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Member
Originally Posted by
dlr5668
why would I create concurents and lower my profit ?
You could code the bot you distribute to go out and collect currency and then trade it to you for a profit. You could even set it up like a neural net; have a message queue sending out trade orders, have each instance of the bot making different trades with different outside players, in order to make trading more realistic. You could have one broker, but you could have a number of systems querying poe.trade and inputting the latest results into the MQ. But the best bit, you could have each instance of the bot then trade currency back to you at a favorable rate. You could also modify the logic of the distributed bot to make slightly worse trades to the point where the bot would run out of currency.
I'd be interested to know what you do with chat messages that aren't just in the standard format.
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Contributor
Originally Posted by
tsm-evo
I'd be interested to know what you do with chat messages that aren't just in the standard format.
I skip it and add user to ignore list if he keeps spamming. WTB unlimited ignore list MTX
github.com/vadash/EZVendor
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Contributor
Originally Posted by
tsm-evo
You could code the bot you distribute to go out and collect currency and then trade it to you for a profit. You could even set it up like a neural net; have a message queue sending out trade orders, have each instance of the bot making different trades with different outside players, in order to make trading more realistic. You could have one broker, but you could have a number of systems querying poe.trade and inputting the latest results into the MQ. But the best bit, you could have each instance of the bot then trade currency back to you at a favorable rate. You could also modify the logic of the distributed bot to make slightly worse trades to the point where the bot would run out of currency.
I'd be interested to know what you do with chat messages that aren't just in the standard format.
I also thinking about neural network.. but that will be fkin unstable and bugged logic that requires learning.
State machine + Task manager (sequence of commands) do their job perfectly.
For trades and chat (I'm not deal with this yet and don't wanna make that, just thoughts):
There are so many confused situations can be.. We can filter out messages with offer, but what if player said "Can I buy it for X currency?" or just "50c?" then he go to your HO and bot sent trade request to him and don't expect other currency or not enough..? Delay -> Cancel trade -> Print "I need X currency"?
Edit. Why GGG don't want to make a in game shop? Like PoeTrade, but we click Buy and the item appers in our inventory/stash. They want to filter out the bots? That doesn't helps..
Last edited by Stridemann; 01-05-2017 at 07:46 PM.
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toadskin (1 members gave Thanks to Stridemann for this useful post)
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Contributor
Originally Posted by
Stridemann
Edit. Why GGG don't want to make a in game shop? Like PoeTrade, but we click Buy and the item appers in our inventory/stash. They want to filter out the bots? That doesn't helps..
Demand will stay the same and supply will sky rocket. We will see GG boots with 70 life 2res and movement speed for 4 alc 
Guys, lets talk about default settings. Zana bloodline mod is the best mod for sustaining maps. Should we slightly reduce default settings ? I hate seeing all that mess on my screen.
I use
Code:
MonsterBloodlinesGhostTotem; Heralds of the Obelisk 1; obelisk.wav
MonsterBloodlinesGhostTotem2; Heralds of the Obelisk 2; obelisk.wav
MonsterBloodlinesGhostTotem3; Heralds of the Obelisk 3; obelisk.wav
MonsterBloodlinesGhostTotem4; Heralds of the Obelisk 4; obelisk.wav
MonsterBloodlinesGhostTotem5; Heralds of the Obelisk 5; obelisk.wav
MonsterBloodlinesCorruptedBlood; Corrupted Bloodline 1; corrupted.wav
MonsterBloodlinesCorruptedBlood2; Corrupted Bloodline 2; corrupted.wav
MonsterBloodlinesCorruptedBlood3; Corrupted Bloodline 3; corrupted.wav
MonsterBloodlinesCorruptedBlood4; Corrupted Bloodline 4; corrupted.wav
MonsterBloodlinesCorruptedBlood5; Corrupted Bloodline 5; corrupted.wav
MonsterBloodlinesVoidspawn; Voidspawn of Abaxoth
MonsterBloodlinesNecrovigil1; Necrovigil
MonsterBloodlinesBeaconOnDeathFire; Flame Bearers; bomb.wav; ;volatile.png
MonsterBloodlinesBeaconOnDeathCold; Frost Bearers; bomb.wav; ;volatile.png
MonsterBloodlinesBeaconOnDeathLightning; Storm Bearers; bomb.wav; ;volatile.png
and comment all other bloodline mods
github.com/vadash/EZVendor
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toadskin (1 members gave Thanks to dlr5668 for this useful post)
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If they made an auction house sort of thing the bot problem would be way worse that it is now. When D3 came out cheap items in most valuable categories were getting sniped instantly within a month. My simple pixel find macro became obsolete a month after that.
