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Contributor
Originally Posted by
Thatguywithgoodweed
Can this be use to Chance Gold Amu for Bisco?
Like using Chance Orb + Scour until the the gold amu becomes a bisco.
Thanks
I'll add chancing functional, but at later February I think
Originally Posted by
notorious879
Hello,
Thanks for your amazing work first. Very usefull.
I'd like to know, i'm getting ahead of the program and now i think i know what does what, but still havent found how to set map crafting to specific suffix.
I mean for Abyss Achievement for exemple you need the " Twinned " boss. When i try to craft, i set quality, quantity, etc.. I set the forbidden mods and in the good one i choose twinned, but its looks like quality and quantity always takes on "Good" criteria.
Thanks in advance
can you show screenshot?
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Member
Originally Posted by
NonGrata
I'll add chancing functional, but at later February I think
can you show screenshot?
Thank you! appreciate your effort!
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Member
Any way to discriminate Elder and Shaped mods? They all have the same name.
For example :
Damage Penetrates #% Elemental Resistances (of Shaping)
#% chance to gain Onslaught for 4 seconds on Kill (of Shaping)
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Contributor
Originally Posted by
dodgerr
Any way to discriminate Elder and Shaped mods? They all have the same name.
For example :
Damage Penetrates #% Elemental Resistances (of Shaping)
#% chance to gain Onslaught for 4 seconds on Kill (of Shaping)
This problem is marked as "to do in February" 
There is a lot of work and big changes in craft logic.
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Post Thanks / Like - 2 Thanks
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Member
is there a way to just get recipe without ring and amu ? because i like to place ring and amu in different stash tab
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Contributor
Originally Posted by
[email protected]
is there a way to just get recipe without ring and amu ? because i like to place ring and amu in different stash tab
No, I don't think that it is useful.
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Member
Hi, I really love your app, specially the fact that it is all done without hooking to the game or anything easily detectable. I'd like to know one thing tho, is it possible to Vaal the maps after it's finished crafting? Vaaling maps to 8 mods is amazing now with packsize on every mod.
My crafting method is usually like this:
Make it white, chisel to 20q, alc and scour until no bad mods, then vaal and see if it got any bad mods again before running them.
3 for 1 map upgrade script would be nice as well, upgrade all maps of X tier. Say if select tier 1's and I have 6 beaches and 5 lookouts, it grabs all 6 beaches and 3 lookouts to upgrade.
Last edited by fudenciolino; 02-05-2018 at 11:19 PM.
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Contributor
Originally Posted by
fudenciolino
Hi, I really love your app, specially the fact that it is all done without hooking to the game or anything easily detectable. I'd like to know one thing tho, is it possible to Vaal the maps after it's finished crafting? Vaaling maps to 8 mods is amazing now with packsize on every mod.
My crafting method is usually like this:
Make it white, chisel to 20q, alc and scour until no bad mods, then vaal and see if it got any bad mods again before running them.
3 for 1 map upgrade script would be nice as well, upgrade all maps of X tier. Say if select tier 1's and I have 6 beaches and 5 lookouts, it grabs all 6 beaches and 3 lookouts to upgrade.
As for vaaling - what to do if after vaaling you have some bad mods? You can't reroll, what the program should do?
As for upgrading - you can buy map stash tab and easily do it.
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Member
For map crafting, would it be possible to craft multiple maps or only one map at a time? It would be nice to be able to do 10+ at a time.
maybe a feature for the future? Thanks again
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Member
Originally Posted by
NonGrata
As for vaaling - what to do if after vaaling you have some bad mods? You can't reroll, what the program should do?
Re-stash the ones with bad mods, if you can't run them 8 mod maps sell easily, or simply don't do anything, it's done, Vaaling is the last step in map rolling that is actually worth now, meta if you will... Anyway, Vaaling them myself and checking for bad mods again in stash is easy enough, it's the easiest step anyways.
Originally Posted by
NonGrata
As for upgrading - you can buy map stash tab and easily do it.
If I had the money I'd buy one.
They are so simple additions to what you code can already do. Since I code as well, I'm sure you already know how you would implement these just by reading them but don't want to.
I don't expect you to do anything, these are just suggestions.
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Member
I only got this for the auto pulling items for recipe farming but it just keeps on emptying one stash ie Chaos-BootsnBelts ..The scan results are correct and the output log of what it SHOULD be taking from each stash is correct but it's not changing stash tab to pick other items...
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Contributor
Originally Posted by
fudenciolino
Re-stash the ones with bad mods, if you can't run them 8 mod maps sell easily, or simply don't do anything, it's done, Vaaling is the last step in map rolling that is actually worth now, meta if you will... Anyway, Vaaling them myself and checking for bad mods again in stash is easy enough, it's the easiest step anyways.
If I had the money I'd buy one.
They are so simple additions to what you code can already do. Since I code as well, I'm sure you already know how you would implement these just by reading them but don't want to.
I don't expect you to do anything, these are just suggestions.
Add vaal orb to crafted map - easy action.
Move "bad" map into some specific tab in stash - needs a lot of work.
So I can easily add option like "vaal when finished" and also it can check bad mods, but I have no idea how I can easily add logic to put "bad" map into stash, because you have opened currency tab when you craft multiple maps and simple Ctrl+Click will not work. So there should be and option where you select specific stash tab and if map is bad program should open that tab and put map into this tab. Then open tab with currency and continue. Sounds not good, right?
But I can add simple option "add vaal" if you want. Or maybe you have another point of view for this logic?
Originally Posted by
Thatguywithgoodweed
For map crafting, would it be possible to craft multiple maps or only one map at a time? It would be nice to be able to do 10+ at a time.
maybe a feature for the future? Thanks again
There is an option to craft multiple maps - "Chain Craft". You sould select an area with maps and then click "start chain craft"
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Contributor
Originally Posted by
Kaiyum
I only got this for the auto pulling items for recipe farming but it just keeps on emptying one stash ie Chaos-BootsnBelts ..The scan results are correct and the output log of what it SHOULD be taking from each stash is correct but it's not changing stash tab to pick other items...
I need screenshot of program logs and screenshot of "option" tab (to see what prefix you have chosen).
Can't help w/o this info
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Contributor
was made minor updates:
- temporary disabled "price check" functionality (until it become more useful)
- added "magic item crafy by mod's text" for testers only. It is not visible to other users for now, need some time to test this feature...
let me know if something broke after this update.
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Member
Both aplication v25 and v31 have same error,bug after they doing auto update to new version.
If we have auto check new update when aplication start,he will do everything,and after when he finish complet update,ASH.exe will stop to working,you will get this on screen,and they will stuck.

Like you see,there is no one option to press,to go back in main,imposible to do that,and that error will freeze complet my all screen,then you need to go in task manager,to click on END process.
Also,when i want to craft collors on Cehst,chest who has 6 socket,again error,ASH can not doing any craft,they say:"item has no sockets",and you can see in picture,i have in chest 6 socket.

Another problem is when i want to carft multi maps with Chain area. when i press on START CHAIN CRAFT,tool only check information on all maps,they do not craft with chisel,alchemy+scouring.
This error is in new ASH.exe version 33.3
Pls if you can,fix that big problem. Ty
Last edited by misterhacker; 02-13-2018 at 07:29 AM.