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  1. #1336
    SellerCu's Avatar Member
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    Can you help me to located Sunder spell? plz Its a ground effect but idk

    PoeSmoother - effects remover
  2. #1337
    eddoras's Avatar Member
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    Originally Posted by eddoras View Post
    Yo Fps god , could you answer my questions in one page back , about removing glowing ignite , harbinger summoning particles and harbinger bright blue flame carpet things ?It would be great improvement for harbinger league.Only removing that glowing effect leftover from modifying burning.pet file is okay too.
    These are screenshots of that glowing effect.No burning because burning.pet is modified but .. glowing effect is still there.

    https://i.imgur.com/RdhArby.jpg
    https://i.imgur.com/vexyhbw.jpg
    https://i.imgur.com/yBiQ6As.jpg

  3. #1338
    vmv's Avatar ★ Elder ★
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    Originally Posted by eddoras View Post
    These are screenshots of that glowing effect.No burning because burning.pet is modified but .. glowing effect is still there.

    https://i.imgur.com/RdhArby.jpg
    https://i.imgur.com/vexyhbw.jpg
    https://i.imgur.com/yBiQ6As.jpg
    Here is a tip or two:

    *.epk files must be empty to remove the effects:

    PHP Code:
    EffectFirstPass "ModulateEdges" "0.05 0.1 3.636 0.582 "
    ParticleEffect "frameupper" "Metadata/Particles/monster_effects/league_avatar/AvatarBuffs/big_frameupper.pet" 
    If you remove one of this, there will be only one effect left...or you can just delete everything and save it.

    *.pet files have some effects that also can be removed completely:
    PHP Code:
    11
    {
        
    PointEmitter
        
    "Art/particles/monster_particles/league_avatar/open_smoke.mat"
        
    blend_type AdditiveBlend
        rotation_locked 0
        stretch 0.973913 0.973913 0.973913 0.973913 0.973913 0.973913 0.973913
        stretch_variance 0
        face_type FaceCamera
        particle_offset 0 0
        is_locked_to_parent 1
        is_scaled_to_parent 0
        rotation_direction 0
        up_acceleration 0
        number_of_frames 1
        anim_speed 1
        anim_play_once 0
        particle_duration_variance 0
        random_flip_x 0
        random_flip_y 0
        emit_scale 0.913043 0.913043 0.913043 0.913043 0.913043 0.913043 0.913043
        scatter_cone_size 1
        particle_duration 0.3
        is_infinite 1
        particles_per_second 8.69565 8.69565 8.69565 8.69565 8.69565 8.69565 8.69565
        opacity 0 0.495233 0.685974 0.516597 0.330284 0.169376 0
        velocity_along 43.0435 43.0435 43.0435 43.0435 43.0435 43.0435 43.0435
        velocity_along_variance 14.3478
        velocity_up 0 0 0 0 0 0 0
        velocity_up_variance 0
        scale 209.969 196.588 174.845 154.774 124.668 82.8538 29.3317
        scale_variance 33.4513
        rotation_speed 0 0 0 0 0 0 0
        rotation_speed_variance 0
        emitter_duration 1
        colour ffffff 7effffff aeffffff 83ffffff 54ffffff 2b400080 400040
    }
    ............
    10 more 
    This one has 11 effects, and you can see that in the upper left corner of the file.
    Delete one effect completely including this too "{}", and when you are finished, put the right number up there, if you removed 10 effects, than you have 1 left..change that 11 to 1 and your done.

    - effects(*.aoc/*.epk) for Harbinger: - Metadata\Effects\Spells\monsters_effects\league_avatar
    - particles(*.pet) for Harbinger: - Metadata\Particles\monster_effects\league_avatar

    With this method you can use the free tool to create your own custom tool using the custom folder.
    Also, glowing effects comes from *.epk files.

