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  1. #586
    sigeon's Avatar Member
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    Finally logged a stack trace for it - PoEHUD crashes w/ item alerts enabled, but runs fine w/ them disabled. Trace included below.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
    at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
    at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
    at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.Render()
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.TryRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Controllers.GameController.WhileLoop()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. Thanks Kaiyum, Sychotix (2 members gave Thanks to sigeon for this useful post)
  3. #587
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Trying to Incorporate IMGui with PoeHUD
    https://streamable.com/s/d27nf/kaondx

  4. Thanks fabcard (1 members gave Thanks to GameHelper for this useful post)
  5. #588
    Thatguywithgoodweed's Avatar Member
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    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///D:/Games/poehud_x64/D5kd.exe
    ----------------------------------------
    SharpDX.Desktop
    Assembly Version: 4.0.1.0
    Win32 Version: 4.0.1
    CodeBase: file:///D:/Games/poehud_x64/SharpDX.Desktop.DLL
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    SharpDX.Mathematics
    Assembly Version: 4.0.1.0
    Win32 Version: 4.0.1
    CodeBase: file:///D:/Games/poehud_x64/SharpDX.Mathematics.DLL
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.3.21018
    CodeBase: file:///D:/Games/poehud_x64/Newtonsoft.Json.DLL
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
    Assembly Version: 4.0.1.0
    Win32 Version: 4.0.1
    CodeBase: file:///D:/Games/poehud_x64/SharpDX.DLL
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 4.0.1.0
    Win32 Version: 4.0.1
    CodeBase: file:///D:/Games/poehud_x64/SharpDX.Direct3D9.DLL
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    latest debug, can't even use it anymore now. get error on start up.

  6. #589
    _G_R_W_'s Avatar Member
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    Originally Posted by TehCheat View Post
    Usually because people have tinkered with their video card software (most commonly anti-aliasing, I think).
    Thank you, I try a look on the settings...

    Edit says:
    Thank you, that fixed it.
    I've reset the global NVidia settings and no extra settings for poe!
    Last edited by _G_R_W_; 01-22-2018 at 07:32 AM.

  7. #590
    lincoln6echo's Avatar Member
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    I have fiddled around with settings suggested. Also the Item Alert turned off and Just idling in Hideout makes the Hud crash! Its not about loot or the Item Alert!

  8. #591
    PastPain's Avatar Member
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    Still having to restart PoeHUD every time i leave to a map from the hideout.

  9. #592
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by PastPain View Post
    Still having to restart PoeHUD every time i leave to a map from the hideout.
    Yeah me too. Man, that's sad.

    Originally Posted by sigeon View Post
    Finally logged a stack trace for it - PoEHUD crashes w/ item alerts enabled, but runs fine w/ them disabled. Trace included below.
    . Item alert here is always disabled so this isn't the issue.
    GH it's like cocaine, once you used, you can't forget.

  10. #593
    Forumuser1000's Avatar Active Member
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    Originally Posted by MACROS4LIFE View Post
    Yeah me too. Man, that's sad.


    . Item alert here is always disabled so this isn't the issue.
    Same with me, too. The last 2 or 3 days have been a bit sketchy in that it would just crash every 30-60min for no reason, but as of today I can't even get it to last 2 maps.

    Hopefully it doesn't cause TehCheat too much of his time or grief in fixing whatever is causing the persistent crashing.

    I'm sending you my energy TehCheat!!!!!!!

  11. #594
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Thatguywithgoodweed View Post
    latest debug, can't even use it anymore now. get error on start up.
    I've gotten this in the past, usually when I've been debugging a plugin and got a hard crash. Download a fresh install of PoeHUD. You can keep your plugins directory as-is.

  12. #595
    Nipper's Avatar Member
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    Is there any way to add a reload hotkey? For some reason while using this it would stop working and no longer show any of the overlays. Just wondering if there is a way to add a reload hotkey like f8 or something.

  13. #596
    TheFamousIvan's Avatar Member
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    PoeHud crashed often.
    I downloaded latest version, item alert doesn't work properly, abyssed are not being shown. Both worked well on 3.1.1d version even after poe latest update.
    Last edited by TheFamousIvan; 01-23-2018 at 12:50 PM.

  14. #597
    Shiznitttt's Avatar Member
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    Sorry if this offends anyone, but is there a paid version of the HUD? Curious.

  15. #598
    Thatguywithgoodweed's Avatar Member
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    Originally Posted by Sychotix View Post
    I've gotten this in the past, usually when I've been debugging a plugin and got a hard crash. Download a fresh install of PoeHUD. You can keep your plugins directory as-is.
    It works for now! thanks

  16. #599
    lincoln6echo's Avatar Member
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    I levelled a new char since the HUD is broken. What I can say is: It crashes when you enter another players HO or your own HO. When you just farm Zones, there is no crash for hours. But as soon as you have to do a trade its fucked up. And sometimes my whole windows bugs out when it crashes.

  17. #600
    Sithylis's Avatar Elite User Authenticator enabled
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    Preview of what plugins can look like using ImGui in PoeHud

  18. Thanks AluTa49, TehCheat, toadskin, everknown, GameHelper, fabcard (6 members gave Thanks to Sithylis for this useful post)

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