PoeHUD - Overlay for Path of Exile menu

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  1. #1411
    ReadyToKill's Avatar Banned
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    I think one option to cover all those, RGB, 6s, 5L & 6L would be best.

    PoeHUD - Overlay for Path of Exile
  2. #1412
    shlomoe's Avatar Member
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    Originally Posted by ReadyToKill View Post
    I think one option to cover all those, RGB, 6s, 5L & 6L would be best.
    I think RGB should be separate and 6s 5l and 6l would be good together because if they are the same, sometimes i dont pick up rgb's and could mistake for something good :P
    but whoever makes it I guess makes the decision.

    I updated mine with the latest code and its running good, nice customization options in the menus, maybe time to start learning some basics for C# haha

  3. #1413
    WowsuckshardU's Avatar Member
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    The exe on the github still comes up as a virus. I have no programming skills, can anyone upload a fresh compiled version without running it through ConfudedEx? Thanks!

  4. #1414
    ReadyToKill's Avatar Banned
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    Originally Posted by shlomoe View Post
    I think RGB should be separate and 6s 5l and 6l would be good together because if they are the same, sometimes i dont pick up rgb's and could mistake for something good :P
    but whoever makes it I guess makes the decision.

    I updated mine with the latest code and its running good, nice customization options in the menus, maybe time to start learning some basics for C# haha
    Well you could always just disable the itemalert option, so that it doesn't show a notice for rgb causing it to not put a border around it as well.


    @WowsuckshardU, scroll up or back a page, there is a link where u can get a working version that doesn't trigger much false/positives.

  5. #1415
    Druzil01's Avatar Member
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    Originally Posted by PoeHudContrib View Post
    One option to cover all of those, one option for each, or somewhere in between? It's nice to have customization but I also don't want the menu getting unmanageable for people.

    I will see about not rendering borders for items that fall behind the open panes.
    how about Dragging some of the More Complex Customization stuff out if teh ingame menu into a normal Window. for a lot of stuff its easyer to handle there because of the existence of checkboxes, Otionboxex and all that stuff.

  6. #1416
    Coyl's Avatar Active Member
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    Originally Posted by PoeHudContrib View Post
    I didn't implement it exactly as threetowers had it in his snippet, but if you could take a look and let me know how you would have done it differently I would appreciate the learning experience.

    Code:
    public class SettingColor : SettingsBlock
    {
    	public SettingColor(string name, int Red = 255, int Green = 255, int Blue = 255) : base(name)
    	{
    		this.Red.Default = Red;
    		this.Green.Default = Green;
    		this.Blue.Default = Blue;
    	}
    
    	public Color FromRGB { get { return Color.FromArgb(this.Red, this.Green, this.Blue); } }
    	public SettingIntRange Red = new SettingIntRange("Red", 0, 255);
    	public SettingIntRange Green = new SettingIntRange("Green", 0, 255);
    	public SettingIntRange Blue = new SettingIntRange("Blue", 0, 255);
    }
    This is what usually happens when a project loses its architect.

    Code:
    		private void createChildMenus(BooleanButton parent, SettingsBlock module)
    		{
    			foreach (ISetting setting in module.Members.Where(setting => !String.IsNullOrWhiteSpace(setting.Key)))
    			{
    				if( setting is Setting<bool>)
    					parent.AddChild(new BooleanButton(Settings, setting.Key, setting as Setting<bool>));
    				else if (setting is Setting<Color>)
    					parent.AddChild(new ColorPicker(Settings, setting.Key, setting as Setting<Color>));
    (continued)
    Code:
    namespace PoeHUD.Hud.Menu
    {
    	public class ColorPicker : MenuItem
    	{
    		private int barBeingDragged = -1;
    		private Color value;
    		private readonly string text;
    		private readonly Setting<Color> setting;
    
    		public override int Height { get { return base.Height * 3 + 5; } }
    
    		public ColorPicker(Menu.MenuSettings menuSettings, string text, Setting<Color> setting) : base(menuSettings)
    		{
    			this.text = text;
    			this.value = setting.Value;
    			this.setting = setting;
    		}
    
