PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #16
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Philss View Post
    I cannot add pluging to the dx9 version ? ( usualy run dx 11 but game keep crashing when i use scorching ray with dx11 so i have to play in dx9 for now )
    Plugins are not supported in the dx9 version of HUD.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  3. #17
    Flomikon's Avatar Member
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    Can you help with the launch?

  4. #18
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Flomikon View Post
    Can you help with the launch?
    Not sure what you mean.

  5. #19
    MasterDMFour's Avatar Active Member
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    Originally Posted by TehCheat View Post
    Not sure what you mean.
    I think he means the launch of Turmoil to be honest.

    Also, is there no way for you guys to get this thread stickied since it is the usually the highest contributed thread when new leagues and stuff come out?

  6. #20
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by MasterDMFour View Post
    I think he means the launch of Turmoil to be honest.

    Also, is there no way for you guys to get this thread stickied since it is the usually the highest contributed thread when new leagues and stuff come out?
    Ok, that's not really a launch, so I was confused. It should work just fine to start the race unless they do some patching beforehand, but I don't think that's expected.

  7. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  8. #21
    SyphonAU's Avatar Active Member
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    Does changing "ShowFloatingCombatDamage": false, to "ShowFloatingCombatDamage": true, work?

    I've tried enabling it but can't see any damage number above the monsters..

  9. #22
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by SyphonAU View Post
    Does changing "ShowFloatingCombatDamage": false, to "ShowFloatingCombatDamage": true, work?

    I've tried enabling it but can't see any damage number above the monsters..
    It does for me. I always have it on with all monster types (even though for whites it's mostly pointless, I still like it when I level a new character or race). Make sure everything leading up to it is turned on, as well. If you have healthbars off, you can't see the floating text, etc.

  10. Thanks Refresher, toadskin (2 members gave Thanks to TehCheat for this useful post)
  11. #23
    MasterDMFour's Avatar Active Member
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    I don't think there's going to be any patching actually since they said you can create your characters and stuff 30 minutes before to be prepared for the races, thought they were adding new uniques though.

    Edit: Hud is fine for the turmoil event.
    Last edited by MasterDMFour; 11-10-2017 at 02:58 PM.

  12. #24
    omgree's Avatar Member
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    Hello. Playing turmoil event and for some reason on Perandus instances it shows Cadiro even if it didnt spawn. Any suggestions?

  13. #25
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by omgree View Post
    Hello. Playing turmoil event and for some reason on Perandus instances it shows Cadiro even if it didnt spawn. Any suggestions?
    Yes, it's a known bug introduced with 3.0. PoE loads Cadiro's assets, not much we can do about it.

  14. Thanks omgree, toadskin (2 members gave Thanks to TehCheat for this useful post)
  15. #26
    omgree's Avatar Member
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    Originally Posted by TehCheat View Post
    Yes, it's a known bug introduced with 3.0. PoE loads Cadiro's assets, not much we can do about it.
    Thx for quick reply and your work!

  16. #27
    bewbtube's Avatar Member
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    Amazing as always. Thank you for your hard work

  17. #28
    Reuspa's Avatar Member
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    When I got this program running I need to hold Shift if spending currency on items. Normal right click does not let me use currency.

  18. #29
    bcz's Avatar Contributor
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    Originally Posted by TehCheat View Post
    Yes, it's a known bug introduced with 3.0. PoE loads Cadiro's assets, not much we can do about it.
    Seems like it wont preload which type of perandus chests are in the area either anymore, or is it just me?

    Actually, mine detects Cadiro with 100% accuracy still... but not the types of chests. This is the line in my preload config
    Code:
    Metadata/NPC/League/Cadiro; ### CADIRO; ffD2742D
    If it helps, I dump all metadata assets to text file every area change via
    Code:
    if (text.ToLower().Contains("metadata")) { File.AppendAllText("C:\\metadata.txt", text + "\n"); }
    Attached one from loading perandus area
    Attached Files Attached Files
    Last edited by bcz; 11-11-2017 at 05:31 PM.

  19. Thanks toadskin, PastaAdventures, gurcan123, TehCheat (4 members gave Thanks to bcz for this useful post)
  20. #30
    topestest's Avatar Member
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    damn, do you really get 100% accuracy with cadiro spawns?

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