But even then the market balances itself while all flipping is taken over by bots. An instant delivery marketplace would fix the price manipulation problems while bots would roam free. It's ridiculous that GGG is relying on a third party website to facilitate trading in their game. I hope that they'll come up with something for 3.0 but it's unlikely.
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Active Member
Quick question to the devs on this:
Is there a way to notify or draw on screen somewhere when we have certain buffs that isn't at the top of the screen and could get lost in the huge mess of buffs? Specifically elemental Overload and Conflux for Elementalist would be fantastic if we could move it somewhere in the center to know when we have them up.
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Contributor
I have a huge problem with buffs (Life component -> Buffs).
Sometimes all of the buffs get disappeared for some time:
https://dl.dropboxusercontent.com/u/...6_07-46-29.mp4
What a hell is this??
Edit:
I found the source of problem.
Limiting to 32:

I have Endless Hunger passive, which adds a lot's of life_leech buffs(that even not removing on full life). So I have more that 130 buffs.
So, TehCheat, what to do with this? Remove 32 limiting?
Last edited by Stridemann; 01-06-2017 at 01:06 AM.
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toadskin (1 members gave Thanks to Stridemann for this useful post)
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Member
What's up with the drama?

https://www.reddit.com/r/pathofexile...little_secret/
Is this shit for real or some kind of meme wars. Cos if it is for real GGG might actually give a hoot for a second like when there was an Alienware race and ban some unfortunate sods.
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Originally Posted by
mirrorrorrim
What's up with the drama?
Tsos' little secret : pathofexile
Is this shit for real or some kind of meme wars. Cos if it is for real GGG might actually give a hoot for a second like when there was an Alienware race and ban some unfortunate sods.
he is using full bright too, ban him.
If I did not reply to you, it mean the question you are asking is stupid.
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★ Elder ★
Originally Posted by
Stridemann
I have a huge problem with buffs (Life component -> Buffs).
Sometimes all of the buffs get disappeared for some time:
https://dl.dropboxusercontent.com/u/...6_07-46-29.mp4
What a hell is this??
Edit:
I found the source of problem.
Limiting to 32:
I have Endless Hunger passive, which adds a lot's of life_leech buffs(that even not removing on full life). So I have more that 130 buffs.
So, TehCheat, what to do with this? Remove 32 limiting?
That's code from when 32 buffs were impossible to get, it definitely should be upped. It's basically endless loop/bad data protection.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
mirrorrorrim
anyone who watched his stream for more than 5 minutes with half a brain can tell he's using autopot
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★ Elder ★
Originally Posted by
Zestro
Quick question to the devs on this:
Is there a way to notify or draw on screen somewhere when we have certain buffs that isn't at the top of the screen and could get lost in the huge mess of buffs? Specifically elemental Overload and Conflux for Elementalist would be fantastic if we could move it somewhere in the center to know when we have them up.
Yes, we already do this with debuffs (draw them over the player's/monsters' healthbars. I could pretty easily write the handful of lines of code to support it, but I'd need an Elementalist with Conflux (which I don't have) to look up the name of the debuff in memory (ele overload would be easy for me to grab). And I'd need an icon to draw. The icons that we draw for debuffs are small, tidy icons that quickly notify the user with a pretty obvious icon. I'd like to maintain that if we add buffs. But I'm no graphics designer, so someone else will have to handle that for me.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Could you show me an example of said icons ? Also what's the required size, format ?
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Contributor
Originally Posted by
Sharps
Could you show me an example of said icons ? Also what's the required size, format ?
If you look inside you find all the image maps that are currently in use.
Seems like the d-buff icons are 48x48 pixels.
Honestly i think 64x64 would be better (or at lest for me as i play at 4k)
Was thinking too, would it be better to hook them to the cursor or make something that outlines the cursor with the respective element as a border?
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toadskin (1 members gave Thanks to Treasure_Box for this useful post)
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Well, I wanted to do the two icons but ended up remaking the whole bunch from scratch. They're quite readable on both light and dark backgrounds even when scaled down. These are all 64x64 btw.
What do you think ?
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Stridemann,
nawzyah,
tsm-evo,
Treasure_Box,
datz,
noneyatemp,
vmv,
toadskin,
GameHelper,
dlr5668,
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TehCheat,
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