    private void CalcValue(int x)
    		{
    			int lBound = base.Bounds.X + 5;
    			int rBound = base.Bounds.X + base.Bounds.W - 5;
    			float num3 = x <= lBound ? 0f : (x >= rBound ? 1f : (float) (x - lBound)/(rBound - lBound));
    			switch (barBeingDragged)
    			{
    				case 0: 
    					this.value = Color.FromArgb((int)Math.Round(num3 * 255), value.G, value.B);
    					break;
    				case 1:
    					this.value = Color.FromArgb(value.R, (int)Math.Round(num3 * 255), value.B);
    					break;
    				case 2:
    					this.value = Color.FromArgb(value.R, value.G, (int)Math.Round(num3 * 255));
    					break;
    			}
    			
    			setting.Value = value;
    
    		}
    		protected override bool TestBounds(Vec2 pos)
    		{
    			return this.barBeingDragged >= 0 || base.TestBounds(pos);
    		}
    
    (write the rest here, using IntPicker as an example for Render and HandleEvent methods, Yet you'll draw 3 bars, detect which one is being dragged, add a color preview box to see the resulting color immediatelly)
    Last edited by Coyl; 01-06-2015 at 04:45 AM.

  7. #1417
    threetowers's Avatar Member
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    Originally Posted by Coyl View Post
    This is what usually happens when a project loses its architect.

    Code:
    		private void createChildMenus(BooleanButton parent, SettingsBlock module)
    		{
    			foreach (ISetting setting in module.Members.Where(setting => !String.IsNullOrWhiteSpace(setting.Key)))
    			{
    				if( setting is Setting<bool>)
    					parent.AddChild(new BooleanButton(Settings, setting.Key, setting as Setting<bool>));
    				else if (setting is Setting<Color>)
    					parent.AddChild(new ColorPicker(Settings, setting.Key, setting as Setting<Color>));
    (continued)
    Code:
    namespace PoeHUD.Hud.Menu
    {
    	public class ColorPicker : MenuItem
    	{
    		private int barBeingDragged = -1;
    		private Color value;
    		private readonly string text;
    		private readonly Setting<Color> setting;
    
    		public override int Height { get { return base.Height * 3 + 5; } }
    
    		public ColorPicker(Menu.MenuSettings menuSettings, string text, Setting<Color> setting) : base(menuSettings)
    		{
    			this.text = text;
    			this.value = setting.Value;
    			this.setting = setting;
    		}
    
    private void CalcValue(int x)
    		{
    			int lBound = base.Bounds.X + 5;
    			int rBound = base.Bounds.X + base.Bounds.W - 5;
    			float num3 = x <= lBound ? 0f : (x >= rBound ? 1f : (float) (x - lBound)/(rBound - lBound));
    			switch (barBeingDragged)
    			{
    				case 0: 
    					this.value = Color.FromArgb((int)Math.Round(num3 * 255), value.G, value.B);
    					break;
    				case 1:
    					this.value = Color.FromArgb(value.R, (int)Math.Round(num3 * 255), value.B);
    					break;
    				case 2:
    					this.value = Color.FromArgb(value.R, value.G, (int)Math.Round(num3 * 255));
    					break;
    			}
    			
    			setting.Value = value;
    
    		}
    		protected override bool TestBounds(Vec2 pos)
    		{
    			return this.barBeingDragged >= 0 || base.TestBounds(pos);
    		}
    
    (write the rest here, using IntPicker as an example for Render and HandleEvent methods, Yet you'll draw 3 bars, detect which one is being dragged, add a color preview box to see the resulting color immediatelly)
    GG. Come back Coyl!

  8. #1418
    SirPuFFaLoT's Avatar Member
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    Any news on item alert working with PA setting? Read back a few pages and I didn't see any mention.

  9. #1419
    Druzil01's Avatar Member
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    Added Configurable Minimap-Graphics for Monster Mod-Alerts.
    just add the name of the existing(!) Graphics file as the 3rd parameter to the monster-mod_alerts.