    Hope it helps!
    Last edited by vmv; 08-26-2017 at 11:21 AM.
    "Education isn't something you can finish." Isaac Asimov

  4. Thanks eddoras, proz9c (2 members gave Thanks to vmv for this useful post)
  5. #1339
    vmv's Avatar ★ Elder ★
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    Originally Posted by SellerCu View Post
    Can you help me to located Sunder spell? plz Its a ground effect but idk
    I think is this:
    - Metadata\Effects\Spells\shockwave_slam...files

    or
    - Metadata\Effects\Spells\quake_slam...files
    "Education isn't something you can finish." Isaac Asimov

  6. Thanks SellerCu (1 members gave Thanks to vmv for this useful post)
  7. #1340
    dryduk's Avatar Member
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    what is the codename of "cyclone" skill in metadata? anyone knows?

  8. #1341
    vmv's Avatar ★ Elder ★
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    Originally Posted by dryduk View Post
    what is the codename of "cyclone" skill in metadata? anyone knows?
    Maybe this:
    - Metadata/Effects/Spells/whirlwind/...files
    "Education isn't something you can finish." Isaac Asimov

  9. #1342
    dryduk's Avatar Member
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    awesome, thanks. is it possible to edit the color manually?

  10. #1343
    vmv's Avatar ★ Elder ★
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    Originally Posted by dryduk View Post
    awesome, thanks. is it possible to edit the color manually?
    Yes, you can do that with *.pet files...changing that html code color (colour ffffffff ffffffff ....) or what it is.
    - Metadata/Particles/whirlwind...files
    "Education isn't something you can finish." Isaac Asimov

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  12. #1344
    eddoras's Avatar Member
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    Originally Posted by vmv View Post
    Here is a tip or two:

    *.epk files must be empty to remove the effects:

    PHP Code:
    EffectFirstPass "ModulateEdges" "0.05 0.1 3.636 0.582 "
    ParticleEffect "frameupper" "Metadata/Particles/monster_effects/league_avatar/AvatarBuffs/big_frameupper.pet" 
    If you remove one of this, there will be only one effect left...or you can just delete everything and save it.

    *.pet files have some effects that also can be removed completely:
    PHP Code:
    11
    {
        
    PointEmitter
        
    "Art/particles/monster_particles/league_avatar/open_smoke.mat"
        
    blend_type AdditiveBlend
        rotation_locked 0
        stretch 0.973913 0.973913 0.973913 0.973913 0.973913 0.973913 0.973913
        stretch_variance 0
        face_type FaceCamera
        particle_offset 0 0
        is_locked_to_parent 1
        is_scaled_to_parent 0
        rotation_direction 0
        up_acceleration 0
        number_of_frames 1
        anim_speed 1
        anim_play_once 0
        particle_duration_variance 0
        random_flip_x 0
        random_flip_y 0
        emit_scale 0.913043 0.913043 0.913043 0.913043 0.913043 0.913043 0.913043
        scatter_cone_size 1
        particle_duration 0.3
        is_infinite 1
        particles_per_second 8.69565 8.69565 8.69565 8.69565 8.69565 8.69565 8.69565
        opacity 0 0.495233 0.685974 0.516597 0.330284 0.169376 0
        velocity_along 43.0435 43.0435 43.0435 43.0435 43.0435 43.0435 43.0435
        velocity_along_variance 14.3478
        velocity_up 0 0 0 0 0 0 0
        velocity_up_variance 0
        scale 209.969 196.588 174.845 154.774 124.668 82.8538 29.3317
        scale_variance 33.4513
        rotation_speed 0 0 0 0 0 0 0
        rotation_speed_variance 0
        emitter_duration 1
        colour ffffff 7effffff aeffffff 83ffffff 54ffffff 2b400080 400040
    }
    ............
    10 more 
    This one has 11 effects, and you can see that in the upper left corner of the file.
    Delete one effect completely including this too "{}", and when you are finished, put the right number up there, if you removed 10 effects, than you have 1 left..change that 11 to 1 and your done.

    - effects(*.aoc/*.epk) for Harbinger: - Metadata\Effects\Spells\monsters_effects\league_avatar
    - particles(*.pet) for Harbinger: - Metadata\Particles\monster_effects\league_avatar

    With this method you can use the free tool to create your own custom tool using the custom folder.
    Also, glowing effects comes from *.epk files.

