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  1. #316
    NonGrata's Avatar Contributor
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    Originally Posted by Thatguywithgoodweed View Post
    Can this be use to Chance Gold Amu for Bisco?

    Like using Chance Orb + Scour until the the gold amu becomes a bisco.

    Thanks
    I'll add chancing functional, but at later February I think

    Originally Posted by notorious879 View Post
    Hello,

    Thanks for your amazing work first. Very usefull.

    I'd like to know, i'm getting ahead of the program and now i think i know what does what, but still havent found how to set map crafting to specific suffix.

    I mean for Abyss Achievement for exemple you need the " Twinned " boss. When i try to craft, i set quality, quantity, etc.. I set the forbidden mods and in the good one i choose twinned, but its looks like quality and quantity always takes on "Good" criteria.

    Thanks in advance
    can you show screenshot?

    Advanced Stash Helper
  2. #317
    Thatguywithgoodweed's Avatar Member
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    Originally Posted by NonGrata View Post
    I'll add chancing functional, but at later February I think



    can you show screenshot?
    Thank you! appreciate your effort!

  3. #318
    dodgerr's Avatar Member
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    Any way to discriminate Elder and Shaped mods? They all have the same name.

    For example :
    Damage Penetrates #% Elemental Resistances (of Shaping)
    #% chance to gain Onslaught for 4 seconds on Kill (of Shaping)

  4. #319
    NonGrata's Avatar Contributor
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    Originally Posted by dodgerr View Post
    Any way to discriminate Elder and Shaped mods? They all have the same name.

    For example :
    Damage Penetrates #% Elemental Resistances (of Shaping)
    #% chance to gain Onslaught for 4 seconds on Kill (of Shaping)
    This problem is marked as "to do in February"
    There is a lot of work and big changes in craft logic.

  5. Thanks [email protected], dodgerr (2 members gave Thanks to NonGrata for this useful post)
  6. #320
    p946009@mvrht.net's Avatar Member
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    is there a way to just get recipe without ring and amu ? because i like to place ring and amu in different stash tab

  7. #321
    NonGrata's Avatar Contributor
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    Originally Posted by [email protected] View Post
    is there a way to just get recipe without ring and amu ? because i like to place ring and amu in different stash tab
    No, I don't think that it is useful.

  8. #322
    fudenciolino's Avatar Member
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    Hi, I really love your app, specially the fact that it is all done without hooking to the game or anything easily detectable. I'd like to know one thing tho, is it possible to Vaal the maps after it's finished crafting? Vaaling maps to 8 mods is amazing now with packsize on every mod.

    My crafting method is usually like this:
    Make it white, chisel to 20q, alc and scour until no bad mods, then vaal and see if it got any bad mods again before running them.

    3 for 1 map upgrade script would be nice as well, upgrade all maps of X tier. Say if select tier 1's and I have 6 beaches and 5 lookouts, it grabs all 6 beaches and 3 lookouts to upgrade.
    Last edited by fudenciolino; 02-05-2018 at 11:19 PM.

  9. #323
    NonGrata's Avatar Contributor
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    Originally Posted by fudenciolino View Post
    Hi, I really love your app, specially the fact that it is all done without hooking to the game or anything easily detectable. I'd like to know one thing tho, is it possible to Vaal the maps after it's finished crafting? Vaaling maps to 8 mods is amazing now with packsize on every mod.

    My crafting method is usually like this:
    Make it white, chisel to 20q, alc and scour until no bad mods, then vaal and see if it got any bad mods again before running them.

    3 for 1 map upgrade script would be nice as well, upgrade all maps of X tier. Say if select tier 1's and I have 6 beaches and 5 lookouts, it grabs all 6 beaches and 3 lookouts to upgrade.
    As for vaaling - what to do if after vaaling you have some bad mods? You can't reroll, what the program should do?
    As for upgrading - you can buy map stash tab and easily do it.

  10. #324
    Thatguywithgoodweed's Avatar Member
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    For map crafting, would it be possible to craft multiple maps or only one map at a time? It would be nice to be able to do 10+ at a time.

    maybe a feature for the future? Thanks again

  11. #325
    fudenciolino's Avatar Member
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    Originally Posted by NonGrata View Post
    As for vaaling - what to do if after vaaling you have some bad mods? You can't reroll, what the program should do?
    Re-stash the ones with bad mods, if you can't run them 8 mod maps sell easily, or simply don't do anything, it's done, Vaaling is the last step in map rolling that is actually worth now, meta if you will... Anyway, Vaaling them myself and checking for bad mods again in stash is easy enough, it's the easiest step anyways.