    PoeHUD - Overlay for Path of Exile-tmwjpqrd40-jpg

    https://github.com/Sirais/PoeHud-1

    still need someone with a bit more time to author the changes into one common project.

  10. #1420
    Testo86's Avatar Member
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    i still get virus alerts about it sadly i just wanna use itemalert guess thats possible right?

  11. #1421
    Druzil01's Avatar Member
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    Originally Posted by Testo86 View Post
    i still get virus alerts about it sadly i just wanna use itemalert guess thats possible right?
    compile your own exe. the one provided is still obfuscated wich causes the item alert

  12. #1422
    Biteme360's Avatar Member
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    nvm figured my problems out
    Last edited by Biteme360; 01-06-2015 at 02:52 PM.

  13. #1423
    PoeHudContrib's Avatar Corporal
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    Originally Posted by Coyl View Post
    This is what usually happens when a project loses its architect.

    Code:
    		private void createChildMenus(BooleanButton parent, SettingsBlock module)
    		{
    			foreach (ISetting setting in module.Members.Where(setting => !String.IsNullOrWhiteSpace(setting.Key)))
    			{
    				if( setting is Setting<bool>)
    					parent.AddChild(new BooleanButton(Settings, setting.Key, setting as Setting<bool>));
    				else if (setting is Setting<Color>)
    					parent.AddChild(new ColorPicker(Settings, setting.Key, setting as Setting<Color>));
    (continued)
    Code:
    namespace PoeHUD.Hud.Menu
    {
    	public class ColorPicker : MenuItem
    	{
    		private int barBeingDragged = -1;
    		private Color value;
    		private readonly string text;
    		private readonly Setting<Color> setting;
    
    		public override int Height { get { return base.Height * 3 + 5; } }
    
    		public ColorPicker(Menu.MenuSettings menuSettings, string text, Setting<Color> setting) : base(menuSettings)
    		{
    			this.text = text;
    			this.value = setting.Value;
    			this.setting = setting;
    		}
    
    private void CalcValue(int x)
    		{
    			int lBound = base.Bounds.X + 5;
    			int rBound = base.Bounds.X + base.Bounds.W - 5;
    			float num3 = x <= lBound ? 0f : (x >= rBound ? 1f : (float) (x - lBound)/(rBound - lBound));
    			switch (barBeingDragged)
    			{
    				case 0: 
    					this.value = Color.FromArgb((int)Math.Round(num3 * 255), value.G, value.B);
    					break;
    				case 1:
    					this.value = Color.FromArgb(value.R, (int)Math.Round(num3 * 255), value.B);
    					break;
    				case 2:
    					this.value = Color.FromArgb(value.R, value.G, (int)Math.Round(num3 * 255));
    					break;
    			}
    			
    			setting.Value = value;
    
    		}
    		protected override bool TestBounds(Vec2 pos)
    		{
    			return this.barBeingDragged >= 0 || base.TestBounds(pos);
    		}
    
    (write the rest here, using IntPicker as an example for Render and HandleEvent methods, Yet you'll draw 3 bars, detect which one is being dragged, add a color preview box to see the resulting color immediatelly)
    I like the idea of a color preview box. I'll see about implementing this today. Thanks, Coyl.

  14. #1424
    Testo86's Avatar Member
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    Originally Posted by Druzil01 View Post
    compile your own exe. the one provided is still obfuscated wich causes the item alert
    ive no clue how to do that

  15. #1425
    Jaerin's Avatar Former Staff
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    Originally Posted by Coyl View Post
    This is what usually happens when a project loses its architect.
    Sorry I got tired of people bitching about how it should be open source and fighting about how it was filled with keyloggers and viruses. Maybe someday people will learn.

    People just need to learn first hand what happens when you have no one at the helm of the ship. Let it descend into chaos...I don't care anymore.

    See what its like when you have to support 4 different source trees with different features and nothing working together.

    Personally, I like the refactoring that I'm seeing in i2um1's branch. Not sure if your original branch is even really needed anymore.
    Last edited by Jaerin; 01-06-2015 at 04:43 PM.

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