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  1. #5146
    lever222's Avatar Member
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    now diviner box of current maps with T1 ?

    PoEHUD Overlay Updated
  2. #5147
    phrozenlife's Avatar Member
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    Log Entry :
    Method error: Render : System.NullReferenceException: Object reference not set to an instance of an object.
    : MapsExchange.MapsExchange.ScanForMaps()
    : MapsExchange.MapsExchange.Render()
    : PoeHUD.Plugins.BasePlugin.iRender()
    -------------------------------
    this happening all the time with new x64 update. please check this out and fix it. if i turn off the mapchange plug-in it will not appering error msg.

  3. #5148
    Danielunio's Avatar Member
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    Does anybody can help and tell?ppppppppppppp.jpg it suposed to be a corrupted are but there is not? thank

  4. #5149
    frozzarn's Avatar Member
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    Im also crashing on newer versions.

  5. #5150
    ololowka's Avatar Member
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    Originally Posted by frozzarn View Post
    Im also crashing on newer versions.
    try to disable Multithreading in graphics options, it's help me, no crash for few days at all

  6. #5151
    frozzarn's Avatar Member
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    Originally Posted by ololowka View Post
    try to disable Multithreading in graphics options, it's help me, no crash for few days at all
    Trying it as we speak.

    It's only when im running the HUD tho. And sometimes the hud just stops working without causing a crash. Almost ripped several times on LHC when the autopot plugin suddently stopped working after changing zone.

  7. #5152
    Nipper's Avatar Member
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    Newest version I get this errror

    PoEHUD Overlay Updated-2f80c87242d440a09c7e6830a3b56efc-png

    But when I run the one that came out when 2.5 came out I don't get it and it works just fine.

  8. #5153
    WowicX's Avatar Member
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    always with run cause SystemNullReferenceException

    System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
    в PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
    в System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)

    delete settings help
    Last edited by WowicX; 03-07-2017 at 01:34 PM.

  9. #5154
    sizzur's Avatar Banned
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    PoeHUD for 32bit isn't working for me, an error pops up sayin it cannot find "d3dx9_43.dll".. any ideas?

  10. #5155
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by sjmonkey View Post
    Thanks doragon and TehCheat for the fix and implementing it. Unfortunately I ran into the same problem I think I had about an year ago. After successfully loading neversinks regular filter, PoeHud is flagging random white items as purple on the minimap and on the side of the screen. Any idea why this is happening?
    +1 any advice how to fix it?
    1: Is PoeHud is using all properties of the filter or just selective few? If selective few, how can I add more.
    2: Neversink filter is all about color and size, while color part is working in TehCheat, size part isn't, any idea how we can implement custom text size of Neversink filter in PoeHUD?

    I can work on this, just need advice, where to start.
    thank you,
    Last edited by GameHelper; 03-08-2017 at 01:00 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #5156
    lincoln6echo's Avatar Member
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    New patch needs new offsets

  12. #5157
    Testo86's Avatar Member
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    ye damnit it doesnt work i had no patch tho why isnt it working anymore thats weird

  13. #5158
    lincoln6echo's Avatar Member
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    There was a patch today. They fixed some bugs, thats why the offsets are borked.

  14. #5159
    datz's Avatar Active Member
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    works perfectly for me still.. im using the dx11 version tho

  15. #5160
    lincoln6echo's Avatar Member
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    Strange, I have restarted 2 times now and it works again. I had the error massage "could not find memory.dat" or something like that

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