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  1. #556
    kekefek's Avatar Member
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    Originally Posted by vmv View Post
    Use this version of the poehud to find out what files are loaded when area has changed: Releases * vmv/qHUD * GitHub

    I the hud folder you will find a file called "LoadedFileNames.txt",...open it and search for your skills (to refresh the area and rewrite the text file...press F5).
    Take the path of the skills and with the tool, add them to a CustomEffects folder, for any changes you want to make.

    It's fairly easy to do it if you look at other folders..and their structure.

    Good luck,

    edit:

    I think this are the files you need to change, not sure if all of them, just try them one by one:
    PHP Code:
    Metadata/Effects/StatusAilments/Ignited.epk
    Metadata
    /Effects/Spells/supports/aurafy/fire.epk
    Metadata
    /Effects/StatusAilments/Chilled.epk
    Metadata
    /Effects/Spells/supports/aurafy/chilled.epk
    Metadata
    /Effects/StatusAilments/Frozen.epk
    Metadata
    /Effects/Spells/supports/aurafy/ice.epk
    Metadata
    /Effects/StatusAilments/shocked.epk
    Metadata
    /Effects/Spells/supports/aurafy/light.ao
    Metadata
    /Effects/Spells/supports/aurafy/light.epk 
    All .epk files can be empty for max effect.

    edit 2:

    If those files wont work...try this 3:
    PHP Code:
    Metadata/Effects/Spells/monsters_effects/aura/burning_element/burning_element.epk
    Metadata
    /Effects/Spells/monsters_effects/aura/shocked_element/shocked_element.epk
    Metadata
    /Effects/Spells/monsters_effects/aura/chilled_element/chilled_element.epk 
    Same as above, empty the .epk files and the effects are gone.
    My LoadedFileNames.txt always empty

    PoeSmoother - effects remover
  2. #557
    yoxowned's Avatar Member
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    this is my problem can't open poesmoother ? how to checked them :?



    PoeSmoother - effects remover-screenshot_1-gif
    Last edited by yoxowned; 10-22-2016 at 01:00 AM. Reason: fix information

  3. #558
    Lemonparty's Avatar Member
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    There is a way to make return function *remove dead bodies* without client crashing?

  4. #559
    vmv's Avatar ★ Elder ★
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    Originally Posted by Lemonparty View Post
    There is a way to make return function *remove dead bodies* without client crashing?
    You can try this:

    PHP Code:
    Life
    {
        
    corpse_usable false
        on_death 
    "Delete();"

    ...on Metadata/Monsters/Monster.ot file.

    For example, it should look like this:

    PHP Code:
    ObjectMagicProperties
    {
        
    stat_description_list "Metadata/StatDescriptions/monster_stat_descriptions.txt"
    }

    Positioned
    {
        
    blocking true
        team 
    0
    }

    Pathfinding { }

    Life
    {
        
    corpse_usable false
        on_death 
    "Delete();"
    }

    Animated { } 
    Not good for summoners, ofc....

    Also, i think this is the right way to do it, but i didn't test it.
    Last edited by vmv; 11-02-2016 at 06:30 AM.

  5. Thanks toadskin (1 members gave Thanks to vmv for this useful post)
  6. #560
    Dragun99's Avatar Member
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    is there any way to make smaller Strongboxes description (mb smaller font) or completly remove Strongbox name and description, like Item filters work when it wont show items name even if highlight key pressed? any help will be very appreciated

  7. #561
    poetesttt's Avatar Active Member
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    Hello, Any way to remove the glove enchantment "Commandment of Blades"?
    enchantment link: PoEDB: Exile Chronicles

    It maybe refer to "Ethereal Knives" skill
    I just set all .aoc and .pet files to zeroEffects in folders below
    Metadata\Effects\Spells\enchantment_skills\*\*.aoc
    Metadata\Particles\enchantment_skills\*\*.pet
    And find out there is already zeroEffects for Ethereal Knives microtransaction named "ninja_shotgun"

    But the "Commandment of Blades" is still visable, and cause lag when it chain between monsters.



    P.S. Just find the folders named "chaining_physical_projectile". It does close the "Commandment of Blades" effect. May it will close the "Ethereal Knives" too.
    Last edited by poetesttt; 11-03-2016 at 11:10 PM.

  8. #562
    gogoshica123's Avatar Member
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    Is there any way to remove the black smoke from reaper spectral throw MTX? That shit makes my screen lag super hard when there's 40 scythes flying on the screen.Quite a shame since it's a very nice limited edition mtx.

  9. #563
    Lemonparty's Avatar Member
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    deleted, i'm wrong
    Last edited by Lemonparty; 11-04-2016 at 03:58 PM.

  10. #564
    Lemonparty's Avatar Member
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    Originally Posted by vmv View Post
    You can try this:

    PHP Code:
    Life
    {
        
    corpse_usable false
        on_death 
    "Delete();"

    ...on Metadata/Monsters/Monster.ot file.

    For example, it should look like this:

    PHP Code:
    ObjectMagicProperties
    {
        
    stat_description_list "Metadata/StatDescriptions/monster_stat_descriptions.txt"
    }

    Positioned
    {
        
    blocking true
        team 
    0
    }

    Pathfinding { }

    Life
    {
        
    corpse_usable false
        on_death 
    "Delete();"
    }

    Animated { } 
    Not good for summoners, ofc....

    Also, i think this is the right way to do it, but i didn't test it.
    Thanks, it's working, but still crashes sometime that thing is very important
    or i need something to change in otc file too?

  11. #565
    cheater999's Avatar Member
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    I still have 0 clue how to get this working...

  12. #566
    vmv's Avatar ★ Elder ★
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    Originally Posted by Lemonparty View Post
    Thanks, it's working, but still crashes sometime that thing is very important
    or i need something to change in otc file too?
    Try to remove "corpse_usable = false"...keep only that Delete.

  13. Thanks toadskin (1 members gave Thanks to vmv for this useful post)
  14. #567
    deadly990's Avatar Member
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    Has the download been removed, or am I missing something obvious?

  15. #568
    miracle1's Avatar Active Member
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    Originally Posted by deadly990 View Post
    Has the download been removed, or am I missing something obvious?
    Yep, it's removed. Waiting for @vmv.

  16. #569
    furionsrage's Avatar Member
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    @vmv When do you plan to put the program for download again? I really need this cause some builds that spam effects just f*** my game x.x

  17. #570
    vmv's Avatar ★ Elder ★
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    Originally Posted by furionsrage View Post
    @vmv When do you plan to put the program for download again? I really need this cause some builds that spam effects just f*** my game x.x
    Dunno yet, maybe when Act 5 is out...or earlier with the next league.

  18. Thanks toadskin (1 members gave Thanks to vmv for this useful post)

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