    Originally Posted by NonGrata View Post
    As for upgrading - you can buy map stash tab and easily do it.
    If I had the money I'd buy one.

    They are so simple additions to what you code can already do. Since I code as well, I'm sure you already know how you would implement these just by reading them but don't want to.
    I don't expect you to do anything, these are just suggestions.

  12. #326
    Kaiyum's Avatar Member
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    I only got this for the auto pulling items for recipe farming but it just keeps on emptying one stash ie Chaos-BootsnBelts ..The scan results are correct and the output log of what it SHOULD be taking from each stash is correct but it's not changing stash tab to pick other items...

  13. #327
    NonGrata's Avatar Contributor
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    Originally Posted by fudenciolino View Post
    Re-stash the ones with bad mods, if you can't run them 8 mod maps sell easily, or simply don't do anything, it's done, Vaaling is the last step in map rolling that is actually worth now, meta if you will... Anyway, Vaaling them myself and checking for bad mods again in stash is easy enough, it's the easiest step anyways.


    If I had the money I'd buy one.

    They are so simple additions to what you code can already do. Since I code as well, I'm sure you already know how you would implement these just by reading them but don't want to.
    I don't expect you to do anything, these are just suggestions.
    Add vaal orb to crafted map - easy action.
    Move "bad" map into some specific tab in stash - needs a lot of work.

    So I can easily add option like "vaal when finished" and also it can check bad mods, but I have no idea how I can easily add logic to put "bad" map into stash, because you have opened currency tab when you craft multiple maps and simple Ctrl+Click will not work. So there should be and option where you select specific stash tab and if map is bad program should open that tab and put map into this tab. Then open tab with currency and continue. Sounds not good, right?

    But I can add simple option "add vaal" if you want. Or maybe you have another point of view for this logic?

    Originally Posted by Thatguywithgoodweed View Post
    For map crafting, would it be possible to craft multiple maps or only one map at a time? It would be nice to be able to do 10+ at a time.

    maybe a feature for the future? Thanks again
    There is an option to craft multiple maps - "Chain Craft". You sould select an area with maps and then click "start chain craft"

  14. #328
    NonGrata's Avatar Contributor
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    Originally Posted by Kaiyum View Post
    I only got this for the auto pulling items for recipe farming but it just keeps on emptying one stash ie Chaos-BootsnBelts ..The scan results are correct and the output log of what it SHOULD be taking from each stash is correct but it's not changing stash tab to pick other items...
    I need screenshot of program logs and screenshot of "option" tab (to see what prefix you have chosen).
    Can't help w/o this info

  15. #329
    NonGrata's Avatar Contributor
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    was made minor updates:

    - temporary disabled "price check" functionality (until it become more useful)
    - added "magic item crafy by mod's text" for testers only. It is not visible to other users for now, need some time to test this feature...

    let me know if something broke after this update.

  16. #330
    misterhacker's Avatar Member
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    Both aplication v25 and v31 have same error,bug after they doing auto update to new version.
    If we have auto check new update when aplication start,he will do everything,and after when he finish complet update,ASH.exe will stop to working,you will get this on screen,and they will stuck.

    Advanced Stash Helper-advanced-stash-gif

    Like you see,there is no one option to press,to go back in main,imposible to do that,and that error will freeze complet my all screen,then you need to go in task manager,to click on END process.

    Also,when i want to craft collors on Cehst,chest who has 6 socket,again error,ASH can not doing any craft,they say:"item has no sockets",and you can see in picture,i have in chest 6 socket.

    Advanced Stash Helper-advanced-error-socket-gif

    Another problem is when i want to carft multi maps with Chain area. when i press on START CHAIN CRAFT,tool only check information on all maps,they do not craft with chisel,alchemy+scouring.

    This error is in new ASH.exe version 33.3

    Pls if you can,fix that big problem. Ty
    Last edited by misterhacker; 02-13-2018 at 07:29 AM.

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