatar Active Member
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    GGG is retiring dx9 soon so there's no point updating that.

  3. #3498
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    My philosophy is rather than clinging to the past ( dx9 ) we should improve the present and the future ( dx11 ).



    EDIT: I am an elder now...

  4. #3499
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by poe1992 View Post
    hey man it looks like the FPS drops problem just happens in dx11. I remember when I used (dx9 version) it was perfect like +90 FPS. if dx9 was updated I would like to test this one more time
    That's because people kept adding code to the dx11 base, whereas the dx9 base has a much lighter footprint. Some of that dx11 code was, to say the least, inefficient, as well, which compounds the issue.
    Last edited by TehCheat; 02-04-2019 at 10:20 AM.

  5. #3500
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Wow, a sibling of TurboHUD

    I just started to work on a HUD for PoE (like TurboHUD for Diablo 3) and somebody notified me there is already one

    Great job! Keep it up man!

    BR,
    John

    PS: kudos for going opensource!
    Last edited by KillerJohn; 02-05-2019 at 03:13 AM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. Thanks levelmax, jimmys96, toadskin, b0ob1ik (4 members gave Thanks to KillerJohn for this useful post)
  7. #3501
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    question: how they detect memory reading? :confused:
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #3502
    boterang's Avatar Active Member
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    Welcome KillerJohn

  9. #3503
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by KillerJohn View Post
    question: how they detect memory reading? :confused:
    To our knowledge, they aren't directly detecting memory reading. They have an anti-cheat that functions similar to warden in the fact that it doesn't exist in the client, but once their anti-cheat is done doing its scans, it gets unloaded in memory. We know that their anti-cheat has the ability to do pattern scanning, so we believe how they detected PoEHUD in the past was that they noticed it was suspicious due to an open handle, they opened the executable, scanned it, it matched an expected pattern for a cheat, they notified the server.

    We've toyed around with a few ways to attempt to get around this like running PoEHUD on a polymorphic engine... but ultimately running PoE as a user with limited permissions seems to be effective.

    Note: We don't even know if their anti-cheat is active right now. We suspect they rarely activate it due to its huge performance hit and use it as more of a warning.

  10. Thanks GameHelper (1 members gave Thanks to Sychotix for this useful post)
  11. #3504
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Sychotix View Post
    To our knowledge, they aren't directly detecting memory reading. They have an anti-cheat that functions similar to warden in the fact that it doesn't exist in the client, but once their anti-cheat is done doing its scans, it gets unloaded in memory. We know that their anti-cheat has the ability to do pattern scanning, so we believe how they detected PoEHUD in the past was that they noticed it was suspicious due to an open handle, they opened the executable, scanned it, it matched an expected pattern for a cheat, they notified the server.

    We've toyed around with a few ways to attempt to get around this like running PoEHUD on a polymorphic engine... but ultimately running PoE as a user with limited permissions seems to be effective.

    Note: We don't even know if their anti-cheat is active right now. We suspect they rarely activate it due to its huge performance hit and use it as more of a warning.
    yeah, limited user is the way to run TurboHUD as well, however there is (nor ever was) any protection in D3 against it
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #3505
    TehCheat's Avatar ★ Elder ★
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    A few notes regarding anti-cheat. Last I knew it WAS in the client, it's just in-lined and therefore a bit difficult to find. I'm also fairly certain they've used signatures to detect HUD in the past. Running as a limited user bypasses signature detection since it can't sig-scan the process of another user/file it doesn't have permission to.

    Also, no need to thank any of us for the open source, it's been that way since before any of us started working on it.

  13. #3506
    lelejau's Avatar Member
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    How to run as limited user?

  14. #3507
    Jonxx's Avatar Active Member
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    Check first page, there'a a link.

  15. #3508
    Sakuradie's Avatar Member
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    Is there any russian speakers? Need some help with a hud couse my english is rly bad

  16. #3509
    Akigis's Avatar Member
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    Originally Posted by Sakuradie View Post
    Is there any russian speakers? Need some help with a hud couse my english is rly bad
    Да, возможно и есть.

  17. #3510
    byrdclaw's Avatar Member
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    Everything was working really well and then my computer restarted and now I'm getting a .NET error when launching poehud. Any ideas on what is causing this? I tried uninstalling and reinstalling .Net 4.7, as well as reinstalling the C++ redist.

    Error text can be found here:
    See the end of this message for details on invoking just-in-time (JIT) debuggi - Pastebin.com

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