Gurud's PoE Trainer FullBight, Maphack and Zoomhack 1.0.0.e+ menu

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  1. #241
    DaxxTrias's Avatar Active Member
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    You load CE, load the CT from inside it, then file -> open process, and find path of exile.

    Then you activate whatever options you want, either with spacebar or the associated hotkey

    Gurud's PoE Trainer FullBight, Maphack and Zoomhack 1.0.0.e+
  2. #242
    qcorn's Avatar Member
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    alright someone mentioned you could put a color indicator for rogue exiles/ invader bosses on the map

    has anyone managed to do this, both CT files from this thread dont highlight anything

    thanks

  3. #243
    potbot's Avatar Member
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    1)Download CheatEngine and open it.
    2)Copy Paste that Code into ur CheatEngine.

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="14">
    <CheatEntries>
    <CheatEntry>
    <ID>333</ID>
    <Description>"Zoomhack"</Description>
    <Color>80000008</Color>
    <GroupHeader>1</GroupHeader>
    <CheatEntries>
    <CheatEntry>
    <ID>291</ID>
    <Description>"Enable Zoomhack"</Description>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    label(zoom1)
    registersymbol(zoom1)
    aobscan(_zoom1,76 04 8d 44 24 ?? d9 00 d9)

    label(zoom2)
    registersymbol(zoom2)
    aobscan(_zoom2,F3 0F 10 83 88 01 00 00 56)

    label(zoom3)
    registersymbol(zoom3)
    aobscan(_zoom3,F3 0F 10 83 88 01 00 00 8B)

    alloc(zfarplane,4)
    registerSymbol(zfarplane)
    zfarplane:
    dd 461C4000

    _zoom1:
    zoom1:
    db EB

    _zoom2:
    zoom2:
    movss xmm0, dword ptr [zfarplane]

    _zoom3:
    zoom3:
    movss xmm0, dword ptr [zfarplane]

    [DISABLE]

    zoom1:
    db 76

    zoom2:
    movss xmm0,[ebx+00000188]

    zoom3:
    movss xmm0,[ebx+00000188]

    dealloc(zfarplane)
    unregistersymbol(zoom1)
    unregistersymbol(zoom2)
    unregistersymbol(zoom3)
    </AssemblerScript>

    </CheatEntry>
    <CheatEntry>
    <ID>323</ID>
    <Description>"Custom FarPlane/Culling "</Description>
    <Color>80000008</Color>
    <VariableType>Float</VariableType>
    <Address>zfar</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>316</ID>
    <Description>"Enable maphack"</Description>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    aobScan(_mapHack, D9 00 8B 0C 24 D9 19 8B 0C 24 03 CA 89 0C 24 D9 00 D9 19 8B 0C 24 03 CA 89 0C 24)
    label(mapHack1)
    registerSymbol(mapHack1)
    label(mapHack2)
    registerSymbol(mapHack2)
    label(mapHack3)
    registerSymbol(mapHack3)
    label(mapHack4)
    registerSymbol(mapHack4)
    _mapHack:
    mapHack1:
    fld1

    _mapHack+F:
    mapHack2:
    fld1

    _mapHack+1B:
    mapHack3:
    fld1

    _mapHack+27:
    mapHack4:
    fld1


    [DISABLE]
    mapHack1:
    fld dword ptr [eax]

    mapHack2:
    fld dword ptr [eax]

    mapHack3:
    fld dword ptr [eax]

    mapHack4:
    fld dword ptr [eax]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>334</ID>
    <Description>"Lighting control"</Description>
    <Color>80000008</Color>
    <GroupHeader>1</GroupHeader>
    <CheatEntries>
    <CheatEntry>
    <ID>290</ID>
    <Description>"Enable Lighting control aob"</Description>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]

    alloc(fbcave,200)
    label(bEnableLigtingOverrides)
    registersymbol(bEnableLigtingOverrides)
    label(one)
    registersymbol(one)
    label(OverrideBrightness)
    registersymbol(OverrideBrightness)


    label(lightsettings)
    label(lightsettingsRet)

