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Member
Originally Posted by
vmv
Use this version of the poehud to find out what files are loaded when area has changed:
Releases * vmv/qHUD * GitHub
I the hud folder you will find a file called "LoadedFileNames.txt",...open it and search for your skills (to refresh the area and rewrite the text file...press F5).
Take the path of the skills and with the tool, add them to a CustomEffects folder, for any changes you want to make.
It's fairly easy to do it if you look at other folders..and their structure.
Good luck,
edit:
I think this are the files you need to change, not sure if all of them, just try them one by one:
PHP Code:
Metadata/Effects/StatusAilments/Ignited.epk
Metadata/Effects/Spells/supports/aurafy/fire.epk
Metadata/Effects/StatusAilments/Chilled.epk
Metadata/Effects/Spells/supports/aurafy/chilled.epk
Metadata/Effects/StatusAilments/Frozen.epk
Metadata/Effects/Spells/supports/aurafy/ice.epk
Metadata/Effects/StatusAilments/shocked.epk
Metadata/Effects/Spells/supports/aurafy/light.ao
Metadata/Effects/Spells/supports/aurafy/light.epk
All .epk files can be empty for max effect.
edit 2:
If those files wont work...try this 3:
PHP Code:
Metadata/Effects/Spells/monsters_effects/aura/burning_element/burning_element.epk
Metadata/Effects/Spells/monsters_effects/aura/shocked_element/shocked_element.epk
Metadata/Effects/Spells/monsters_effects/aura/chilled_element/chilled_element.epk
Same as above, empty the .epk files and the effects are gone.
My LoadedFileNames.txt always empty
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Member
this is my problem can't open poesmoother ? how to checked them :?
Last edited by yoxowned; 10-22-2016 at 01:00 AM.
Reason: fix information
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Member
There is a way to make return function *remove dead bodies* without client crashing?
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★ Elder ★
Originally Posted by
Lemonparty
There is a way to make return function *remove dead bodies* without client crashing?
You can try this:
PHP Code:
Life
{
corpse_usable = false
on_death = "Delete();"
}
...on Metadata/Monsters/Monster.ot file.
For example, it should look like this:
PHP Code:
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
}
Pathfinding { }
Life
{
corpse_usable = false
on_death = "Delete();"
}
Animated { }
Not good for summoners, ofc....
Also, i think this is the right way to do it, but i didn't test it.
Last edited by vmv; 11-02-2016 at 06:30 AM.
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toadskin (1 members gave Thanks to vmv for this useful post)
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Member
is there any way to make smaller Strongboxes description (mb smaller font) or completly remove Strongbox name and description, like Item filters work when it wont show items name even if highlight key pressed? any help will be very appreciated
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Active Member
Hello, Any way to remove the glove enchantment "Commandment of Blades"?
enchantment link: PoEDB: Exile Chronicles
It maybe refer to "Ethereal Knives" skill
I just set all .aoc and .pet files to zeroEffects in folders below
Metadata\Effects\Spells\enchantment_skills\*\*.aoc
Metadata\Particles\enchantment_skills\*\*.pet
And find out there is already zeroEffects for Ethereal Knives microtransaction named "ninja_shotgun"
But the "Commandment of Blades" is still visable, and cause lag when it chain between monsters.
P.S. Just find the folders named "chaining_physical_projectile". It does close the "Commandment of Blades" effect. May it will close the "Ethereal Knives" too.
Last edited by poetesttt; 11-03-2016 at 11:10 PM.
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Member
Is there any way to remove the black smoke from reaper spectral throw MTX? That shit makes my screen lag super hard when there's 40 scythes flying on the screen.Quite a shame since it's a very nice limited edition mtx.
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Member
Last edited by Lemonparty; 11-04-2016 at 03:58 PM.
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Member
Originally Posted by
vmv
You can try this:
PHP Code:
Life
{
corpse_usable = false
on_death = "Delete();"
}
...on Metadata/Monsters/Monster.ot file.
For example, it should look like this:
PHP Code:
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
}
Pathfinding { }
Life
{
corpse_usable = false
on_death = "Delete();"
}
Animated { }
Not good for summoners, ofc....
Also, i think this is the right way to do it, but i didn't test it.
Thanks, it's working, but still crashes sometime
that thing is very important
or i need something to change in otc file too?
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Member
I still have 0 clue how to get this working...
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★ Elder ★
Originally Posted by
Lemonparty
Thanks, it's working, but still crashes sometime

that thing is very important
or i need something to change in otc file too?
Try to remove "corpse_usable = false"...keep only that Delete.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to vmv for this useful post)
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Member
Has the download been removed, or am I missing something obvious?
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Active Member
Originally Posted by
deadly990
Has the download been removed, or am I missing something obvious?
Yep, it's removed. Waiting for @vmv.
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Member
@vmv When do you plan to put the program for download again? I really need this cause some builds that spam effects just f*** my game x.x
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★ Elder ★
Originally Posted by
furionsrage
@vmv When do you plan to put the program for download again? I really need this cause some builds that spam effects just f*** my game x.x
Dunno yet, maybe when Act 5 is out...or earlier with the next league.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to vmv for this useful post)