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★ Elder ★
Originally Posted by
BlodyWarior
Looking at the exile tracker quickly the option for "Ultima Thule" is missing, not sure if its tracking her or not.
Also the names for, i gues the new ones you added, "Oyra Ona", "Ulysses Morvant", "Aurelio Voidsinger" and "Bolt Brownfur" show up in the list without spaces in their names. No idea if that impacts the tracking or if thats just a visual thing.
There are 3 witch exiles in the ggpk file that aren't associated with a preload. ExileWitch3, ExileWitch5, and ExileWitch6. I don't know which one she is.
If you want to try and dig it up, you could add the following to the preload alerts file:
PHP Code:
Metadata/Monsters/Exiles/ExileWitch3; ExileWitch3
Metadata/Monsters/Exiles/ExileWitch5; ExileWitch5
Metadata/Monsters/Exiles/ExileWitch6; ExileWitch6
Then let me know which one she shows up as.
Last edited by TehCheat; 03-18-2017 at 12:18 PM.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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★ Elder ★
Originally Posted by
BlodyWarior
also activating the inventory preview plugin gives an error with the new update.
i know the error message in the picture shows "InventoryItemsAnalyzer" which is a third party plugin but the default "inventory preview" plugin gives the same error. I also tried removing the InventoryItemsAnalyzer plugin to see if it was a conflicting thing but still get the error without it in the folder after a restart of poehud.
Yeah, that's a mess. It looks like Zaafar updated the Inventory UIElement but didn't bother to update the plugin and the plugin is thoroughly broken because of it. If I revert the Inventory UIElement to the way it used to be, it works momentarily, but after a few seconds it crashes. External plugins like that shouldn't even be in the project. Same with the map exchange plugin.
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★ Elder ★
OK, I drafted new releases for the DirectX 9 (x86), DirectX 11(x64), Garena DirectX 9, and Garena DirectX 11 versions of HUD. I rebased the Garena versions on the more current global versions, rather than go through and try and catch everything up. Garena DX11 should support plugins just as the regular DX11 one does.
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Contributor
Originally Posted by
TehCheat
OK, I drafted new releases for the
DirectX 9 (x86),
DirectX 11(x64),
Garena DirectX 9, and
Garena DirectX 11 versions of HUD. I rebased the Garena versions on the more current global versions, rather than go through and try and catch everything up. Garena DX11 should support plugins just as the regular DX11 one does.
Is there a way to use the Hud and the flask plugin with DX9? DX11 gets just too laggy for my PC. Playing a spectre summoner doesn't help it...
Don't just say thanks, click thanks!
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★ Elder ★
Originally Posted by
Seminko
Is there a way to use the Hud and the flask plugin with DX9? DX11 gets just too laggy for my PC. Playing a spectre summoner doesn't help it...
Nope. Stridemann implemented the plugin stuff and as far as I know, he has no intentions of porting it to the x86 version of HUD.
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PitarT (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
TehCheat
Yeah, that's a mess. It looks like Zaafar updated the Inventory UIElement but didn't bother to update the plugin and the plugin is thoroughly broken because of it. If I revert the Inventory UIElement to the way it used to be, it works momentarily, but after a few seconds it crashes. External plugins like that shouldn't even be in the project. Same with the map exchange plugin.
okay, let me update the plugin.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
Originally Posted by
zaafar
okay, let me update the plugin.
Read this, tried to find the source of the problem.
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Originally Posted by
BlodyWarior
also activating the inventory preview plugin gives an error with the new update.
i know the error message in the picture shows "InventoryItemsAnalyzer" which is a third party plugin but the default "inventory preview" plugin gives the same error. I also tried removing the InventoryItemsAnalyzer plugin to see if it was a conflicting thing but still get the error without it in the folder after a restart of poehud.
okay, fixed the error if inventory preview plugin. Let me know if there is another error. (printscreen it please).
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Hi TehChea, Is there no more update for the GarenaTW?
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Member
With the recent events surrounding poesmoother, I just want take the time to thank vmv and all poehud developers.
I feel I can say this on behalf of the poe community - thank you for all your hard work to keep the project free and thriving!
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★ Elder ★
Originally Posted by
PitarT
Hi TehChea, Is there no more update for the GarenaTW?
I just updated it yesterday. What's not working?
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Member
This is probably platinum question but, still, what is happened with devination boxes? (i was in coma).
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Active Member
It still detects divination boxes.
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Member
They, cut chance to find it.
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Originally Posted by
Cortess13
They, cut chance to find it.
i think div boxes only spawn in maps now...
If I did not reply to you, it mean the question you are asking is stupid.
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tsm-evo (1 members gave Thanks to GameHelper for this useful post)