    AobScan(_fullBright,8B BB 40 06 00 00 8B 83 B4 07 00 00 8A 4F 30 81 C3 B4 07 00 00)
    label(fullBright)
    registerSymbol(fullBright)
    _fullBright+C:
    fullBright:
    mov cl,01
    nop

    _fullBright+4C:
    nop
    nop
    nop
    nop
    nop
    nop

    fbcave:
    bEnableLigtingOverrides:
    dd 0
    OverrideBrightness:
    dd 3F800000
    one:
    dd 3F800000

    lightsettings:
    movss xmm3, dword ptr [edi+48]
    mov eax,[bEnableLigtingOverrides]
    test eax,eax
    jz lightsettingsRet
    movss xmm0, dword ptr [OverrideBrightness]
    movss xmm1, dword ptr [one]
    movss xmm2, dword ptr [one]
    movss xmm3, dword ptr [one]
    jmp lightsettingsRet



    _fullBright+90:
    jmp lightsettings
    lightsettingsRet:


    [DISABLE]

    fullBright:
    mov cl,[edi+30]

    fullBright+40:
    db 0F 85 8E 01 00 00

    fullBright+84:
    movss xmm3,[edi+48]

    dealloc(fbcave)

    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>336</ID>
    <Description>"customize brightness"</Description>
    <Color>80000008</Color>
    <GroupHeader>1</GroupHeader>
    <CheatEntries>
    <CheatEntry>
    <ID>322</ID>
    <Description>"bEnableCustomBrightness"</Description>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    bEnableLigtingOverrides:
    dd 1

    [DISABLE]
    bEnableLigtingOverrides:
    dd 0
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>318</ID>
    <Description>"CustomBrightnessValue"</Description>
    <Color>80000008</Color>
    <VariableType>Float</VariableType>
    <Address>OverrideBrightness</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>335</ID>
    <Description>"Parcitcles control"</Description>
    <Color>80000008</Color>
    <GroupHeader>1</GroupHeader>
    <CheatEntries>
    <CheatEntry>
    <ID>339</ID>
    <Description>"Disable spawning of particle emitters"</Description>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    aobscan(_emitterControl, F3 0F 10 54 24 08 80 7E 48 00 0F 85 4B 01 00 00 8B 46 08 80 B8 14 01 00 00 00 75 12)
    label(emitterControl)
    registerSymbol(emitterControl)

    _emitterControl+13:
    emitterControl:
    db E9 43 01 00 00 90 90



    [DISABLE]
    emitterControl:
    cmp byte ptr [eax+00000114],00


    //code from here till the end of the code will be used to disable the cheat
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>332</ID>
    <Description>"No projectile impacts AoB"</Description>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    aobscan(_projImpact, 57 88 48 08 F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? C7 40 0C ?? ?? ?? ?? F3 0F 11 40 10)

    label(projImpact)
    registerSymbol(projImpact)

    _projImpact+1B:
    projImpact:
    xorps xmm0,xmm0
    movss [eax+10],xmm0

    [DISABLE]
    projImpact:
    movss [eax+10],xmm0
    xorps xmm0,xmm0
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>329</ID>
    <Description>"Enable particles per second override AOB"</Description>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(ppsCave,200)
    aobScan(_ppsOverride,F3 0F 10 4C 81 34 F3 0F 5C 4C 81 30 0F 57 ED F3 0F 2A E8 F3 0F 5C C5 F3 0F 59 C8 F3 0F 58 4C 81 30)
    label(ppsOverride)
    registerSymbol(ppsOverride)
    label(ppsOverride2)
    registerSymbol(ppsOverride2)
    label(particlesPerSec)
    registerSymbol(particlesPerSec)
    label(ppsDetour1)
    label(ppsDetour1Ret)
    label(ppsDetour2)
    label(ppsDetour2Ret)

    ppsCave:

    particlesPerSec:
    dd 3F800000

    ppsDetour1:
    movss xmm1,[particlesPerSec]
    jmp ppsDetour1Ret

    ppsDetour2:
    addss xmm1,[particlesPerSec]
    jmp ppsDetour2Ret


    _ppsOverride:
    ppsOverride:
    jmp ppsDetour1
    nop
    ppsDetour1Ret:

