Gurud's PoE Trainer FullBight, Maphack and Zoomhack 1.0.0.e+ menu

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  1. #691
    bcz's Avatar Contributor
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    Ok this fullbright code works perfect for me, updated the aobscans. I also just removed all the "mist" stuff and simply modify those 2 light values.

    Now we just need help with the zoomhack!

    Code:
    [ENABLE]
    
    //alloc(mist1,1024)
    
    label(light1)
    label(light2)
    //label(mist2)
    //label(mist3)
    
    registersymbol(light1)
    registersymbol(light2)
    //registersymbol(mist1)
    //registersymbol(mist2)
    //registersymbol(mist3)
    
    //aobscan(aobmist,  66 0F D6 8F 50 01 00 00)
    aobscan(aoblight1,00 80 A2 44 00 60 A7 44)
    aobscan(aoblight2,00 00 AF 43 00 80 AF 43)
    
    //mist1:
    //mulpd xmm1,xmm1
    //movq [edi+00000150],xmm1
    //jmp mist3
    
    //aobmist:
    //mist2:
    //jmp mist1
    //nop
    //nop
    //nop
    
    //aobmist+8:
    //mist3:
    aoblight1:
    light1:
    dd (float)13000
    
    aoblight2:
    light2:
    dd (float)3500
    
    [DISABLE]
    
    light1:
    dd (float)1300
    
    light2:
    dd (float)350
    
    //mist2:
    //movq [edi+00000150],xmm1
    
    //dealloc(mist1)
    //unregistersymbol(mist1)
    //unregistersymbol(mist2)
    //unregistersymbol(mist3)
    unregistersymbol(light2)
    unregistersymbol(light1)

    Gurud's PoE Trainer FullBight, Maphack and Zoomhack 1.0.0.e+
  2. Thanks dodger, toadskin (2 members gave Thanks to bcz for this useful post)
  3. #692
    Brombärkuchen's Avatar Member
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    can u show me how to use it mate?
    would be awesome!

    and awesome work! really

  4. #693
    bcz's Avatar Contributor
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    Yep, here's a compiled version that only does fullbright for now.

    http://www.mediafire.com/download/z0ywv82op9curnj

  5. Thanks Silent_Warrior, toadskin (2 members gave Thanks to bcz for this useful post)
  6. #694
    Brombärkuchen's Avatar Member
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    Originally Posted by bcz View Post
    Yep, here's a compiled version that only does fullbright for now.

    fullbright
    thx! awesome

  7. #695
    Thoriorx's Avatar Member
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    Originally Posted by bcz View Post
    Yep, here's a compiled version that only does fullbright for now.

    fullbright


    How this work?I download,run,ingame use hottkey numeric 9 but nothing change.. :-(

  8. #696
    bcz's Avatar Contributor
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    Oh i guess i should have said its for non-Steam version

  9. Thanks Thoriorx (1 members gave Thanks to bcz for this useful post)
  10. #697
    Thoriorx's Avatar Member
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    Originally Posted by bcz View Post
    Oh i guess i should have said its for non-Steam version
    I no play on Steam version,i play normal from PoE website..



    Oh my god,I am idiot..When i run your program every time i click on Close..Now i try no click close and ingame hit 9 and work fine.:-D Sorry,i am idiot..:-) Thanks man for this,you have my Thanks!Do you planned some maphack/zoom upgrade?
    Last edited by Thoriorx; 03-05-2016 at 01:40 AM.

  11. #698
    bcz's Avatar Contributor
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    No problem, we are working on zoomhack but will need help from someone more experienced I think.

  12. Thanks miracle1 (1 members gave Thanks to bcz for this useful post)
  13. #699
    dodger's Avatar Member
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    Originally Posted by bcz View Post
    Yep, here's a compiled version that only does fullbright for now.

    fullbright

    could you just give us the ct table

  14. #700
    bcz's Avatar Contributor
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    Originally Posted by dodger View Post
    could you just give us the ct table
    I did, check my last post

  15. Thanks dodger (1 members gave Thanks to bcz for this useful post)
  16. #701
    dtmajors's Avatar Member
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    Originally Posted by bcz View Post
    Ok so heres what I got so far. The new aob scans to partially get zoom hack working.

    Code:
    [ENABLE]
    
    alloc(zfarplane,4)
    //label(zoom1)
    label(zoom2)
    label(zoom3)
    registersymbol(zfarplane)
    //registersymbol(zoom1)
    registersymbol(zoom2)
    registersymbol(zoom3)
    
    //aobscan(_zoom1,76 04 8d 44 24 ?? d9 00 d9 9b)
    aobscan(_zoom2,F3 0F 10 9F B0 17 00 00 F3)
    aobscan(_zoom3,F3 0F 10 8F B4 17 00 00 8D)
    
    zfarplane:
    dd 40000000
    
    //_zoom1:
    //zoom1:
    //db EB
    
    _zoom2:
    zoom2:
    movss xmm3, dword ptr [zfarplane]
    
    _zoom3:
    zoom3:
    movss xmm1, dword ptr [zfarplane]
    
    [DISABLE]
    
    //zoom1:
    //db 76
    
    zoom2:
    movss xmm3,[edi+000017B0]
    
    zoom3:
    movss xmm1,[edi+000017B4]
    
    dealloc(zfarplane)
    //unregistersymbol(zoom1)
    unregistersymbol(zoom2)
    unregistersymbol(zoom3)
    unregistersymbol(zfarplane)
    As you can see, I've manually set the zoom distance to 2.0 for now since without the rest of it updated the in-game adjusting of zoom level doesnt work. Also if you go any higher than 2.0 you wont be able to see anything because the game functions which re-adjust the draw distance are apparently part of the stuff I haven't been able to update yet :/ Hoping someone with more experience can help us out.

    Also I gave up on fullbright, couldn't find any of the new code for it

    Can you compile anything that changes the zoom for time being? even if its halfass until something better? I'll love u forever

  17. #702
    bcz's Avatar Contributor
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    Originally Posted by dtmajors View Post
    Can you compile anything that changes the zoom for time being? even if its halfass until something better? I'll love u forever
    Yeah here's what I got. This will double the zoom by default when you enable it with Num8. However as you'll quickly realize, 2x zoom is "too much" for some areas and will make it difficult to see. Therefore I also created keys (+ and - keys, not the numpad ones) which will raise/lower the zoom by 20%. Some areas you'll be able to zoom out much further without any issues and then some you'll have to bring it back down. Don't say I didn't warn you, it won't be pretty, but its better than nothing for now!

    This also includes the fullbright toggle I posted earlier

    http://www.mediafire.com/download/4v21q1zxnjj796a

  18. Thanks dtmajors, eNdless2k (2 members gave Thanks to bcz for this useful post)
  19. #703
    dtmajors's Avatar Member
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    awesome ty so much

  20. #704
    eNdless2k's Avatar Member
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    thanks alot man, now a maphack would be great

  21. #705
    dtmajors's Avatar Member
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    Originally Posted by eNdless2k View Post
    thanks alot man, now a maphack would be great
    Yea a map hack would be excellent *pray* to the coding gods

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