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Contributor
Ok this fullbright code works perfect for me, updated the aobscans. I also just removed all the "mist" stuff and simply modify those 2 light values.
Now we just need help with the zoomhack!
Code:
[ENABLE]
//alloc(mist1,1024)
label(light1)
label(light2)
//label(mist2)
//label(mist3)
registersymbol(light1)
registersymbol(light2)
//registersymbol(mist1)
//registersymbol(mist2)
//registersymbol(mist3)
//aobscan(aobmist, 66 0F D6 8F 50 01 00 00)
aobscan(aoblight1,00 80 A2 44 00 60 A7 44)
aobscan(aoblight2,00 00 AF 43 00 80 AF 43)
//mist1:
//mulpd xmm1,xmm1
//movq [edi+00000150],xmm1
//jmp mist3
//aobmist:
//mist2:
//jmp mist1
//nop
//nop
//nop
//aobmist+8:
//mist3:
aoblight1:
light1:
dd (float)13000
aoblight2:
light2:
dd (float)3500
[DISABLE]
light1:
dd (float)1300
light2:
dd (float)350
//mist2:
//movq [edi+00000150],xmm1
//dealloc(mist1)
//unregistersymbol(mist1)
//unregistersymbol(mist2)
//unregistersymbol(mist3)
unregistersymbol(light2)
unregistersymbol(light1)
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can u show me how to use it mate? 
would be awesome!
and awesome work! really
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Contributor
Yep, here's a compiled version that only does fullbright for now.
http://www.mediafire.com/download/z0ywv82op9curnj
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Originally Posted by
bcz
Yep, here's a compiled version that only does fullbright for now.
fullbright
thx! awesome
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Member
Originally Posted by
bcz
Yep, here's a compiled version that only does fullbright for now.
fullbright
How this work?I download,run,ingame use hottkey numeric 9 but nothing change.. :-(
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Contributor
Oh i guess i should have said its for non-Steam version
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Thoriorx (1 members gave Thanks to bcz for this useful post)
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Member
Originally Posted by
bcz
Oh i guess i should have said its for non-Steam version
I no play on Steam version,i play normal from PoE website..
Oh my god,I am idiot..When i run your program every time i click on Close..Now i try no click close and ingame hit 9 and work fine.:-D Sorry,i am idiot..:-) Thanks man for this,you have my Thanks!Do you planned some maphack/zoom upgrade?
Last edited by Thoriorx; 03-05-2016 at 01:40 AM.
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Contributor
No problem, we are working on zoomhack but will need help from someone more experienced I think.
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miracle1 (1 members gave Thanks to bcz for this useful post)
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Member
Originally Posted by
bcz
Yep, here's a compiled version that only does fullbright for now.
fullbright
could you just give us the ct table
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Contributor
Originally Posted by
dodger
could you just give us the ct table
I did, check my last post
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dodger (1 members gave Thanks to bcz for this useful post)
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Member
Originally Posted by
bcz
Ok so heres what I got so far. The new aob scans to partially get zoom hack working.
Code:
[ENABLE]
alloc(zfarplane,4)
//label(zoom1)
label(zoom2)
label(zoom3)
registersymbol(zfarplane)
//registersymbol(zoom1)
registersymbol(zoom2)
registersymbol(zoom3)
//aobscan(_zoom1,76 04 8d 44 24 ?? d9 00 d9 9b)
aobscan(_zoom2,F3 0F 10 9F B0 17 00 00 F3)
aobscan(_zoom3,F3 0F 10 8F B4 17 00 00 8D)
zfarplane:
dd 40000000
//_zoom1:
//zoom1:
//db EB
_zoom2:
zoom2:
movss xmm3, dword ptr [zfarplane]
_zoom3:
zoom3:
movss xmm1, dword ptr [zfarplane]
[DISABLE]
//zoom1:
//db 76
zoom2:
movss xmm3,[edi+000017B0]
zoom3:
movss xmm1,[edi+000017B4]
dealloc(zfarplane)
//unregistersymbol(zoom1)
unregistersymbol(zoom2)
unregistersymbol(zoom3)
unregistersymbol(zfarplane)
As you can see, I've manually set the zoom distance to 2.0 for now since without the rest of it updated the in-game adjusting of zoom level doesnt work. Also if you go any higher than 2.0 you wont be able to see anything because the game functions which re-adjust the draw distance are apparently part of the stuff I haven't been able to update yet :/ Hoping someone with more experience can help us out.
Also I gave up on fullbright, couldn't find any of the new code for it

Can you compile anything that changes the zoom for time being? even if its halfass until something better? I'll love u forever
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Contributor
Originally Posted by
dtmajors
Can you compile anything that changes the zoom for time being? even if its halfass until something better? I'll love u forever
Yeah here's what I got. This will double the zoom by default when you enable it with Num8. However as you'll quickly realize, 2x zoom is "too much" for some areas and will make it difficult to see. Therefore I also created keys (+ and - keys, not the numpad ones) which will raise/lower the zoom by 20%. Some areas you'll be able to zoom out much further without any issues and then some you'll have to bring it back down. Don't say I didn't warn you, it won't be pretty, but its better than nothing for now!
This also includes the fullbright toggle I posted earlier
http://www.mediafire.com/download/4v21q1zxnjj796a
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Member
thanks alot man, now a maphack would be great
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Member
Originally Posted by
eNdless2k
thanks alot man, now a maphack would be great

Yea a map hack would be excellent
*pray* to the coding gods