    _ppsOverride+1B:
    ppsOverride2:
    jmp ppsDetour2
    nop
    ppsDetour2Ret:


    [DISABLE]
    ppsOverride:
    movss xmm1,[ecx+eax*4+34]
    ppsOverride2:
    addss xmm1,[ecx+eax*4+30]
    dealloc(ppsCave)
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>330</ID>
    <Description>"particlesPerSecValue"</Description>
    <Color>80000008</Color>
    <VariableType>Float</VariableType>
    <Address>particlesPerSec</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    </CheatEntries>
    <UserdefinedSymbols>
    <SymbolEntry>
    <Name>origPeekMsgRetA</Name>
    <Address>03570000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>newPeekMsgRetA</Name>
    <Address>03570081</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>resumePeekMsg</Name>
    <Address>75EB05BF</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>msgHandlingDone</Name>
    <Address>0357014B</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>PeekMsgHook</Name>
    <Address>03570067</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>cursorHookX</Name>
    <Address>03570004</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>cursorHookY</Name>
    <Address>03570008</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>bEnablescreenToWorldOverride</Name>
    <Address>0357000C</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>screenToWorldPtr</Name>
    <Address>03570018</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>screenToWorldOverrideX</Name>
    <Address>03570010</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>screenToWorldOverrideY</Name>
    <Address>03570014</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>mapHack1</Name>
    <Address>0064E457</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>mapHack2</Name>
    <Address>0064E466</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>mapHack3</Name>
    <Address>0064E472</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>mapHack4</Name>
    <Address>0064E47E</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>OverrideRIntensity</Name>
    <Address>01120008</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>OverrideGIntensity</Name>
    <Address>0112000C</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>OverrideBIntensity</Name>
    <Address>01120010</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>zh1</Name>
    <Address>014E1C48</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>zh2</Name>
    <Address>014E4632</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>zh3</Name>
    <Address>017303F1</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>zh4</Name>
    <Address>017238BA</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>projImpact</Name>
    <Address>013267FA</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>ppsOverride</Name>
    <Address>0147CC0F</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>ppsOverride2</Name>
    <Address>0147CC2A</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>particlesPerSec</Name>
    <Address>034D0000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>customEmitterDisable</Name>
    <Address>00FB7B30</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>emitterControl</Name>
    <Address>00FB7B5D</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>emitterLoader</Name>
    <Address>005B0039</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>emitterLoaderCall</Name>
    <Address>005B0210</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>bEnableLigtingOverrides</Name>
    <Address>03C50000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>one</Name>
    <Address>03C50008</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>OverrideBrightness</Name>
    <Address>03C50004</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>fullBright</Name>
    <Address>00260BFE</Address>
    </SymbolEntry>
    </UserdefinedSymbols>
    <LuaScript>
    </LuaScript>
    </CheatTable>
    3) Start ur PoE and login.
    4) Start the Process via CheatEngine
    5)Check the Boxes 4 pref Hack

    [Tested 16.03.2014_6:25]

    6)Enjoy

  4. #244
    DaxxTrias's Avatar Active Member
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    Originally Posted by potbot View Post
    1)Download CheatEngine and open it.
    2)Copy Paste that Code into ur CheatEngine.