    Hope it helps!
    Thank you , appreciated.I'll make harbinger changes.

    You said "*.epk files must be empty to remove the effects:" , i did exactly same with ignite.epk but i got failed to load error.I just don't understand why ignited.epk is specific.I did that before changing burning.pet and after burning.pet , nothing changed.I extract Ignited.epk with statusailments and effects folder in right way , like other effects.Copying to restore folder too , removing others except ignited.epk , opening ignited.epk in "new" , deleting everything inside , saving.Checking custom effects and BAM failed to load , it did not exist blabla error.

    This is ignited.epk's content.I'm getting error if i delete all of them so should i make it only first "Expand" "1" line left ?

    EffectSecondPass "Expand" "1 "
    EffectSecondPass "ChangeMat" "'Art/particles/teleporttesttransparent.mat' "
    EffectSecondPass "ScaleMoveUV" "2.5 2.125 0.3 1.475 "
    EffectSecondPass "Muddle" "23.3333 25 54.1667 0.5 "
    EffectSecondPass "ForceAdditive" ""
    EffectSecondPass "HeightFade" "-56.6667 -73.3333 "
    EffectSecondPass "NoLighting" ""
    ParticleEffect "frameupper" "Metadata/Particles/conditions/burning.pet"
    AttachedObject "" "Metadata/Effects/StatusAilments/Audio/Fire.ao"
    Last edited by eddoras; 08-26-2017 at 02:40 PM.

  13. Thanks proz9c (1 members gave Thanks to eddoras for this useful post)
  14. #1345
    vmv's Avatar ★ Elder ★
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    Originally Posted by eddoras View Post
    Thank you , appreciated.I'll make harbinger changes.

    You said "*.epk files must be empty to remove the effects:" , i did exactly same with ignite.epk but i got failed to load error.I just don't understand why ignited.epk is specific.I did that before changing burning.pet and after burning.pet , nothing changed.I extract Ignited.epk with statusailments and effects folder in right way , like other effects.Copying to restore folder too , removing others except ignited.epk , opening ignited.epk in "new" , deleting everything inside , saving.Checking custom effects and BAM failed to load , it did not exist blabla error.

    This is ignited.epk's content.I'm getting error if i delete all of them so should i make it only first "Expand" "1" line left ?

    EffectSecondPass "Expand" "1 "
    EffectSecondPass "ChangeMat" "'Art/particles/teleporttesttransparent.mat' "
    EffectSecondPass "ScaleMoveUV" "2.5 2.125 0.3 1.475 "
    EffectSecondPass "Muddle" "23.3333 25 54.1667 0.5 "
    EffectSecondPass "ForceAdditive" ""
    EffectSecondPass "HeightFade" "-56.6667 -73.3333 "
    EffectSecondPass "NoLighting" ""
    ParticleEffect "frameupper" "Metadata/Particles/conditions/burning.pet"
    AttachedObject "" "Metadata/Effects/StatusAilments/Audio/Fire.ao"
    Works fine for me, just tested. Down below Ignited is NoEffect.epk and you can see that is empty.
    Try a clean ggpk, maybe you broke smth before that, or you have that Ignited somewhere else too.
    Also check live what you do, follow the file and see if is changing when you check Custom option.
    "Education isn't something you can finish." Isaac Asimov

  15. Thanks eddoras, proz9c (2 members gave Thanks to vmv for this useful post)
  16. #1346
    creapygames's Avatar Member
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    any bot config?

  17. #1347
    vmv's Avatar ★ Elder ★
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    Originally Posted by creapygames View Post
    any bot config?
    Yes, it's private..
    "Education isn't something you can finish." Isaac Asimov

  18. #1348
    creapygames's Avatar Member
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    any way to i can get this? :P

  19. #1349
    vmv's Avatar ★ Elder ★
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    Originally Posted by creapygames View Post
    any way to i can get this? :P
    I've sent you a pm.
    "Education isn't something you can finish." Isaac Asimov

  20. #1350
    proz9c's Avatar Member
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    Did you find a way to fix/optimize the harbinger summon circles and ground fire ? I tried but nothing seem to effect it much

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