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Originally Posted by
Amishdub3
Something may have changed with Diviners chest. The hud is only recognizing the chest when you are in somewhat close proximity to them. I've had a couple I've ran into this evening (post latest patch) that have not been identified on the pre loader. But if I put a portal up, close by (visible on screen), zone out and back in the hud will pick it up. Yesterday it was identifying their presence upon zone load.
Can confirm this. i stumbled upon one Diviner in the Atziri run. Did not recognized it until i was in close proximity.
Edit - it was marked as Simple Strongbox before hitting F5 button !
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Did they nerf divinators strongbox card drops? I feel like I got really op cards first day and now all I get is garbage
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Playing on eu servers on vanilla version. Everything works. I get both divination cards and every other feature to show up. Just wondering if You're working on getting the essences into the preload? If yes, how is it going? 

(This is from 10 minutes ago)
Last edited by opel65; 09-07-2016 at 06:41 AM.
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★ Elder ★
Originally Posted by
opel65
Playing on eu servers on vanilla version. Everything works. I get both divination cards and every other feature to show up. Just wondering if You're working on getting the essences into the preload? If yes, how is it going?

(This is from 10 minutes ago)
I looked in the ggpk file briefly, but didn't see anything other than the generic file. I think I tried to use that as a preload and it failed. I'll look at it closer at some point.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Cant we see corrupted zone yet right? :S
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★ Elder ★
Originally Posted by
founderforum
Cant we see corrupted zone yet right? :S
Corrupted zones are working just fine. All you have to do is look at the area name (it changes color when an area has a corrupt side zone) or change the setting in preloads to not use Area Title.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
TehCheat
Corrupted zones are working just fine. All you have to do is look at the area name (it changes color when an area has a corrupt side zone) or change the setting in preloads to not use Area Title.
Can you fix the issue of Diviners strongboxes being marked as Simple?
Have made a mirror today using these strongboxes, I'm sure it would be faster if this was working properly.
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★ Elder ★
Originally Posted by
Exrotz
Can you fix the issue of Diviners strongboxes being marked as Simple?
Have made a mirror today using these strongboxes, I'm sure it would be faster if this was working properly.

I can't fix what can't be fixed. They're working exactly as the game is letting them work. If your client doesn't load files for them, I can't detect them because there's nothing there to detect.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
TehCheat
I can't fix what can't be fixed. They're working exactly as the game is letting them work. If your client doesn't load files for them, I can't detect them because there's nothing there to detect.
Weird. Do you know why it's happening then? I'm finding Normal and Rare Diviners strongboxes just fine, however when I went into someones map it showed as a Simple Strongbox.
Last edited by Exrotz; 09-07-2016 at 10:12 PM.
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★ Elder ★
Originally Posted by
Exrotz
Weird. Do you know why it's happening then? I'm finding Normal and Rare Diviners strongboxes just fine, however when I went into someones map it showed as a Simple Strongbox.
They don't always preload everything. From the 2.4.0c patch notes:
Added some more asset preloading to places where it was missing.
Hopefully this fixes it for you. If not, try the preload assets command line switch in your shortcut to PoE.
Last edited by TehCheat; 09-07-2016 at 10:27 PM.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Download from: GitHub - TehCheat/PoEHUD <- this is the link where i can get the latest version or do i have to check an other site, back again and alot has changed.
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★ Elder ★
Originally Posted by
miyazawa
Download from:
GitHub - TehCheat/PoEHUD <- this is the link where i can get the latest version or do i have to check an other site, back again and alot has changed.
That's the latest version. I try to keep the Release up to date, as well. Nothing has changed since 2.4.0 hit.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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The hud itself is wprking fine for me, the only issue I'm still having is having it show purple items on the map where the lootfilter actually hides them, if you could look into it that would be great, I'm using neversinks newest version with the alternative loading option in hud.
A possible fix for the issue of diviners not showing up could be adding this to the shortcut:
--noasync --nopreload
leave a space before --noasync for it to work.This disables all pre and asynchronous loading, increses loading times by quite a bit but makes sure everything is loaded when entering an area.
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★ Elder ★
Originally Posted by
xxsevernajaxx
The hud itself is wprking fine for me, the only issue I'm still having is having it show purple items on the map where the lootfilter actually hides them, if you could look into it that would be great, I'm using neversinks newest version with the alternative loading option in hud.
A possible fix for the issue of diviners not showing up could be adding this to the shortcut:
--noasync --nopreload
leave a space before --noasync for it to work.This disables all pre and asynchronous loading, increses loading times by quite a bit but makes sure everything is loaded when entering an area.
The hud it's working fine with any filter, if the filter is setup properly.

Get the latest version of the filter and see what is wrong with yours: Release NeverSink's filter 4.01 - ATLAS * NeverSinkGaming/NeverSink-Filter * GitHub
Better than this, just make your own...it's easy with all the tools available online.
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Originally Posted by
xxsevernajaxx
The hud itself is wprking fine for me, the only issue I'm still having is having it show purple items on the map where the lootfilter actually hides them, if you could look into it that would be great, I'm using neversinks newest version with the alternative loading option in hud.
A possible fix for the issue of diviners not showing up could be adding this to the shortcut:
--noasync --nopreload
leave a space before --noasync for it to work.This disables all pre and asynchronous loading, increses loading times by quite a bit but makes sure everything is loaded when entering an area.
its showing purple(base items) since u did choose your filter but u forgot to go 1 step back and make sure its underlined on alternative,
try it should solve that problem.