    <snip>

    3) Start ur PoE and login.
    4) Start the Process via CheatEngine
    5)Check the Boxes 4 pref Hack

    [Tested 16.03.2014_6:25]

    6)Enjoy
    Thats quite an old cheat table you got there. You must not have tested it all, that emitter control for example is from near 2 years ago, the 0.10 patch series

    --Update--

    However, that old CT did inspire me to recreate the EmitterControl from the 0.10 series. Rejoice people, your performance gain has been re-acquired.

    https://www.dropbox.com/s/3o8qj8i4lp....1.1_R4.6.4.CT

    Code:
    [ENABLE]
    aobscan(_emitterControl, 80 B8 1C 01 00 00 00 75 12 F3 0F)
    label(emitterControl)
    registerSymbol(emitterControl)
    
    _emitterControl:
    emitterControl:
    db E9 9C 01 00 00 90 90
    
    
    
    [DISABLE]
    emitterControl:
    db 80 B8 1C 01 00 00 00
    
    unregisterSymbol(emitterControl)
    I tested it on both my Steam & NonSteam accounts.

    Note: The Particle Emitter Control handles all graphical particles. Be it rain, smoke, embers, or even the floating part of the bloody footprints on my blood dance boots.
    Last edited by DaxxTrias; 03-16-2014 at 06:50 AM.

  5. #245
    clopman's Avatar Member
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    Originally Posted by DaxxTrias View Post
    However, that old CT did inspire me to recreate the EmitterControl from the 0.10 series. Rejoice people, your performance gain has been re-acquired.
    Gj both you and Gurud are awesome! really gj you two!

  6. #246
    potbot's Avatar Member
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    yes sir sry 4 that my fault , i only tested the map and zoom hack , thx for the attention

  7. #247
    DaxxTrias's Avatar Active Member
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  8. #248
    garethmagis's Avatar Member
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    Just letting you guys know, people are getting banned for farming atziri pieces using a map hack to zone in and out 100 times an hour. Don't be stupid and you won't be banned.

  9. #249
    Ximvy's Avatar Private
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    Originally Posted by garethmagis View Post
    Just letting you guys know, people are getting banned for farming atziri pieces using a map hack to zone in and out 100 times an hour. Don't be stupid and you won't be banned.
    Rofl , damn thats dumb

  10. #250
    GerryBoy's Avatar Private
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    Hey im a total noob with this kind of stuff, i just downloaded Cheat Engine can anyone explain step by step how to get this running?

    Full bright works well but whenever i press F6 for the zoom hack CE stops working for like 8 secs and crashes.

    Ive downloaded the last CT thats been uploaded but idk how to paste the code in to cheat engine.

    Thanks
    Last edited by GerryBoy; 03-26-2014 at 01:35 PM.

  11. #251
    pauls85's Avatar Member
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    Originally Posted by GerryBoy View Post
    Hey im a total noob with this kind of stuff, i just downloaded Cheat Engine can anyone explain step by step how to get this running?

    Full bright works well but whenever i press F6 for the zoom hack CE stops working for like 8 secs and crashes.

    Ive downloaded the last CT thats been uploaded but idk how to paste the code in to cheat engine.

    Thanks
    Having the same problems, any assistance would be greatly appreciated.

  12. #252
    Persais's Avatar Member
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    Is there a way to see the names of the places with maphack? some maps there are multiple exits and It'd be cool if they had names as to which is which. If not, I don't care. Its a great program. KUDOS. Also your auto flask script. Love your work.

  13. #253
    firepong's Avatar Elite User
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    Anyone by any chance on to get the new ID's for the new patch that just came out? 1.1.1c was just released and maphack doesn't work anymore xD

    EDIT* NVM, it works, just had to click it on and off a few times
    Last edited by firepong; 03-27-2014 at 08:29 PM.

  14. #254
    GerryBoy's Avatar Private
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    Originally Posted by firepong View Post
    Anyone by any chance on to get the new ID's for the new patch that just came out? 1.1.1c was just released and maphack doesn't work anymore xD

    EDIT* NVM, it works, just had to click it on and off a few times
    Zoom Hack not working with the new patch
    Last edited by GerryBoy; 03-27-2014 at 09:21 PM.

  15. #255
    DaxxTrias's Avatar Active Member
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    Understandably mine is not the same as Gurud's. Its been personalized to my own tastes.

    However its working.

    MultiHacks ([Release] Daxx' Toolbox)

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